Skip to content

ACM SIGGRAPH/Eurographics Symposium on Computer Animation

SCA

B

CORE rank

CORE rank (raw)

B

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation

Papers indexed

517

2002–2024

Papers per year

200238 peak2024

SCA papers

517 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2024A Differentiable Material Point Method Framework for Shape Morphing.Michael Xu, Chang-Yong Song, David I. W. Levin, David Hyde
2024Neural Implicit Reduced Fluid Simulation.Yuanyuan Tao, Ivan Puhachov, Derek Nowrouzezahrai, Paul G. Kry
2024Art-directable Expressive Oscillation Behavior for Rigged Characters.Karim Salem, Damien Rohmer, Niranjan Kalyanasundaram, Victor B. Zordan
2024Rigid Body Adversarial Attacks.Aravind Ramakrishnan, David I. W. Levin, Alec Jacobson
2024Data-driven Friction for Real-time Applications.Loc Nassif, O. Zoubir, Sheldon Andrews, Paul G. Kry
2024Smoothed-Hinge Model for Cloth Simulation.Qixin Liang
2024Fast Simulation of Viscous Lava Flow Using Green's Functions as a Smoothing Kernel.Yannis Kedadry, Guillaume Cordonnier
2024Learning Climbing Controllers for Physics-Based Characters.Kyungwon Kang, Taehong Gu, Taesoo Kwon
2024Organic Brushstrokes.William J. Joel
2024Brittle Fracture Animation with VQ-VAE-Based Generative Method.Yuhang Huang, Takashi Kanai
2024Adaptive Sampling for Simulating Granular Materials.Samraat Gupta, John Keyser
2024Markerless Multi-view Multi-person Tracking for Combat Sports.Hossein Feiz, David R. Labb, Sheldon Andrews
2023Deformation Gradient Control of Physically Simulated Amorphous Solids.Michael Xu, David I. W. Levin
2023Intermediate Block Generation for Multi-Track Sign Language Synthesis.Paritosh Sharma, Michael Filhol
2023A Conservative Semi-Implicit Scheme for Shallow Water Equations.Haruka Hirae, Shigeo Morishima, Ryoichi Ando
2023Unified treatment of contact, friction and shock-propagation in rigid body animation.Yi-Lu Chen, Mickal Ly, Chris Wojtan
2023Towards Learning and Generating Audience Motion from Video.Kenneth Chen, Norman I. Badler
2021Facial Expression Transfer from Video Via Deep Learning.Xiao S. Zeng, Surya Dwarakanath, Wuyue Lu, Masaki Nakada, Demetri Terzopoulos
2021Two-Stage Motion Editing Interface for Character Animation.Yichen Peng, Chunqi Zhao, Zhengyu Huang, Tsukasa Fukusato, Haoran Xie, Kazunori Miyata
2021DASH: Modularized Human Manipulation Simulation with Vision and Language for Embodied AI.Yifeng Jiang, Michelle Guo, Jiangshan Li, Ioannis Exarchos, Jiajun Wu, C. Karen Liu
2020Contact and Human Dynamics from Monocular Video.Davis Rempe, Leonidas J. Guibas, Aaron Hertzmann, Bryan C. Russell, Ruben Villegas, Jimei Yang
2020Fast Eulerian Fluid Simulation In Games Using Poisson Filters.Amir Hossein Rabbani, Soufiane Khiat
2020Efficient Unified Stokes using a Polynomial Reduced Fluid Model.Jonathan Panuelos, Ryan Goldade, Christopher Batty
2020Wind Erosion: Shape Modifications by Interactive Particle-based Erosion and Deposition.Vojtech Krs, Torsten Hdrich, Dominik L. Michels, Oliver Deussen, Sren Pirk, Bedrich Benes
2020Interactive Wood Fracture.Torsten Hdrich, Jan Scheffczyk, Wojciech Palubicki, Sren Pirk, Dominik L. Michels

Comparable venues

Other A*/A conferences filed under the same field of research.