| 2024 | CHI | How to write a CHI paper (asking for a friend). | Raquel Breejon Robinson, Alberto Alvarez, Elisa D. Mekler |
| 2024 | FDG | Toward a Design and Play-Focused Approach to Teaching Technical Game Design. | Raquel Breejon Robinson, Alberto Alvarez |
| 2023 | CHI | Games and Play SIG: Connecting Through Social and Playful Technologies. | Raquel Breejon Robinson, Pejman Mirza-Babaei, Alberto Alvarez, Muriel Garreta Domingo, Regan L. Mandryk, Katherine Isbister |
| 2023 | ICIDS | ChatGPT as a Narrative Structure Interpreter. | Alberto Alvarez |
| 2022 | FDG | Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures. | Alberto Alvarez, Jos M. Font, Julian Togelius |
| 2022 | FDG | TropeTwist: Trope-based Narrative Structure Generation. | Alberto Alvarez, Jos M. Font |
| 2021 | FDG | Questgram [Qg]: Toward a Mixed-Initiative Quest Generation Tool. | Alberto Alvarez, Eric Grevillius, Elin Olsson, Jos M. Font |
| 2020 | NordiCHI | Invisible AI-driven HCI Systems - When, Why and How. | Cecilia Ovesdotter Alm, Alberto Alvarez, Jos Mara Font, Antonios Liapis, Thomas Pederson, Johan Salo |
| 2018 | FDG | Assessing aesthetic criteria in the evolutionary dungeon designer. | Alberto Alvarez, Steve Dahlskog, Jos M. Font, Johan Holmberg, Simon Johansson |
| 2018 | FDG | Fostering creativity in the mixed-initiative evolutionary dungeon designer. | Alberto Alvarez, Steve Dahlskog, Jos M. Font, Johan Holmberg, Chelsi Nolasco, Axel sterman |
| 2007 | ICRA | Combining networks of drifting profiling floats and gliders for adaptive sampling of the Ocean. | Alberto Alvarez, Bartolom Garau, Andrea Caiti |
| 2006 | ICRA | AUV Navigation through Turbulent Ocean Environments Supported by Onboard H-ADCP. | Bartolom Garau, Alberto Alvarez, Gabriel Oliver |
| 2005 | ICRA | Path Planning of Autonomous Underwater Vehicles in Current Fields with Complex Spatial Variability: an A* Approach. | Bartolom Garau, Alberto Alvarez, Gabriel Oliver |