Ahmed Khalifa
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
31
Venues
10
Active years
2013–2026
Best venue rank
A*
Where they publish
Papers
31 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | GECCO | ProFiT: Program Search for Financial Trading. | Matthew Siper, Ahmed Khalifa, Lisa B. Soros, Muhammad Umair Nasir, Juyan Azhang, Julian Togelius |
| 2026 | GECCO | Continuous Program Search. | Matthew Siper, Muhammad Umair Nasir, Ahmed Khalifa, Lisa B. Soros, Juyan Azhang, Julian Togelius |
| 2025 | FDG | The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games. | Ahmed Khalifa, Roberto Gallotta, Matthew Barthet, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis |
| 2025 | GECCO | Evolutionary Level Repair. | Debosmita Bhaumik, Julian Togelius, Georgios N. Yannakakis, Ahmed Khalifa |
| 2024 | ACII | Closing the Affective Loop via Experience-Driven Reinforcement Learning Designers. | Matthew Barthet, Diogo Branco, Roberto Gallotta, Ahmed Khalifa, Georgios N. Yannakakis |
| 2024 | ACII | Affectively Framework: Towards Human-Like Affect-Based Agents. | Matthew Barthet, Roberto Gallotta, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis |
| 2023 | FDG | Lode Enhancer: Level Co-creation Through Scaling. | Debosmita Bhaumik, Julian Togelius, Georgios N. Yannakakis, Ahmed Khalifa |
| 2022 | ACII | Play with Emotion: Affect-Driven Reinforcement Learning. | Matthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis |
| 2022 | CEC | Predicting Personas Using Mechanic Frequencies and Game State Traces. | Michael Cerny Green, Ahmed Khalifa, M Charity, Debosmita Bhaumik, Julian Togelius |
| 2022 | FDG | Generative Personas That Behave and Experience Like Humans. | Matthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis |
| 2022 | FDG | Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials. | Michael Cerny Green, Ahmed Khalifa, M Charity, Julian Togelius |
| 2022 | FDG | Mutation Models: Learning to Generate Levels by Imitating Evolution. | Ahmed Khalifa, Julian Togelius, Michael Cerny Green |
| 2021 | AAAI | Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network. | Matthew C. Fontaine, Ruilin Liu, Ahmed Khalifa, Jignesh Modi, Julian Togelius, Amy K. Hoover, Stefanos Nikolaidis |
| 2021 | FDG | Game Mechanic Alignment Theory. | Michael Cerny Green, Ahmed Khalifa, Rodrigo Canaan, Philip Bontrager, Julian Togelius |
| 2020 | CEC | A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking. | Matthew Stephenson, Damien Anderson, Ahmed Khalifa, John Levine, Jochen Renz, Julian Togelius, Christoph Salge |
| 2020 | FDG | Mech-Elites: Illuminating the Mechanic Space of GVG-AI. | M Charity, Michael Cerny Green, Ahmed Khalifa, Julian Togelius |
| 2020 | FDG | Automatic Critical Mechanic Discovery Using Playtraces in Video Games. | Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Tiago Machado, Julian Togelius |
| 2020 | FDG | Multi-Objective level generator generation with Marahel. | Ahmed Khalifa, Julian Togelius |
| 2019 | FDG | Two-step constructive approaches for dungeon generation. | Michael Cerny Green, Ahmed Khalifa, Athoug Alsoughayer, Divyesh Surana, Antonios Liapis, Julian Togelius |
| 2019 | GECCO | Intentional computational level design. | Ahmed Khalifa, Michael Cerny Green, Gabriella A. B. Barros, Julian Togelius |
| 2019 | IJCAI | Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning. | Arthur Juliani, Ahmed Khalifa, Vincent-Pierre Berges, Jonathan Harper, Ervin Teng, Hunter Henry, Adam Crespi, Julian Togelius, Danny Lange |
| 2018 | FDG | AtDELFI: automatically designing legible, full instructions for games. | Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Tiago Machado, Andy Nealen, Julian Togelius |
| 2018 | FDG | Generating levels that teach mechanics. | Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Andy Nealen, Julian Togelius |
| 2018 | FDG | A hybrid search agent in pommerman. | Hongwei Henry Zhou, Yichen Gong, Luvneesh Mugrai, Ahmed Khalifa, Andy Nealen, Julian Togelius |
| 2018 | GECCO | Talakat: bullet hell generation through constrained map-elites. | Ahmed Khalifa, Scott Lee, Andy Nealen, Julian Togelius |
| 2018 | ICARCV | Vehicles Platooning in Urban Environment: Consensus-based Longitudinal Control with Limited Communications Capabilities. | Ahmed Khalifa, Olivier Kermorgant, Salvador Dominguez, Philippe Martinet |
| 2017 | EMO | Multi-objective Adaptation of a Parameterized GVGAI Agent Towards Several Games. | Ahmed Khalifa, Mike Preuss, Julian Togelius |
| 2016 | GECCO | General Video Game Level Generation. | Ahmed Khalifa, Diego Perez Liebana, Simon M. Lucas, Julian Togelius |
| 2016 | IJCAI | Modifying MCTS for Human-Like General Video Game Playing. | Ahmed Khalifa, Aaron Isaksen, Julian Togelius, Andy Nealen |
| 2014 | UCC | Towards a Mobile Ad-Hoc Cloud Management Platform. | Ahmed Khalifa, Mohamed Azab, Mohamed Eltoweissy |
| 2013 | SMC | Adaptive Intelligent Controller Design for a New Quadrotor Manipulation System. | Ahmed Khalifa, Mohamed Fanni, Ahmed A. Ramadan, Ahmed A. Abo-Ismail |