| 2025 | ICIDS | Understanding the Kaleidoscopic Nature of Interactive Digital Narratives Through Repeat Experience. | Alex Mitchell |
| 2023 | ICIDS | From Playing the Story to Gaming the System: Repeat Experiences of a Large Language Model-Based Interactive Story. | Qing Ru Yong, Alex Mitchell |
| 2022 | FC | An Empirical Study of Two Bitcoin Artifacts Through Deep Learning. | Richard Tindell, Alex Mitchell, Nathan Sprague, Xunhua Wang |
| 2022 | ICIDS | "It's Fun not to Know": The Role of Uncertainty in Text-Based Online Collaborative Storytelling. | Alex Mitchell, Dennis Ang, Shao Han Tan |
| 2020 | DIGRA | Storygameness: Understanding Repeat Experience and the Desire for Closure in Storygames. | Alex Mitchell, Liting Kway, Brandon Junhui Lee |
| 2020 | ICIDS | "How Do I Restart This Thing?" Repeat Experience and Resistance to Closure in Rewind Storygames. | Alex Mitchell, Liting Kway |
| 2020 | ICIDS | Dramatic Narrative Logics: Integrating Drama into Storygames with Operational Logics. | Kenneth Tan, Alex Mitchell |
| 2019 | DIGRA | "Is This Really Happening?": Game Mechanics as Unreliable Narrator. | Curie Roe, Alex Mitchell |
| 2019 | ICIDS | Choose Your Permanent Adventure: Towards a Framework for Irreversible Storygames. | Kenneth Tan, Alex Mitchell |
| 2018 | CHI | A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality. | Kody R. Dillman, Terrance Tin Hoi Mok, Anthony Tang, Lora Oehlberg, Alex Mitchell |
| 2018 | DIGRA | Antimimetic Rereading and Defamiliarization in Save the Date. | Alex Mitchell |
| 2018 | FDG | Emotional agency in storygames. | Liting Kway, Alex Mitchell |
| 2018 | ICIDS | Perceived Agency as Meaningful Expression of Playable Character Personality Traits in Storygames. | Liting Kway, Alex Mitchell |
| 2018 | ICIDS | Filling in the Gaps: "Shell" Playable Characters. | Trena Lee, Alex Mitchell |
| 2018 | ICIDS | Authoring for Interactive Storytelling - When, Why, and Do We Actually Need Authoring Tools? | Alex Mitchell, Ulrike Spierling, Charlie Hargood, David E. Millard |
| 2017 | DIGRA | Making it Unfamiliar in the "Right" Way: An Empirical Study of Poetic Gameplay. | Alex Mitchell, Yuin Theng Sim, Liting Kway |
| 2017 | ICIDS | The AntWriter Improvisational Writing System: Visualizing and Coordinating Upcoming Actions. | Alex Mitchell, Jude Yew, Lonce Wyse, Dennis Ang, Prashanth Thattai |
| 2017 | ICIDS | Authoring for Interactive Storytelling Workshop. | Charlie Hargood, Alex Mitchell, David E. Millard, Ulrike Spierling |
| 2017 | ICIDS | Wordless Games: Gameplay as Narrative Technique. | Yuin Theng Sim, Alex Mitchell |
| 2016 | DIGRA | Making the Familiar Unfamiliar: Techniques for Creating Poetic Gameplay. | Alex Mitchell |
| 2016 | ICIDS | Using Theme to Author Hypertext Fiction. | Alex Mitchell |
| 2016 | ICIDS | Beyond the Gutter - Interactivity and Closure in Comics. | Tiffany Neo, Alex Mitchell |
| 2015 | ICIDS | Reflective Rereading and the SimCity Effect in Interactive Stories. | Alex Mitchell |
| 2015 | Interact | Kwento: Using a Participatory Approach to Design a Family Storytelling Application for Domestic Helpers. | Kakit Cheong, Alex Mitchell |
| 2013 | ICIDS | Telling Stories on the Go: Lessons from a Mobile Thematic Storytelling System. | Alex Mitchell, Teong Leong Chuah |
| 2012 | ICIDS | Reading Again for the First Time: A Model of Rereading in Interactive Stories. | Alex Mitchell, Kevin McGee |
| 2011 | CHI | Limits of rereadability in procedural interactive stories. | Alex Mitchell, Kevin McGee |
| 2011 | ICIDS | Rereading in Interactive Stories: Constraints on Agency and Procedural Variation. | Alex Mitchell, Kevin McGee |
| 2011 | ICIDS | Supporting Rereadability through Narrative Play. | Alex Mitchell, Kevin McGee |
| 2010 | ICIDS | Motivations for Rereading in Interactive Stories: A Preliminary Investigation. | Alex Mitchell |
| 2009 | ICIDS | Designing Storytelling Games That Encourage | Alex Mitchell, Kevin McGee |
| 1997 | HCI | Evaluating REAL Users, Using REAL Software, Performing REAL Tasks, in REAL Contexts. | Ilona Posner, Ronald Baecker, Alex Mitchell |
| 1997 | VRST | NetEffect: a network architecture for large-scale multi-user virtual worlds. | Tapas K. Das, Gurminder Singh, Alex Mitchell, P. Senthil Kumar, Kevin McGee |
| 1997 | WETICE | Developing Social Virtual Worlds using NetEffect. | Tapas K. Das, Gurminder Singh, Alex Mitchell, P. Senthil Kumar, Kevin McGee |
| 1995 | CHI | Learning to Write Together Using Groupware. | Alex Mitchell, Ilona Posner, Ronald Baecker |
| 1994 | CHI | SASSE: the collaborative editor. | Ronald Baecker, Geof Glass, Alex Mitchell, Ilona Posner |