Andrew Nealen
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
5
Venues
4
Active years
2004–2015
Best venue rank
A*
Where they publish
Papers
5 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2015 | FDG | Exploring Game Space Using Survival Analysis. | Aaron Isaksen, Daniel Gopstein, Andrew Nealen |
| 2011 | FDG | Towards minimalist game design. | Andrew Nealen, Adam Saltsman, Eddy Boxerman |
| 2007 | SIGGRAPH | A sketch-based interface for detail-preserving mesh editing. | Andrew Nealen, Olga Sorkine, Marc Alexa, Daniel Cohen-Or |
| 2004 | CGI | Fast and High Quality Overlap Repair for Patch-Based Texture Synthesis. | Andrew Nealen, Marc Alexa |
| 2004 | SCA | Point based animation of elastic, plastic and melting objects. | Matthias Mller, Richard Keiser, Andrew Nealen, Mark Pauly, Markus H. Gross, Marc Alexa |