| 2012 | A novel agent based control scheme for RTS games. | Matt Cabanag, Deborah Richards, Michael Hitchens |
| 2012 | Providing both physical and perceived affordances using physical games pieces on touch based tablets. | Dan Burnett, Paul Coulton, Adam Lewis |
| 2012 | An investigation of Vladimir Propp's 31 functions and 8 broad character types and how they apply to the analysis of video games. | Andrew Brusentsev, Michael Hitchens, Deborah Richards |
| 2012 | Quests to mastery. | Stephanie Beth |
| 2012 | Personalised gaming: a motivation and overview of literature. | Sander Bakkes, Chek Tien Tan, Yusuf Pisan |
| 2008 | RoboCup as a spectator sport: simulating emotional response in the four-legged league. | Matthew Willis |
| 2008 | A game theory approach to high-level strategic planning in first person shooters. | Rune Rasmussen |
| 2008 | "Feed the Fish": an affect-aware game. | Mohammad Obaid, Charles Han, Mark Billinghurst |
| 2008 | Terra ludus, terra paidia, terra prefab: spatialization of play in videogames & virtual worlds. | Georgia Leigh McGregor |
| 2008 | Online games-based child safety environment. | Christian M. Jones |
| 2008 | Towards a generic framework for situated collaborative storytelling. | Damian Hills, Yusuf Pisan, Ernest A. Edmonds |
| 2008 | Detecting gesture force peaks for intuitive interaction. | Zachary Fitz-Walter, Samuel Jones, Dian Tjondronegoro |
| 2008 | Experience evaluation of interactive art: study of GEO landscapes. | Zafer Bilda, Chris Bowman, Ernest A. Edmonds |
| 2007 | Two families: dynamical policy models in interactive storytelling. | Fabio Zambetta, Adam Nash, Paul Smith |
| 2007 | Simulating sensory perception in 3D game characters. | Fabio Zambetta |
| 2007 | Evolving images for entertainment. | Qinying Xu, Daryl J. D'Souza, Victor Ciesielski |
| 2007 | Utzon's studio as a collaborative virtual environment. | Viveka Weiley |
| 2007 | Speaking in character: using voice-over-IP to communicate within MMORPGs. | Greg Wadley, Martin R. Gibbs, Peter Benda |
| 2007 | Through the looking glass: game worlds as representations and views from elsewhere. | J. Turner, Nicola J. Bidwell |
| 2007 | The tale of Peter Rabbit: a case-study in story-sense reasoning. | Malcolm Ryan, Nicholas Hannah, Joshua Lobb |
| 2007 | Eleven programmers seven artists and five kilograms of Play-Doh: games for teaching game design. | Malcolm Ryan |
| 2007 | My guild, my people: role of guilds in massively multiplayer online games. | Yusuf Pisan |
| 2007 | Real time art engines 3: post-convergent creative practice in MUVEs. | Adam Nash |
| 2007 | A physical three-way interactive game based on table tennis. | Florian Mueller, Martin R. Gibbs |
| 2007 | Observing the learning curve of videogames in architectural design. | Greg More, Andrew L. Burrow |