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Digital Games Research Conference

DIGRA

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,183

2002–2024

Papers per year

2002238 peak2024

DIGRA papers

1,183 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2023Beyond the old game design: a new design paradigm in Game Studies through C-K Theory.Enrique Perez
2023Learnings from the case Maple Refugee: A story of free-to-play, probability, and gamer consumer activism.Solip Park, Nick Ballou, Maarten Denoo, Eva Grosemans, Elena Petrovskaya, Yaewon Jin, Leon Y. Xiao
2023To Become a Cultural Fit, or To Leave? Game Industry Expatriates and the Issue of Migration and Inclusivity.Solip Park
2023Could an AI design a larp? Processes and applications.Alba Torrebejano Osorio
2023Finnish young adolescents' digital gaming and physical activity behaviour.Kwok Ng, Raine Koskimaa, Veli-Matti Karhulahti, Miikka Sokka, Pauliina Husu, Sami Kokko, Pasi Koski
2023On Being Stuck in Sid Meier's Civilization: The Promise of Freedom in Historical Games.Angus Mol, Aris Politopoulos, Sybille Lammes
2023Other than Text: Media Used in Game Studies Publications. A Computational Analysis into 20 Years of Publications of the Game Studies Journal, and an Appeal for Research Through Design.Constantinos Miltiadis
2023The Player-Learner Experience: A Comparison of Game Masters and Pedagogical Practices.Josh Aaron Miller
2023Gamers at War: The Relationship Between Military and Esports.Pablo Nolla Michel
2023Improving Digital Accessibility Through Audio-Game Co-Design.Zach Mason, David Green, Joseph Lindley, Paul Coulton
2023Criticizing Caillois: Examining How Players Perceive Rules in Play and Games.Leland Masek
2023Motivation and flow experience as crucial factors in the completion of narrative games.Dalila Martins, Nelson Zagalo, Ana Patrcia Oliveira
2023Pushing in from the Margins: Player Efforts to Insert Polish-Lithuanian Cultural Heritage into Games.Jakub Majewski, Michal Mochocki, Pawel Schreiber
2023Human-Environment Relationships in Alba: A Typological Analysis of Player Engagement in Steam Reviews.Chien Lu, Giacomo Lauritano, Timo Nummenmaa, Jaakko Peltonen
2023Home Computing and Digital Game Piracy in the 1980s in Portugal.Luciana Lima, Camila Pinto, Terhi Martilla, Patrcia Gouveia
2023Intersectional Masculinities in Mass Effect.Leandro Lima
2023Polarized Pills vs. Gaming Thrills: Empirical Exploration of r/TheRedPill and r/TheBluePill Users in r/gaming.Giacomo Lauritano, Valeria Marina Borodi, Chien Lu, Jaakko Peltonen
2023Pornographic Games on Steam: Genres, Modes, and Milieus.Petri Lankoski, Tanja Vlisalo
2023Individualized Communal Experience: Players of Detroit: Become Human.Victoria Lagrange
2023Uncovering the (Hidden) Co-Creativity: Ethnographic Streaming for a Game Design Praxiology Research Project.Annakaisa Kultima, Riina Ojanen, Niklas Nylund
2023The Petsamo Board Game (1931) and Everyday Game Culture in Finland in the Interwar Period.Karoliina Koskinen, Jaakko Suominen
2023Discovering a Threshold: a Novel Approach to the Ontology of VR.Mathias Kofoed-Ottesen
2023Would you like Games with that Computer? Revisiting early Game History & Culture with the Commodore 64.Jesper Juul, Laurel Carney
2023Allegorithmic Politics of Game Exchange - Subversion, Ideology, and Capitalism in Strategy Game.Filip Hauer
2023Why do people use VR (games)? A study of continued use and spending.Lobna Hassan, Henrietta Jyhl, Max Sjblom, Juho Hamari
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Comparable venues

Other A*/A conferences filed under the same field of research.