| 2007 | Patterns and computer game design innovation. | Kevin McGee |
| 2007 | Dismembers of the audience: the expulsive, explosive force of bodies in games. | Christian McCrea |
| 2007 | Then, suddenly, I was moved: nostalgia and the media history of games. | Christian McCrea |
| 2007 | Dramatic flow in interactive 3D narrative. | Alyx Macfadyen, Andrew Stranieri, John Yearwood |
| 2007 | The nonsense of the aura. | Darshana Jayemanne |
| 2007 | Nonverbal communication in multiplayer game worlds. | Troy Innocent, Stewart Haines |
| 2007 | An evaluation framework for videogame based tasking of remote vehicles. | Adam J. Hassell, Philip Smith, David Stratton |
| 2007 | Portal-based sound propagation for first-person computer games. | Cameron Foale, Peter Vamplew |
| 2007 | Capturing polymorphic creations: towards ontological heterogeneity and transmodiology. | Christy Dena |
| 2007 | Place as media in pervasive games. | Hugh Davies |
| 2007 | Exploring terra incognita: wayfinding devices for games. | Nicola J. Bidwell, Colin Lemmon, Mihai Roturu, Christopher Lueg |
| 2007 | Sam Fisher versus Immanuel Kant: the ethics of interactive media. | Scott Beattie |
| 2007 | Beings in the game-world: characters, avatars, and players. | Peter Bayliss |
| 2007 | Rhythms of gaming bodies. | Thomas H. Apperley |
| 2007 | Citizenship and consumption: convergence culture, transmedia narratives and the digital divide. | Thomas H. Apperley |
| 2007 | Implementation and evaluation of a background music reactive game. | Khalid Aallouche, Homam Albeiriss, Redouane Zarghoune, Juha Arrasvuori, Antti J. Eronen, Jukka Holm |