Amalia de Gtzen
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
15
Venues
8
Active years
2012–2025
Best venue rank
A*
Where they publish
Papers
15 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2025 | COMPSAC | Diagrams as Visual Knowledge Communication Tools in Interdisciplinary Postgraduate Education. | Salim Saay, Sean O'Brien, Amandeep Singh, Amalia de Gtzen, Viktoria Voronova, Tiziana Margaria |
| 2023 | CHI | Complex Daily Activities, Country-Level Diversity, and Smartphone Sensing: A Study in Denmark, Italy, Mongolia, Paraguay, and UK. | Karim Assi, Lakmal Meegahapola, William Droz, Peter Kun, Amalia de Gtzen, Miriam Bidoglia, Sally Stares, George Gaskell, Altangerel Chagnaa, Amarsanaa Ganbold, Tsolmon Zundui, Carlo Caprini, Daniele Miorandi, Jos Luis Zarza, Alethia Hume, Luca Cernuzzi, Ivano Bison, Marcelo Dario Rodas Britez, Matteo Busso, Ronald Chenu-Abente, Fausto Giunchiglia, Daniel Gatica-Perez |
| 2023 | COMPSAC | BC4ECO - Using Visual Tools for a Shared Understanding and Pedagogical Approach across an Interdisciplinary Consortium. | Andy Peruccon, Roisin Lyons, Amalia de Gtzen, Tiziana Margaria, Luca Simeone |
| 2021 | AIES | The Theory, Practice, and Ethical Challenges of Designing a Diversity-Aware Platform for Social Relations. | Laura Schelenz, Ivano Bison, Matteo Busso, Amalia de Gtzen, Daniel Gatica-Perez, Fausto Giunchiglia, Lakmal Meegahapola, Salvador Ruiz-Correa |
| 2020 | HCI | How to Design Potential Solutions for a Cross-country Platform that Leverages Students' Diversity: A User-Centered Design Approach - and Its Challenges. | Giulia D'Ettole, Thomas Bjrner, Amalia de Gtzen |
| 2018 | ISMAR | The Impact of an Accurate Vertical Localization with HRTFs on Short Explorations of Immersive Virtual Reality Scenarios. | Michele Geronazzo, Erik Sikstrm, Jari Kleimola, Federico Avanzini, Amalia de Gtzen, Stefania Serafin |
| 2016 | VR | Is this bridge safe? Evaluation of audiovisual cues for a walk on a small bridge over a canyon. | Erik Sikstrm, Niels Christian Nilsson, Amalia de Gtzen, Stefania Serafin |
| 2016 | VRST | Shop 'til you hear it drop: influence of interactive auditory feedback in a virtual reality supermarket. | Erik Sikstrm, Emil Rosenlund Heg, Luca Mangano, Niels Christian Nilsson, Amalia de Gtzen, Stefania Serafin |
| 2015 | VR | Sonic interaction in virtual environments. | Stefania Serafin, Rolf Nordahl, Amalia de Gtzen, Cumhur Erkut, Michele Geronazzo, Federico Avanzini |
| 2015 | VR | Wings and flying in immersive VR - Controller type, sound effects and experienced ownership and agency. | Erik Sikstrm, Amalia de Gtzen, Stefania Serafin |
| 2015 | VR | Self-characterstics and sound in immersive virtual reality - Estimating avatar weight from footstep sounds. | Erik Sikstrm, Amalia de Gtzen, Stefania Serafin |
| 2015 | VR | Avatar weight estimates based on footstep sounds in three presentation formats. | Erik Sikstrm, Amalia de Gtzen, Stefania Serafin |
| 2013 | CHI | Mobile rhythmic interaction in a sonic tennis game. | Stefano Baldan, Amalia de Gtzen, Stefania Serafin |
| 2013 | VR | Estimation of detection thresholds for acoustic based redirected walking techniques. | Stefania Serafin, Niels C. Nilsson, Erik Sikstrm, Amalia de Gtzen, Rolf Nordahl |
| 2012 | TEI | Paper mechanisms for sonic interaction. | Stefano Delle Monache, Davide Rocchesso, Jie Qi, Leah Buechley, Amalia de Gtzen, Dario Cestaro |