| 2025 | OZCHI | Development of a VR Controller Representing Full Cycle of a Length-Adjustable Game Item. | Ryoma Uryu, Akifumi Inoue |
| 2021 | OZCHI | Early Implementation of VR Stuffed Toy System with Virtual Softness. | Kaito Ootsubo, Akifumi Inoue |
| 2019 | OZCHI | BLASTNEL: Collision Sensation Display for Virtual Reality Games Using Highly Compressed Air. | Takahiro Arai, Akifumi Inoue |
| 2019 | OZCHI | Implementation and Initial Evaluation of Virtually Transformable Plushies. | Akifumi Inoue, Ryuta Ishikawa, Mitsuyoshi Yamamoto |
| 2019 | OZCHI | Development and Evaluation of a Mask-type Display Transforming the Wearer's Impression. | Ryoga Kumazaki, Akifumi Inoue |
| 2019 | VR | Transformable Game Controller and Its Application to Action Game. | Akifumi Inoue, Takeru Fukunaga, Ryuta Ishikawa |
| 2018 | OZCHI | Evaluation of shape I/O controller for video games. | Takeru Fukunaga, Hayato Kajiyama, Akifumi Inoue, Tohru Hoshi |
| 2018 | OZCHI | Investigating perceived slope gradient in virtual environment with visuo-haptic interaction. | Ryuta Ishikawa, Akifumi Inoue, Tohru Hoshi |
| 2015 | OZCHI | DIVE: Fluid Display for 3D CG Manipulation with Visual Continuity. | Natsumi Kojima, Akifumi Inoue, Tohru Hoshi |
| 2009 | ISM | ToGather: Linguistic Knowledge Extraction/Sharing System from Paper Documents. | Masayo Kagifuku, Akifumi Inoue, Tohru Hoshi |