| 2023 | SIGGRAPH | AI-Assisted Avatar Fashion Show: Word-to-Clothing Texture Exploration and Motion Synthesis for Metaverse UGC. | Kai Kohyama, Alexandre Berthault, Takuma Kato, Akihiko Shirai |
| 2022 | CW | Evaluation of time-shifted emotion through shared emoji reactions in a video watching experience. | Yusuke Yamazaki, Takanori Horibe, Akihiko Shirai |
| 2022 | SiggraphA | Cross-platforming "School life metaverse" user experience. | Takuma Kato, Tomosuke Nakano, Takanori Horibe, Miku Takemasa, Yusuke Yamazaki, Akihiko Shirai |
| 2020 | VR | Avatar Driven VR Society Trends in Japan. | Liudmila Bredikhina, Takayuki Kameoka, Shogo Shimbo, Akihiko Shirai |
| 2019 | IVA | Evaluation of Avatar and Voice Transform in Programming E-Learning Lectures. | Rex Hsieh, Akihiko Shirai, Hisashi Sato |
| 2019 | SIGGRAPH | Effectiveness of facial animated avatar and voice transformer in elearning programming course. | Rex Hsieh, Akihiko Shirai, Hisashi Sato |
| 2019 | SIGGRAPH | Neck strap haptics: an algorithm for non-visible VR information using haptic perception on the neck. | Yusuke Yamazaki, Shoichi Hasegawa, Hironori Mitake, Akihiko Shirai |
| 2017 | SIGGRAPH | "Real baby - real family": VR entertainment baby interaction system. | Rex Hsieh, Yuya Mochizuki, Takaya Asano, Marika Higashida, Akihiko Shirai |
| 2016 | EGVE | Simultaneous Socio-Spatial Shared Signage. | Akihiko Shirai, Yuta Yamaguchi, Rex Hsieh, Hisataka Suzuki |
| 2016 | HCI | Some Considerations of Age Estimation Method for "Augmented TV" Based on Posture of Gripping Tablet PC. | Yuria Suzuki, Hiroyuki Kawakita, Michihiro Uehara, Toshio Nakagawa, Hiromitsu Nishimura, Akihiko Shirai |
| 2016 | ICPR | Manga generator, a future of interactive manga media: invited talk paper. | Akihiko Shirai |
| 2015 | SIGGRAPH | Innovation in the age of virtual reality through organizing international student competition. | Akihiko Shirai, Jun Nishida, Daiki Sato, Kosuke Sato, Hikaru Takatori, Susumu Tachi |
| 2015 | SIGGRAPH | ExPixel FPGA: multiplex hidden imagery for HDMI video sources. | Hisataka Suzuki, Rex Hsieh, Ryotaro Tsuda, Akihiko Shirai |
| 2014 | SIGGRAPH | ExPixel: PixelShader for multiplex-image hiding in consumer 3D flat panels. | Hisataka Suzuki, Rex Hsieh, Akihiko Shirai |
| 2013 | SIGGRAPH | KinEmotion: context controllable emotional motion analysis method for interactive cartoon generator. | Yuto Nara, Wataru Fujimura, Yukua Koide, Genki Kunitomi, Akihiko Shirai |
| 2012 | SiggraphA | 2x3D: real time shader for simultaneous 2D/3D hybrid theater. | Wataru Fujimura, Yukua Koide, Robert Songer, Takahiro Hayakawa, Akihiko Shirai, Kazuhisa Yanaka |
| 2011 | SIGGRAPH | GAMIC: exaggerated real time character animation control method for full-body gesture interaction systems. | Hajime Misumi, Wataru Fujimura, Takayuki Kosaka, Motofumi Hattori, Akihiko Shirai |
| 2011 | SiggraphA | ScritterHDR: multiplex-hidden imaging on high dynamic range projection. | Koki Nagano, Takeru Utsugi, Kazuhisa Yanaka, Akihiko Shirai, Masayuki Nakajima |
| 2011 | SiggraphA | Skeleton-based diverse creature design tool for mass production. | Noriyuki Yamamoto, Nahomi Maki, Akihiko Shirai |
| 2010 | SIGGRAPH | A new "multiplex content" displaying system compatible with current 3D projection technology. | Koki Nagano, Takeru Utsugi, Mika Hirano, Takeo Hamada, Akihiko Shirai, Masayuki Nakajima |
| 2009 | SIGGRAPH | WiiRemote programming: development experiences of interactive techniques that can be applied to education for young engineers. | Akihiko Shirai, Simon Richir, Takuya Iwamoto, Takayuki Kosaka, Hidetaka Kimura |
| 2007 | SIGGRAPH | Baked crepe texture generation. | Kaisei Sakurai, Akihiko Shirai, Fabien Goslin, Kazunori Miyata |
| 2007 | SIGGRAPH | WiiMedia: motion analysis methods and applications using a consumer video game controller. | Akihiko Shirai, Erik Geslin, Simon Richir |
| 2005 | SIGGRAPH | A new real-time video synthesis method for virtual studio environments using GPU and projected screens. | Akihiko Shirai, Masafumi Takahashi, Kiichi Kobayashi, Hideki Mitsumine, Simon Richir |
| 2005 | SIGGRAPH | Development of robotic TV game player using haptic interface and GPU image recognition. | Akihiko Shirai, Masafumi Takahashi, Kazunori Miyata, Makoto Sato, Simon Richir |