| 2023 | Toward An Agential Realist Account of Digital Games: Revisiting Gamic Agency and Materiality. | Yu Hao |
| 2023 | Game Studies through 'Conceptual Games': The case of Doors. | Stefano Gualeni, Nele Van de Mosselaer |
| 2023 | Microgames as Intervention for Health Misinformation. | Lindsay Grace, Victoria Orrego Dunleavy, Regina Ahn, Danny Mayo |
| 2023 | Valletta: Streets of History: Documenting the Process of Developing a Location-Based Game in the area of Maltese History and Culture. | Krista Bonello Rutter Giappone, Daniel Vella, Aphrodite Theodora Andreou, Emmanouela Marla, Naomi Cutajar, Ioannis Brellas, Lara Caruana Montaldo, Renata Ntelia |
| 2023 | First Impressions: Effects of Representation on Video Game Covers. | Daniel Gardner, Shanley Corvite |
| 2023 | Relationship between Motives for Gaming and Playing Gacha among University Students. | Masanori Fukui, Masakatsu Kuroda, Hiroaki Ohdachi |
| 2023 | Farming a Cosy Utopia: A Regenerative Escape to Simpler Times. | Gerald Farca |
| 2023 | A Classification of Video Game Cartographic Maps. | Claire Dormann, Corina Ptscher, Guenter Wallner |
| 2023 | Designerly Ways of Analysing Gameplay and Player Experiences. | Malay Dhamelia, Girish Dalvi |
| 2023 | Gender Differences in Ethical Stances for Playing AR Games: The Case of Pokmon GO. | Yeonhee Cho, Michele Newman, Lidia J. Morris, Lane D. Koughan, Jason Yip, Jin Ha Lee |
| 2023 | Recovery and Support: Motivations for Playing a Social Video Game in the Midst of a Pandemic. | Hyerim Cho, Jin Ha Lee, Alex C. Urban |
| 2023 | The Ghosts of Empire: Asian Horror and Postcolonial Pastiche in the Filipino Visual Novel The Letter (2017). | Christoffer Mitch C. Cerda |
| 2023 | Coming Out While Going Fast: Queer Conviviality in Speedrunning Live Streams. | Johanna Brewer |
| 2023 | Xeno-ludens: deformativism and playful estrangement. | Mario Barranco |
| 2023 | Gamified city for 6th graders: The effect of gameful experience on students' 21st century readiness in Finland. | Isabella Aura, Simo Jrvel, Lobna Hassan, Juho Hamari |
| 2023 | A Proposed Taxonomy for the Design Qualities of Video Game Loading Interfaces and Processes. | David Antognoli, Joshua A. Fisher |
| 2022 | On the Maintenance of Meaning: A Deleuzian View on Proceduralism. | Hongwei Zhou, Kyle Gonzalez, Nathan Altice, Noah Wardrip-Fruin, Angus G. Forbes |
| 2022 | What are the odds? Lower compliance with Western loot box probability disclosure industry selfregulation than Chinese legal regulation. | Leon Y. Xiao, Laura L. Henderson, Philip W. S. Newall |
| 2022 | Escape Game From observation to participatory research. | Nayra Vacaflor, Feirouz Boudokhane-Lima |
| 2022 | "Mirror Dwellers": Social VR, Identity and Internet Culture. | Mattia Thibault, Mila Bujic |
| 2022 | Data-driven Analysis Platform for Indie Mobile Game Publishing. | Yanhui Su |
| 2022 | Habit and perception towards games and game-based learning in India: A survey study of awareness and experience with digital games. | Chaitanya Solanki, Deepak John Mathew |
| 2022 | Exploring Relevance, Meaningfulness, and Perceived Learning in Entertainment Games. | Rhea Sharma, Edward F. Melcer, Dominic Kao |
| 2022 | Child's Play and Survival: Examining Children's Games in the Squid Game. | Zahra Rizvi |
| 2022 | Comparing actual and virtual movement in a play anywhere mobile AR location-based story. | Gideon Raeburn, Laurissa Tokarchuk, Martin Welton |