Alexander Zook
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
15
Venues
5
Active years
2012–2023
Best venue rank
A*
Where they publish
Papers
15 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2023 | SIGGRAPH | Interactive AI Material Generation and Editing in NVIDIA Omniverse. | Hassan Abu Alhaija, James Lucas, Alexander Zook, Michael Babcock, David Tyner, Rajeev Rao, Maria Shugrina |
| 2017 | AAAI | AI and Multiplayer Games. | Alexander Zook |
| 2017 | FDG | Program synthesis as a generative method. | Eric Butler, Kristin Siu, Alexander Zook |
| 2017 | FDG | A framework for exploring and evaluating mechanics in human computation games. | Kristin Siu, Alexander Zook, Mark O. Riedl |
| 2015 | CHI | Examining Game World Topology Personalization. | Sauvik Das, Alexander Zook, Mark O. Riedl |
| 2015 | FDG | AI-based Games: Contrabot and What Did You Do? | Michael Cook, Mirjam Eladhari, Adam M. Smith, Gillian Smith, Tommy Thompson, Julian Togelius, Alexander Zook |
| 2015 | FDG | AI-based Game Design Patterns. | Mike Treanor, Alexander Zook, Mirjam P. Eladhari, Julian Togelius, Gillian Smith, Michael Cook, Tommy Thompson, Brian Magerko, John Levine, Adam M. Smith |
| 2015 | FDG | Monte-Carlo Tree Search for Simulation-based Play Strategy Analysis. | Alexander Zook, Brent Harrison, Mark O. Riedl |
| 2014 | AAAI | Automatic Game Design via Mechanic Generation. | Alexander Zook, Mark O. Riedl |
| 2014 | FDG | Collaboration versus competition: Design and evaluation of mechanics for games with a purpose. | Kristin Siu, Alexander Zook, Mark O. Riedl |
| 2014 | FDG | Automatic playtesting for game parameter tuning via active learning. | Alexander Zook, Eric Fruchter, Mark O. Riedl |
| 2013 | CHI | Creativity support for novice digital filmmaking. | Nicholas M. Davis, Alexander Zook, Brian O'Neill, Brandon Headrick, Mark O. Riedl, Ashton Grosz, Michael Nitsche |
| 2013 | DIGRA | Viewpoints AI: Procedurally Representing and Reasoning about Gestures. | Mikhail Jacob, Alexander Zook, Brian Magerko |
| 2012 | FDG | Skill-based Mission Generation: A Data-driven Temporal Player Modeling Approach. | Alexander Zook, Stephen Lee-Urban, Michael R. Drinkwater, Mark O. Riedl |
| 2012 | FDG | Automated scenario generation: toward tailored and optimized military training in virtual environments. | Alexander Zook, Stephen Lee-Urban, Mark O. Riedl, Heather K. Holden, Robert A. Sottilare, Keith W. Brawner |