| 2024 | A Differentiable Material Point Method Framework for Shape Morphing. | Michael Xu, Chang-Yong Song, David I. W. Levin, David Hyde |
| 2024 | Neural Implicit Reduced Fluid Simulation. | Yuanyuan Tao, Ivan Puhachov, Derek Nowrouzezahrai, Paul G. Kry |
| 2024 | Art-directable Expressive Oscillation Behavior for Rigged Characters. | Karim Salem, Damien Rohmer, Niranjan Kalyanasundaram, Victor B. Zordan |
| 2024 | Rigid Body Adversarial Attacks. | Aravind Ramakrishnan, David I. W. Levin, Alec Jacobson |
| 2024 | Data-driven Friction for Real-time Applications. | Loc Nassif, O. Zoubir, Sheldon Andrews, Paul G. Kry |
| 2024 | Smoothed-Hinge Model for Cloth Simulation. | Qixin Liang |
| 2024 | Fast Simulation of Viscous Lava Flow Using Green's Functions as a Smoothing Kernel. | Yannis Kedadry, Guillaume Cordonnier |
| 2024 | Learning Climbing Controllers for Physics-Based Characters. | Kyungwon Kang, Taehong Gu, Taesoo Kwon |
| 2024 | Organic Brushstrokes. | William J. Joel |
| 2024 | Brittle Fracture Animation with VQ-VAE-Based Generative Method. | Yuhang Huang, Takashi Kanai |
| 2024 | Adaptive Sampling for Simulating Granular Materials. | Samraat Gupta, John Keyser |
| 2024 | Markerless Multi-view Multi-person Tracking for Combat Sports. | Hossein Feiz, David R. Labb, Sheldon Andrews |
| 2023 | Deformation Gradient Control of Physically Simulated Amorphous Solids. | Michael Xu, David I. W. Levin |
| 2023 | Intermediate Block Generation for Multi-Track Sign Language Synthesis. | Paritosh Sharma, Michael Filhol |
| 2023 | A Conservative Semi-Implicit Scheme for Shallow Water Equations. | Haruka Hirae, Shigeo Morishima, Ryoichi Ando |
| 2023 | Unified treatment of contact, friction and shock-propagation in rigid body animation. | Yi-Lu Chen, Mickal Ly, Chris Wojtan |
| 2023 | Towards Learning and Generating Audience Motion from Video. | Kenneth Chen, Norman I. Badler |
| 2021 | Facial Expression Transfer from Video Via Deep Learning. | Xiao S. Zeng, Surya Dwarakanath, Wuyue Lu, Masaki Nakada, Demetri Terzopoulos |
| 2021 | Two-Stage Motion Editing Interface for Character Animation. | Yichen Peng, Chunqi Zhao, Zhengyu Huang, Tsukasa Fukusato, Haoran Xie, Kazunori Miyata |
| 2021 | DASH: Modularized Human Manipulation Simulation with Vision and Language for Embodied AI. | Yifeng Jiang, Michelle Guo, Jiangshan Li, Ioannis Exarchos, Jiajun Wu, C. Karen Liu |
| 2020 | Contact and Human Dynamics from Monocular Video. | Davis Rempe, Leonidas J. Guibas, Aaron Hertzmann, Bryan C. Russell, Ruben Villegas, Jimei Yang |
| 2020 | Fast Eulerian Fluid Simulation In Games Using Poisson Filters. | Amir Hossein Rabbani, Soufiane Khiat |
| 2020 | Efficient Unified Stokes using a Polynomial Reduced Fluid Model. | Jonathan Panuelos, Ryan Goldade, Christopher Batty |
| 2020 | Wind Erosion: Shape Modifications by Interactive Particle-based Erosion and Deposition. | Vojtech Krs, Torsten Hdrich, Dominik L. Michels, Oliver Deussen, Sren Pirk, Bedrich Benes |
| 2020 | Interactive Wood Fracture. | Torsten Hdrich, Jan Scheffczyk, Wojciech Palubicki, Sren Pirk, Dominik L. Michels |