| 2025 | UIST | Repurposing Audio Playback Tools to Test Human Localization with 6DoF Sound. | Daniel Rehberg, Adam S. Williams, Anil Ufuk Batmaz, Francisco R. Ortega |
| 2023 | ISVC | A Pilot Study Comparing User Interactions Between Augmented and Virtual Reality. | Adam S. Williams, Xiaoyan Zhou, Anil Ufuk Batmaz, Michel Pahud, Francisco R. Ortega |
| 2022 | HCI | Towards Establishing Consistent Proposal Binning Methods for Unimodal and Multimodal Interaction Elicitation Studies. | Xiaoyan Zhou, Adam S. Williams, Francisco R. Ortega |
| 2022 | VR | NUI-SpatialMarkers: AR Spatial Markers For the Rest of Us. | Alex Karduna, Adam S. Williams, Francisco R. Ortega |
| 2022 | VR | Augmented Reality Fitts' Law Input Comparison Between Touchpad, Pointing Gesture, and Raycast. | Domenick M. Mifsud, Adam S. Williams, Francisco R. Ortega, Robert J. Teather |
| 2021 | HCI | Virtual Reality Compensatory Aid for Improved Weapon Splash-Zone Awareness. | Richi Rodriguez, Domenick M. Mifsud, Chris Wickens, Adam S. Williams, Katherine Tarre, Peter Crane, Francisco R. Ortega |
| 2021 | VR | Using a 6 Degrees of Freedom Virtual Reality Input Device With An Augmented Reality Headset In A Collaborative Environment. | Adam S. Williams, Francisco R. Ortega |
| 2020 | VR | Insights on visual aid and study design for gesture interaction in limited sensor range Augmented Reality devices. | Adam S. Williams, Francisco R. Ortega |
| 2020 | VR | Multimodal User-Defined inputs for Optical See Through Augmented Reality Environments. | Adam S. Williams, Francisco R. Ortega |
| 2019 | HCI | 3D Interaction for Computer Science Educational VR Game. | Santiago Bolivar, Daniel Perez, Armando Carrasquillo, Adam S. Williams, Naphtali David Rishe, Francisco R. Ortega |
| 2019 | VR | Selection and Manipulation Whole-Body Gesture Elicitation Study in Virtual Reality. | Francisco R. Ortega, Katherine Tarre, Armando B. Barreto, Mathew Kress, Naphtali David Rishe, Adam S. Williams |
| 2019 | VR | Selection and Manipulation Whole-Body Gesture Elicitation Study In Virtual Reality. | Francisco R. Ortega, Katherine Tarre, Mathew Kress, Adam S. Williams, Armando B. Barreto, Naphtali David Rishe |
| 2019 | VR | CubeVR: Digital Affordances for Architecture Undergraduate Education using Virtual Reality. | Aditya Raikwar, Newton D'Souza, Ciana Rogers, Mathew Kress, Adam S. Williams, Naphtali David Rishe, Francisco R. Ortega |
| 2018 | VRST | Towards first person gamer modeling and the problem with game classification in user studies. | Katherine Tarre, Adam S. Williams, Lukas Borges, Naphtali David Rishe, Armando B. Barreto, Francisco R. Ortega |