Skip to content

Interactive Entertainment

IE

Australasian

CORE rank

CORE rank (raw)

Australasian C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

141

2007–2014

Papers per year

200743 peak2014

IE papers

141 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2012A novel agent based control scheme for RTS games.Matt Cabanag, Deborah Richards, Michael Hitchens
2012Providing both physical and perceived affordances using physical games pieces on touch based tablets.Dan Burnett, Paul Coulton, Adam Lewis
2012An investigation of Vladimir Propp's 31 functions and 8 broad character types and how they apply to the analysis of video games.Andrew Brusentsev, Michael Hitchens, Deborah Richards
2012Quests to mastery.Stephanie Beth
2012Personalised gaming: a motivation and overview of literature.Sander Bakkes, Chek Tien Tan, Yusuf Pisan
2008RoboCup as a spectator sport: simulating emotional response in the four-legged league.Matthew Willis
2008A game theory approach to high-level strategic planning in first person shooters.Rune Rasmussen
2008"Feed the Fish": an affect-aware game.Mohammad Obaid, Charles Han, Mark Billinghurst
2008Terra ludus, terra paidia, terra prefab: spatialization of play in videogames & virtual worlds.Georgia Leigh McGregor
2008Online games-based child safety environment.Christian M. Jones
2008Towards a generic framework for situated collaborative storytelling.Damian Hills, Yusuf Pisan, Ernest A. Edmonds
2008Detecting gesture force peaks for intuitive interaction.Zachary Fitz-Walter, Samuel Jones, Dian Tjondronegoro
2008Experience evaluation of interactive art: study of GEO landscapes.Zafer Bilda, Chris Bowman, Ernest A. Edmonds
2007Two families: dynamical policy models in interactive storytelling.Fabio Zambetta, Adam Nash, Paul Smith
2007Simulating sensory perception in 3D game characters.Fabio Zambetta
2007Evolving images for entertainment.Qinying Xu, Daryl J. D'Souza, Victor Ciesielski
2007Utzon's studio as a collaborative virtual environment.Viveka Weiley
2007Speaking in character: using voice-over-IP to communicate within MMORPGs.Greg Wadley, Martin R. Gibbs, Peter Benda
2007Through the looking glass: game worlds as representations and views from elsewhere.J. Turner, Nicola J. Bidwell
2007The tale of Peter Rabbit: a case-study in story-sense reasoning.Malcolm Ryan, Nicholas Hannah, Joshua Lobb
2007Eleven programmers seven artists and five kilograms of Play-Doh: games for teaching game design.Malcolm Ryan
2007My guild, my people: role of guilds in massively multiplayer online games.Yusuf Pisan
2007Real time art engines 3: post-convergent creative practice in MUVEs.Adam Nash
2007A physical three-way interactive game based on table tennis.Florian Mueller, Martin R. Gibbs
2007Observing the learning curve of videogames in architectural design.Greg More, Andrew L. Burrow
101125 of 141← PreviousNext →

Comparable venues

Other A*/A conferences filed under the same field of research.