| 2015 | VRST | Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction. | Raffaello Brondi, Giovanni Avveduto, Leila Alem, Claudia Faita, Marcello Carrozzino, Franco Tecchia, Yusuf Pisan, Massimo Bergamasco |
| 2014 | CHI | Step kinnection: a hybrid clinical test for fall risk assessment in older adults. | Jaime Andres Garcia, Yusuf Pisan, Chek Tien Tan, Karla Felix Navarro |
| 2014 | FDG | Automated terrain analysis in real-time strategy games. | Chen Si, Yusuf Pisan, Chek Tien Tan |
| 2014 | FDG | Initial perceptions of a casual game to crowdsource facial expressions in the wild. | Chek Tien Tan, Hemanta Sapkota, Daniel Rosser, Yusuf Pisan |
| 2014 | FDG | A game to crowdsource data for affective computing. | Chek Tien Tan, Hemanta Sapkota, Daniel Rosser, Yusuf Pisan |
| 2014 | FDG | Aussie women game developers. | Debbie M. Taylor, Yusuf Pisan |
| 2014 | IE | A Scouting Strategy for Real-Time Strategy Games. | Chen Si, Yusuf Pisan, Chek Tien Tan |
| 2014 | IE | Inferring Player Experiences Using Facial Expressions Analysis. | Chek Tien Tan, Sander Bakkes, Yusuf Pisan |
| 2013 | IE | Improving lives: using Microsoft Kinect to predict the loss of balance for elderly users under cognitive load. | Yusuf Pisan, Jaime Garcia Marin, Karla Felix Navarro |
| 2012 | HIC | Exergames for the elderly: Towards an embedded Kinect-based clinical test of falls risk. | Jaime Andres Garcia, Karla Felix Navarro, Daniel Schoene, Stuart T. Smith, Yusuf Pisan |
| 2012 | IE | Personalised gaming: a motivation and overview of literature. | Sander Bakkes, Chek Tien Tan, Yusuf Pisan |
| 2012 | IE | A feasibility study in using facial expressions analysis to evaluate player experiences. | Chek Tien Tan, Daniel Rosser, Sander Bakkes, Yusuf Pisan |
| 2008 | IE | Towards a generic framework for situated collaborative storytelling. | Damian Hills, Yusuf Pisan, Ernest A. Edmonds |
| 2008 | OZCHI | The distributed studio: towards a theory of virtual place for creative collaboration. | Viveka Weiley, Yusuf Pisan |
| 2007 | IE | My guild, my people: role of guilds in massively multiplayer online games. | Yusuf Pisan |
| 2004 | ICALT | Tools for Creating Interactive Teaching Environments. | Yusuf Pisan, Chi Wai Wong |
| 2003 | ACE | A Web-based System for Automatic Program Critiquing. | Yusuf Pisan, Debbie Richards, Anthony M. Sloane, Helena Koncek, Simon Mitchell |
| 2002 | ICCE | Providing Timely Feedback to Large Classes. | Yusuf Pisan, Anthony M. Sloane, Debbie Richards, Robert Dale |
| 2002 | ICCE | Helping Teachers Implement Experience Based Learning. | Jayashree Roy, Debbie Richards, Yusuf Pisan |
| 2000 | ICSE | Extending requirement specifications using analogy. | Yusuf Pisan |