| 2014 | EGVE | Space-Time Maps for Virtual Environments. | Andrei Sherstyuk, Anton Treskunov |
| 2014 | EGVE | Investigation of Dynamic View Expansion for Head-Mounted Displays with Head Tracking in Virtual Environments. | Yuki Yano, Kiyoshi Kiyokawa, Andrei Sherstyuk, Tomohiro Mashita, Haruo Takemura |
| 2013 | CW | Navigation Maps for Virtual Travelers. | Andrei Sherstyuk, Kiyoshi Kiyokawa |
| 2013 | CW | 3D Collision Detection with 2D Terrain Maps. | Andrei Sherstyuk, Kiyoshi Kiyokawa, Yuki Yano |
| 2013 | MVA | Video-Based Head Tracking for High-Performance Games. | Andrei Sherstyuk, Anton Treskunov, Vladimir Savchenko |
| 2013 | VR | Head tracking for 3D games: Technology evaluation using CryENGINE2 and faceAPI. | Andrei Sherstyuk, Anton Treskunov |
| 2013 | VR | Natural head motion for 3D social games. | Andrei Sherstyuk, Anton Treskunov |
| 2012 | VR | Head-turning approach to eye-tracking in immersive virtual environments. | Andrei Sherstyuk, Arindam Dey, Christian Sandor |
| 2010 | SiggraphA | Blue Mars chronicles: building for millions. | Andrei Sherstyuk, Sally Olle, Jim Sink |
| 2010 | VRST | Dynamic eye convergence for head-mounted displays. | Andrei Sherstyuk, Andrei State |
| 2010 | VRST | Making first steps in VR: monitoring user progress in virtual travel. | Andrei Sherstyuk, Dale Vincent, Kin Lik Wang |
| 2009 | VRST | Dynamic light amplification for head mounted displays. | Andrei Sherstyuk, Anton Treskunov |
| 2008 | ISMAR | Fast geometry acquisition for mixed reality applications using motion tracking. | Andrei Sherstyuk, Anton Treskunov, Benjamin W. Berg |
| 2004 | SIGGRAPH | The flatland architecture, an open source visualization/virtual reality development environment. | Kathleen H. Kihmm, Kenneth L. Summers, Andrei Sherstyuk, Timothy Eyring, Steve Smith, Paul M. Weber, Thomas P. Caudell |