| 2025 | ISMAR | Going and Returning: Lakota Travel Verbs in Virtual Reality. | Milan Wolff, Jessica Fae Nelson, Will Greiner, Amy Banic |
| 2025 | VRST | The Influence of Contextual Relevance and Interactivity On Short-Term Spanish Vocabulary Retention. | Milan Wolff, Alex Schaan, Jennifer LaVanchy, Will Greiner, Amy Banic |
| 2024 | ISMAR | Towards Integrating American Sign Language into Virtual Reality. | Milana Wolff, Cade W. Anderson, Amy Banic |
| 2024 | VRST | Learning From Yourself: Effects of Doppelgngers on Foreign Language Anxiety, Trust, and Learning Outcomes. | Milana Wolff, Jennifer LaVanchy, Yvonne Swader, Stephanie May, Cade W. Anderson, Amy Banic |
| 2023 | ISMAR | Networking AI-Driven Virtual Musicians in Extended Reality. | Torin Hopkins, Rishi Vanukuru, Suibi Che-Chuan Weng, Chad Tobin, Amy Banic, Mark D. Gross, Ellen Yi-Luen Do |
| 2023 | ISMAR | DualStream: Spatially Sharing Selves and Surroundings using Mobile Devices and Augmented Reality. | Rishi Vanukuru, Suibi Che-Chuan Weng, Krithik Ranjan, Torin Hopkins, Amy Banic, Mark D. Gross, Ellen Yi-Luen Do |
| 2023 | ISMAR | Investigating the Effects of Limited Field of View on Jamming Experience in Extended Reality. | Suibi Che-Chuan Weng, Torin Hopkins, Shih-Yu Ma, Chad Tobin, Amy Banic, Ellen Yi-Luen Do |
| 2023 | VR | How Field of View Affects Awareness of an Avatar During a Musical Task in Augmented Reality. | Suibi Che-Chuan Weng, Torin Hopkins, Rishi Vanukuru, Chad Tobin, Amy Banic, Daniel Leithinger, Ellen Yi-Luen Do |
| 2023 | VR | Effects of Experiential Priming in Virtual Reality on Flavor Profiles of Real-World Beverages. | Milana Wolff, Danny Otten, Allie Lew, Russell Todd, Amy Banic |
| 2022 | ISMAR | Studying the Effects of Network Latency on Audio-Visual Perception During an AR Musical Task. | Torin Hopkins, Suibi Che-Chuan Weng, Rishi Vanukuru, Emma Wenzel, Amy Banic, Mark D. Gross, Ellen Yi-Luen Do |
| 2022 | VR | How Late is Too Late? Effects of Network Latency on Audio-Visual Perception During AR Remote Musical Collaboration. | Torin Hopkins, Suibi Che-Chuan Weng, Rishi Vanukuru, Emma Wenzel, Amy Banic, Ellen Yi-Luen Do |
| 2021 | VR | Temporal Availability of Ebbinghaus Illusions on Perceiving and Interacting with 3D Objects in a Contextual Virtual Environment. | Russell Todd, Qin Zhu, Amy Banic |
| 2020 | VR | Kinetic Skin: Feasibility and Implementation of Bare Skin Tracking of Hand and Body Joints for 3D User Interfaces. | Amy Banic, Erik Horwitz, Clement Zheng |
| 2020 | VR | Effects of Physical Prop Shape on Virtual Stairs Travel Techniques. | Connor Kasarda, Maria Swartz, Kyle Mitchell, Rajiv Khadka, Amy Banic |
| 2020 | VR | Effects of Egocentric Versus Exocentric Virtual Object Storage Technique on Cognition in Virtual Environments. | Rajiv Khadka, Amy Banic |
| 2020 | VR | Prop-Based Egocentric and Exocentric Virtual Object Storage Techniques. | Rajiv Khadka, Amy Banic |
| 2020 | VR | Squishy Volumes: Evaluation of Silicone as Camera-less Pressure-Based Input for 3-Dimensional Interaction. | Leland Wallace, Tony Delaurante, Mara Simon, Rebecca Austin, Timothy Rolich, Rajiv Khadka, Amy Banic |
| 2019 | HCI | Physically-Based Bimanual Volumetric Selection for Immersive Visualizations. | Angela Benavides, Rajiv Khadka, Amy Banic |
| 2019 | HCI | KnobCollector: Custom Device Controller for Dynamic Real-Time Subjective Data Collection in Virtual Reality. | Rajiv Khadka, Amy Banic |
| 2019 | HCI | To Speak or to Text: Effects of Display Type and I/O Style on Mobile Virtual Humans Nurse Training. | Justin Loyd, Toni Bloodworth Pence, Amy Banic |
| 2019 | VR | Visual Design Problem-based Learning in a Virtual Environment Improves Computational Thinking and Programming Knowledge. | Amy Banic, Ruben Gamboa |
| 2019 | VR | Evaluation of Visual Perception Manipulation in Virtual Reality Training Environments to Improve Golf Performance. | Anushka Godse, Rajiv Khadka, Amy Banic |
| 2019 | VR | Body-Prop Interaction: Evaluation of Augmented Open Discs and Egocentric Body-Based Interaction. | Rajiv Khadka, Amy Banic |
| 2019 | VR | Position Paper: Factors of Perceived Tactile Cue Dominance when Interacting with Moving Virtual Objects. | Rajiv Khadka, Amy Banic |
| 2018 | HCI | Support Collaboration Across Geographically Distributed Users Using Heterogeneous Virtual Reality Systems. | Rajiv Khadka, James H. Money, Amy Banic |
| 2016 | ISVC | Evaluation of Collaborative Actions to Inform Design of a Remote Interactive Collaboration Framework for Immersive Data Visualizations. | Rajiv Khadka, Nikhil Shetty, Eric T. Whiting, Amy Banic |
| 2016 | VINCI | VolSelectAware: Visual-Cognition Coupled Non-Visual Data-Driven Volume Selection for Immersive Scientific Visualizations. | Daniel Wilches, Amy Banic |
| 2015 | ISVC | Region Growing Selection Technique for Dense Volume Visualization. | Lionel B. Sakou, Daniel Wilches, Amy Banic |
| 2015 | VR | 3DTouch: A wearable 3D input device for 3D applications. | Anh Nguyen, Amy Banic |
| 2015 | VR | 3DTouch: A wearable 3D input device for 3D applications. | Anh Nguyen, Amy Banic |