Andrew Chalmers
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
24
Venues
9
Active years
2013–2026
Best venue rank
A*
Where they publish
Papers
24 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | AAAI | SE360: Semantic Edit in 360° Panoramas via Hierarchical Data Construction. | Haoyi Zhong, Fang-Lue Zhang, Andrew Chalmers, Taehyun Rhee |
| 2025 | ISMAR | The Impact of Occlusion and Collision on Real-Virtual Interaction in Mixed Reality 360° Images. | Andrew Chalmers, SeungWon Jeong, Xuteng Yuan, Fanglue Zhang, Taehyun Rhee |
| 2025 | VR | Full-Body Interaction in Mixed Reality using 3D Pose and Shape Estimation. | Hong Son Nguyen, Andrew Chalmers, DaEun Cheong, MyoungGon Kim, Taehyun Rhee, JungHyun Han |
| 2024 | ACCV | Full-Body Human De-lighting with Semi-supervised Learning. | Joshua Weir, Junhong Zhao, Andrew Chalmers, Taehyun Rhee |
| 2024 | VR | Avatar360: Emulating 6-DoF Perception in 360°Panoramas through Avatar-Assisted Navigation. | Andrew Chalmers, Faisal Zaman, Taehyun Rhee |
| 2023 | ISMAR | MRMAC: Mixed Reality Multi-user Asymmetric Collaboration. | Faisal Zaman, Craig Anslow, Andrew Chalmers, Taehyun Rhee |
| 2023 | ISMAR | Deep Learning-based Simulator Sickness Estimation from 3D Motion. | Junhong Zhao, Kien T. P. Tran, Andrew Chalmers, Weng Khuan Hoh, Richard Yao, Arindam Dey, James Wilmott, James Lin, Mark Billinghurst, Robert W. Lindeman, Taehyun Rhee |
| 2023 | IVCNZ | De-lighting Human Images Using Region-Specific Data Augmentation. | Joshua Weir, Junhong Zhao, Andrew Chalmers, Taehyun Rhee |
| 2023 | SIGGRAPH | Real-time Stage Modelling and Visual Effects for Live Performances. | Taehyun Rhee, Andrew Chalmers, Faisal Zaman, Anna Stangnes, Vic Roberts |
| 2023 | SiggraphA | A Motion-Simulation Platform to Generate Synthetic Motion Data for Computer Vision Tasks. | Andrew Chalmers, Junhong Zhao, Weng Khuan Hoh, James John Drown, Simon Finnie, Richard Yao, James Lin, James Wilmott, Arindam Dey, Mark Billinghurst, Taehyun Rhee |
| 2022 | ECCV | Deep Portrait Delighting. | Joshua Weir, Junhong Zhao, Andrew Chalmers, Taehyun Rhee |
| 2021 | PG | Art-directing Appearance using an Environment Map Latent Space. | Lohit Petikam, Andrew Chalmers, Ken Anjyo, Taehyun Rhee |
| 2021 | PG | Neural Screen Space Rendering of Direct Illumination. | Christian Suppan, Andrew Chalmers, Junhong Zhao, Alex Doronin, Taehyun Rhee |
| 2020 | IVCNZ | Shadow-based Light Detection for HDR Environment Maps. | Andrew Chalmers, Taehyun Rhee |
| 2020 | PG | Illumination Space: A Feature Space for Radiance Maps. | Andrew Chalmers, Todd E. Zickler, Taehyun Rhee |
| 2020 | VR | Asymmetric Interaction between HMD Wearers and Spectators with a Large Display. | Finn Welsford-Ackroyd, Andrew Chalmers, Rafael Kuffner dos Anjos, Daniel Medeiros, Hyejin Kim, Taehyun Rhee |
| 2019 | ISMAR | Real-Time Mixed Reality Rendering for Underwater 360° Videos. | Stephen Thompson, Andrew Chalmers, Taehyun Rhee |
| 2019 | VR | Real-time Underwater Caustics for Mixed Reality 360° Videos. | Stephen Thompson, Andrew Chalmers, Taehyun Rhee |
| 2018 | VR | Visual Perception of Real World Depth Map Resolution for Mixed Reality Rendering. | Lohit Petikam, Andrew Chalmers, Taehyun Rhee |
| 2018 | SiggraphA | A magic wand for motion capture editing and edit propagation. | Christopher J. Dean, J. P. Lewis, Andrew Chalmers |
| 2015 | IVCNZ | Synthesising radiance maps from legacy outdoor photographs for real-time IBL on HMDs. | Kurt Wan-Duo Ma, Thomas Iorns, Andrew Chalmers, Taehyun Rhee |
| 2014 | PG | Perceptually Optimised Illumination for Seamless Composites. | Andrew Chalmers, Jong Jin Choi, Taehyun Rhee |
| 2014 | PG | Sky Browser: Search for HDR Sky Maps. | Andrew Chalmers, John Lewis, Peter Hillman, Charlie Tait, Taehyun Rhee |
| 2013 | IVCNZ | Perceptually based radiance map for realistic composition. | Andrew Chalmers, Jong Jin Choi, Taehyun Rhee |