| 2023 | Beyond the old game design: a new design paradigm in Game Studies through C-K Theory. | Enrique Perez |
| 2023 | Learnings from the case Maple Refugee: A story of free-to-play, probability, and gamer consumer activism. | Solip Park, Nick Ballou, Maarten Denoo, Eva Grosemans, Elena Petrovskaya, Yaewon Jin, Leon Y. Xiao |
| 2023 | To Become a Cultural Fit, or To Leave? Game Industry Expatriates and the Issue of Migration and Inclusivity. | Solip Park |
| 2023 | Could an AI design a larp? Processes and applications. | Alba Torrebejano Osorio |
| 2023 | Finnish young adolescents' digital gaming and physical activity behaviour. | Kwok Ng, Raine Koskimaa, Veli-Matti Karhulahti, Miikka Sokka, Pauliina Husu, Sami Kokko, Pasi Koski |
| 2023 | On Being Stuck in Sid Meier's Civilization: The Promise of Freedom in Historical Games. | Angus Mol, Aris Politopoulos, Sybille Lammes |
| 2023 | Other than Text: Media Used in Game Studies Publications. A Computational Analysis into 20 Years of Publications of the Game Studies Journal, and an Appeal for Research Through Design. | Constantinos Miltiadis |
| 2023 | The Player-Learner Experience: A Comparison of Game Masters and Pedagogical Practices. | Josh Aaron Miller |
| 2023 | Gamers at War: The Relationship Between Military and Esports. | Pablo Nolla Michel |
| 2023 | Improving Digital Accessibility Through Audio-Game Co-Design. | Zach Mason, David Green, Joseph Lindley, Paul Coulton |
| 2023 | Criticizing Caillois: Examining How Players Perceive Rules in Play and Games. | Leland Masek |
| 2023 | Motivation and flow experience as crucial factors in the completion of narrative games. | Dalila Martins, Nelson Zagalo, Ana Patrcia Oliveira |
| 2023 | Pushing in from the Margins: Player Efforts to Insert Polish-Lithuanian Cultural Heritage into Games. | Jakub Majewski, Michal Mochocki, Pawel Schreiber |
| 2023 | Human-Environment Relationships in Alba: A Typological Analysis of Player Engagement in Steam Reviews. | Chien Lu, Giacomo Lauritano, Timo Nummenmaa, Jaakko Peltonen |
| 2023 | Home Computing and Digital Game Piracy in the 1980s in Portugal. | Luciana Lima, Camila Pinto, Terhi Martilla, Patrcia Gouveia |
| 2023 | Intersectional Masculinities in Mass Effect. | Leandro Lima |
| 2023 | Polarized Pills vs. Gaming Thrills: Empirical Exploration of r/TheRedPill and r/TheBluePill Users in r/gaming. | Giacomo Lauritano, Valeria Marina Borodi, Chien Lu, Jaakko Peltonen |
| 2023 | Pornographic Games on Steam: Genres, Modes, and Milieus. | Petri Lankoski, Tanja Vlisalo |
| 2023 | Individualized Communal Experience: Players of Detroit: Become Human. | Victoria Lagrange |
| 2023 | Uncovering the (Hidden) Co-Creativity: Ethnographic Streaming for a Game Design Praxiology Research Project. | Annakaisa Kultima, Riina Ojanen, Niklas Nylund |
| 2023 | The Petsamo Board Game (1931) and Everyday Game Culture in Finland in the Interwar Period. | Karoliina Koskinen, Jaakko Suominen |
| 2023 | Discovering a Threshold: a Novel Approach to the Ontology of VR. | Mathias Kofoed-Ottesen |
| 2023 | Would you like Games with that Computer? Revisiting early Game History & Culture with the Commodore 64. | Jesper Juul, Laurel Carney |
| 2023 | Allegorithmic Politics of Game Exchange - Subversion, Ideology, and Capitalism in Strategy Game. | Filip Hauer |
| 2023 | Why do people use VR (games)? A study of continued use and spending. | Lobna Hassan, Henrietta Jyhl, Max Sjblom, Juho Hamari |