| 2022 | VR | Human Factors Related to Cybersickness Tolerance in Virtual Environment. | Adrian K. T. Ng, Cheryl H. Y. Leung, Leith K. Y. Chan, Henry Y. K. Lau |
| 2021 | HCI | Constructing 3D Mesh Indoor Room Layouts from 2D Equirectangular RGB 360 Panorama Images for the Unity Game Engine. | James C. P. Chan, Adrian K. T. Ng, Henry Y. K. Lau |
| 2021 | HCI | Effect of Height Perception on State Self-Esteem and Cognitive Performance in Virtual Reality. | Grace Y. S. Leung, Adrian K. T. Ng, Henry Y. K. Lau |
| 2019 | VR | Effect of Sensory Conflict and Postural Instability on Cybersickness. | Adrian K. T. Ng, Leith K. Y. Chan, Henry Y. K. Lau |
| 2018 | ISMAR | Effect of Navigation Speed and VR Devices on Cybersickness. | Kristie K. K. Kwok, Adrian K. T. Ng, Henry Y. K. Lau |
| 2018 | VR | A Study of Cybersickness and Sensory Conflict Theory Using a Motion-Coupled Virtual Reality System. | Adrian K. T. Ng, Leith K. Y. Chan, Henry Y. K. Lau |
| 2017 | VR | Cognitive psychology and human factors engineering of virtual reality. | Adrian K. T. Ng |
| 2017 | VR | Corrective feedback for depth perception in CAVE-like systems. | Adrian K. T. Ng, Leith K. Y. Chan, Henry Y. K. Lau |
| 2016 | HCI | Depth Perception in Virtual Environment: The Effects of Immersive System and Freedom of Movement. | Adrian K. T. Ng, Leith K. Y. Chan, Henry Y. K. Lau |