Markus H. Gross
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
116
Venues
35
Active years
1994–2024
Best venue rank
A*
Where they publish
- BSCA19 papers
- A*SIGGRAPH14 papers
- BICIP9 papers
- A*CVPR8 papers
- Journal PublishedPG7 papers
- CMIG5 papers
- A*VR5 papers
- BEDM4 papers
- A*ECCV4 papers
- CCGI4 papers
- BITS3 papers
- CFDG3 papers
- AAIED3 papers
- AMICCAI2 papers
- CICIDS2 papers
- A*AAAI2 papers
- AIUI2 papers
- A*ISMAR2 papers
- BSGP2 papers
- A*ICML1 paper
- ABMVC1 paper
- BITiCSE1 paper
- ALAK1 paper
- A*ICCV1 paper
- BQoMEX1 paper
- AAISTATS1 paper
- CISCAS1 paper
- NationalHCI1 paper
- Journal PublishedISWC1 paper
- CEGPGV1 paper
- A*UIST1 paper
- NationalVDA1 paper
- NationalWSCG1 paper
- CEGVE1 paper
- BVRST1 paper
Papers
116 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2024 | MICCAI | AutoSkull: Learning-Based Skull Estimation for Automated Pipelines. | Aleksandar Milojevic, Daniel Peter, Niko Benjamin Huber, Luis Azevedo, Andrei Latyshev, Irena Sailer, Markus H. Gross, Bernhard Thomaszewski, Barbara Solenthaler, Baran Gzc |
| 2019 | CVPR | Neural Sequential Phrase Grounding (SeqGROUND). | Pelin Dogan, Leonid Sigal, Markus H. Gross |
| 2019 | CVPR | Learning-Based Sampling for Natural Image Matting. | Jingwei Tang, Yagiz Aksoy, Cengiz ztireli, Markus H. Gross, Tun Ozan Aydin |
| 2019 | ICIDS | JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories. | Mubbasir Kapadia, Carlos Manuel Muiz, Samuel S. Sohn, Ye Pan, Sasha Schriber, Kenny Mitchell, Markus H. Gross |
| 2019 | ICML | Explaining Deep Neural Networks with a Polynomial Time Algorithm for Shapley Value Approximation. | Marco Ancona, Cengiz ztireli, Markus H. Gross |
| 2018 | AAAI | InspireMe: Learning Sequence Models for Stories. | Vincent Fortuin, Romann M. Weber, Sasha Schriber, Diana Wotruba, Markus H. Gross |
| 2018 | AAAI | Computer-Assisted Authoring for Natural Language Story Scripts. | Rushit Sanghrajka, Wojciech Witon, Sasha Schriber, Markus H. Gross, Mubbasir Kapadia |
| 2018 | BMVC | Deep Video Color Propagation. | Simone Meyer, Victor Cornillre, Abdelaziz Djelouah, Christopher Schroers, Markus H. Gross |
| 2018 | CVPR | Monocular RGB Hand Pose Inference From Unsupervised Refinable Nets. | Endri Dibra, Silvan Melchior, Ali Balkis, Thomas Wolf, Cengiz ztireli, Markus H. Gross |
| 2018 | CVPR | A Neural Multi-Sequence Alignment TeCHnique (NeuMATCH). | Pelin Dogan, Boyang Li, Leonid Sigal, Markus H. Gross |
| 2018 | CVPR | PhaseNet for Video Frame Interpolation. | Simone Meyer, Abdelaziz Djelouah, Brian McWilliams, Alexander Sorkine-Hornung, Markus H. Gross, Christopher Schroers |
| 2018 | CVPR | A Network Architecture for Point Cloud Classification via Automatic Depth Images Generation. | Riccardo Roveri, Lukas Rahmann, Cengiz ztireli, Markus H. Gross |
| 2018 | IUI | CARDINAL: Computer Assisted Authoring of Movie Scripts. | Marcel Marti, Jodok Vieli, Wojciech Witon, Rushit Sanghrajka, Daniel Inversini, Diana Wotruba, Isabel Simo, Sasha Schriber, Mubbasir Kapadia, Markus H. Gross |
| 2017 | CVPR | Human Shape from Silhouettes Using Generative HKS Descriptors and Cross-Modal Neural Networks. | Endri Dibra, Himanshu Jain, A. Cengiz ztireli, Remo Ziegler, Markus H. Gross |
| 2017 | EDM | Efficient Feature Embeddings for Student Classification with Variational Auto-encoders. | Severin Klingler, Rafael Wampfler, Tanja Kser, Barbara Solenthaler, Markus H. Gross |
| 2017 | ITiCSE | Improved Mobile Robot Programming Performance through Real-time Program Assessment. | Rmy Siegfried, Severin Klingler, Markus H. Gross, Robert W. Sumner, Francesco Mondada, Stphane Magnenat |
| 2017 | SIGGRAPH | Computational narrative. | Mubbasir Kapadia, Steven Poulakos, Markus H. Gross, Robert W. Sumner |
| 2017 | SCA | Designing cable-driven actuation networks for kinematic chains and trees. | Vittorio Megaro, Espen Knoop, Andrew Spielberg, David I. W. Levin, Wojciech Matusik, Markus H. Gross, Bernhard Thomaszewski, Moritz Bcher |
| 2016 | CVPR | A Benchmark Dataset and Evaluation Methodology for Video Object Segmentation. | Federico Perazzi, Jordi Pont-Tuset, Brian McWilliams, Luc Van Gool, Markus H. Gross, Alexander Sorkine-Hornung |
| 2016 | ECCV | Shape from Selfies: Human Body Shape Estimation Using CCA Regression Forests. | Endri Dibra, A. Cengiz ztireli, Remo Ziegler, Markus H. Gross |
| 2016 | ECCV | Label-Based Automatic Alignment of Video with Narrative Sentences. | Pelin Dogan, Markus H. Gross, Jean-Charles Bazin |
| 2016 | ECCV | Phase-Based Modification Transfer for Video. | Simone Meyer, Alexander Sorkine-Hornung, Markus H. Gross |
| 2016 | EDM | Temporally Coherent Clustering of Student Data. | Severin Klingler, Tanja Kser, Barbara Solenthaler, Markus H. Gross |
| 2016 | ICIDS | Evaluating Accessible Graphical Interfaces for Building Story Worlds. | Steven Poulakos, Mubbasir Kapadia, Guido M. Maiga, Fabio Znd, Markus H. Gross, Robert W. Sumner |
| 2016 | ICIP | Real-time temporally coherent local HDR tone mapping. | Simone Croci, Tun Ozan Aydin, Nikolce Stefanoski, Markus H. Gross, Aljoscha Smolic |
| 2016 | ITS | Stealth Assessment in ITS - A Study for Developmental Dyscalculia. | Severin Klingler, Tanja Kser, Alberto Giovanni Busetto, Barbara Solenthaler, Juliane Kohn, Michael von Aster, Markus H. Gross |
| 2016 | LAK | When to stop?: towards universal instructional policies. | Tanja Kser, Severin Klingler, Markus H. Gross |
| 2016 | MIG | An event-centric approach to authoring stories in crowds. | Mubbasir Kapadia, Alexander Shoulson, Cyril Steimer, Samuel Oberholzer, Robert W. Sumner, Markus H. Gross |
| 2016 | SIGGRAPH | Rectifeye: a vision-correcting system for virtual reality. | Pierre-Yves Laffont, Tobias Martin, Markus H. Gross, Wei De Tan, C. T. Lim, Affa Au, Rick Wong |
| 2016 | SIGGRAPH | Rectifeye: a vision-correcting system for virtual reality. | Pierre-Yves Laffont, Tobias Martin, Markus H. Gross, Wei De Tan, C. T. Lim, Affa Au, Rick Wong |
| 2016 | SCA | CANVAS: computer-assisted narrative animation synthesis. | Mubbasir Kapadia, Seth Frey, Alexander Shoulson, Robert W. Sumner, Markus H. Gross |
| 2015 | EDM | On the Performance Characteristics of Latent-Factor and Knowledge Tracing Models. | Severin Klingler, Tanja Kser, Barbara Solenthaler, Markus H. Gross |
| 2015 | FDG | Statistical Analysis of Player Behavior in Minecraft. | Stephan Mller, Mubbasir Kapadia, Seth Frey, Severin Klingler, Richard P. Mann, Barbara Solenthaler, Robert W. Sumner, Markus H. Gross |
| 2015 | FDG | HeapCraft: Understanding and Improving Player Collaboration in Minecraft. | Stephan Mller, Mubbasir Kapadia, Seth Frey, Severin Klingler, Richard P. Mann, Barbara Solenthaler, Robert W. Sumner, Markus H. Gross |
| 2015 | ICCV | Fully Connected Object Proposals for Video Segmentation. | Federico Perazzi, Oliver Wang, Markus H. Gross, Alexander Sorkine-Hornung |
| 2015 | ICIP | Online view sampling for estimating depth from light fields. | Changil Kim, Kartic Subr, Kenny Mitchell, Alexander Sorkine-Hornung, Markus H. Gross |
| 2015 | MIG | Fin textures for real-time painterly aesthetics. | Nicolas Imhof, Antoine Milliez, Flurin Jenal, Ren Bauer, Markus H. Gross, Robert W. Sumner |
| 2015 | MIG | HeapCraft: interactive data exploration and visualization tools for understanding and influencing player behavior in Minecraft. | Stephan Mller, Barbara Solenthaler, Mubbasir Kapadia, Seth Frey, Severin Klingler, Richard P. Mann, Robert W. Sumner, Markus H. Gross |
| 2015 | QoMEX | A computational model for perception of stereoscopic window violations. | Steven Poulakos, Rafael Monroy, Tun Ozan Aydin, Oliver Wang, Aljoscha Smolic, Markus H. Gross |
| 2015 | SIGGRAPH | Augmented creativity: bridging the real and virtual worlds to enhance creative play. | Fabio Znd, Mattia Ryffel, Stphane Magnenat, Alessia Marra, Maurizio Nitti, Mubbasir Kapadia, Gioacchino Noris, Kenny Mitchell, Markus H. Gross, Robert W. Sumner |
| 2015 | SCA | Sketch abstractions for character posing. | Fabian Hahn, Frederik Mutzel, Stelian Coros, Bernhard Thomaszewski, Maurizio Nitti, Markus H. Gross, Robert W. Sumner |
| 2015 | SCA | Hierarchical planning and control for complex motor tasks. | Daniel Zimmermann, Stelian Coros, Yuting Ye, Robert W. Sumner, Markus H. Gross |
| 2014 | AISTATS | Computational Education using Latent Structured Prediction. | Tanja Kser, Alexander G. Schwing, Tamir Hazan, Markus H. Gross |
| 2014 | EDM | Different parameters - same prediction: An analysis of learning curves. | Tanja Kser, Kenneth R. Koedinger, Markus H. Gross |
| 2014 | ICIP | MasterCam FVV: Robust registration of multiview sports video to a static high-resolution master camera for free viewpoint video. | Florian Angehrn, Oliver Wang, Yagiz Aksoy, Markus H. Gross, Aljosa Smolic |
| 2014 | ICIP | Automatic jumping photos on smartphones. | Cecilia Garcia, Jean-Charles Bazin, Marcel Lancelle, Markus H. Gross |
| 2014 | ICIP | ColorBrush: Animated diffusion for intuitive colorization simulating water painting. | Nicolas Marki, Oliver Wang, Markus H. Gross, Aljosa Smolic |
| 2014 | ITS | Beyond Knowledge Tracing: Modeling Skill Topologies with Bayesian Networks. | Tanja Kser, Severin Klingler, Alexander G. Schwing, Markus H. Gross |
| 2014 | MIG | Influence of animated reality mixing techniques on user experience. | Fabio Znd, Marcel Lancelle, Mattia Ryffel, Robert W. Sumner, Kenny Mitchell, Markus H. Gross |
| 2014 | SCA | ChaCra: An Interactive Design System for Rapid Character Crafting. | Vittorio Megaro, Bernhard Thomaszewski, Damien Gauge, Eitan Grinspun, Stelian Coros, Markus H. Gross |
| 2013 | AIED | Cluster-Based Prediction of Mathematical Learning Patterns. | Tanja Kser, Alberto Giovanni Busetto, Barbara Solenthaler, Juliane Kohn, Michael von Aster, Markus H. Gross |
| 2013 | SCA | Efficient simulation of secondary motion in rig-space. | Fabian Hahn, Bernhard Thomaszewski, Stelian Coros, Robert W. Sumner, Markus H. Gross |
| 2013 | SCA | Differential blending for expressive sketch-based posing. | A. Cengiz ztireli, Ilya Baran, Tiberiu Popa, Boris Dalstein, Robert W. Sumner, Markus H. Gross |
| 2012 | ECCV | Improved Reconstruction of Deforming Surfaces by Cancelling Ambient Occlusion. | Thabo Beeler, Derek Bradley, Henning Zimmer, Markus H. Gross |
| 2012 | ITS | Modelling and Optimizing the Process of Learning Mathematics. | Tanja Kser, Alberto Giovanni Busetto, Gian-Marco Baschera, Juliane Kohn, Karin Kucian, Michael von Aster, Markus H. Gross |
| 2012 | SCA | Efficient Simulation of Example-Based Materials. | Christian Schumacher, Bernhard Thomaszewski, Stelian Coros, Sebastian Martin, Robert W. Sumner, Markus H. Gross |
| 2011 | AIED | Modeling Engagement Dynamics in Spelling Learning. | Gian-Marco Baschera, Alberto Giovanni Busetto, Severin Klingler, Joachim M. Buhmann, Markus H. Gross |
| 2011 | ICIP | Extending SVC by Content-adaptive Spatial Scalability. | Yongzhe Wang, Nikolce Stefanoski, Manuel Lang, Alexander Hornung, Aljoscha Smolic, Markus H. Gross |
| 2011 | ISMAR | Light factorization for mixed-frequency shadows in augmented reality. | Derek Nowrouzezahrai, Stefan Geiger, Kenny Mitchell, Robert W. Sumner, Wojciech Jarosz, Markus H. Gross |
| 2010 | ICIP | Non-linear warping and warp coding for content-adaptive prediction in advanced video coding applications. | Aljoscha Smolic, Yongzhe Wang, Nikolce Stefanoski, Manuel Lang, Alexander Hornung, Markus H. Gross |
| 2010 | MIG | Visibility Transition Planning for Dynamic Camera Control. | Thomas Oskam, Robert W. Sumner, Nils Threy, Markus H. Gross |
| 2009 | AIED | A Phoneme-Based Student Model for Adaptive Spelling Training. | Gian-Marco Baschera, Markus H. Gross |
| 2009 | SCA | Visibility transition planning for dynamic camera control. | Thomas Oskam, Robert W. Sumner, Nils Threy, Markus H. Gross |
| 2008 | FDG | The ETH game programming laboratory: a capstone for computer science and visual computing. | Robert W. Sumner, Nils Thuerey, Markus H. Gross |
| 2008 | ISCAS | A transform, lighting and setup ASIC for surface splatting. | Simon Heinzle, Olivier Saurer, Sebastian Axmann, Diego Browarnik, Andreas Schmidt, Flavio Carbognani, Peter Luethi, Norbert Felber, Markus H. Gross |
| 2008 | SCA | Pose-Space Animation and Transfer of Facial Details. | Bernd Bickel, Manuel Lang, Mario Botsch, Miguel A. Otaduy, Markus H. Gross |
| 2008 | SCA | Flexible Simulation of Deformable Models Using Discontinuous Galerkin FEM. | Peter Kaufmann, Sebastian Martin, Mario Botsch, Markus H. Gross |
| 2008 | SCA | Fast Adaptive Shape Matching Deformations. | Denis Steinemann, Miguel A. Otaduy, Markus H. Gross |
| 2007 | HCI | Interactive Haptic Rendering of High-Resolution Deformable Objects. | Nico Galoppo, Serhat Tekin, Miguel A. Otaduy, Markus H. Gross, Ming C. Lin |
| 2007 | ISWC | A Framework for 3D Spatial Gesture Design and Modeling Using a Wearable Input Device. | Doo Young Kwon, Markus H. Gross |
| 2007 | PG | Real-time BreakingWaves for Shallow Water Simulations. | Nils Threy, Matthias Mller-Fischer, Simon Schirm, Markus H. Gross |
| 2007 | SIGGRAPH | Dynamic deformation textures: GPU-accelerated simulation of deformable models in contact. | Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin |
| 2007 | VR | Balanced Hierarchies for Collision Detection between Fracturing Objects. | Miguel A. Otaduy, Olivier Chassot, Denis Steinemann, Markus H. Gross |
| 2007 | SCA | Adaptive deformations with fast tight bounds. | Miguel A. Otaduy, Daniel Germann, Stephane Redon, Markus H. Gross |
| 2007 | SCA | Real-time simulations of bubbles and foam within a shallow water framework. | Nils Threy, Filip Sadlo, Simon Schirm, Matthias Mller-Fischer, Markus H. Gross |
| 2006 | EGPGV | WinSGL: Software Genlocking for Cost-Effective Display Synchronization under Microsoft Windows. | Michael Waschbsch, Daniel Cotting, M. Duller, Markus H. Gross |
| 2006 | SIGGRAPH | Processing and editing of faces using a measurement-based skin reflectance model. | Bernd Bickel, Tim Weyrich, Wojciech Matusik, Hanspeter Pfister, Craig Donner, Chien Tu, Janet McAndless, Jinho Lee, Addy Ngan, Henrik Wann Jensen, Markus H. Gross |
| 2006 | SIGGRAPH | Fast simulation of detailed layered deformable objects in contact. | Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin |
| 2006 | SIGGRAPH | A framework for holographic scene representation and image synthesis. | Remo Ziegler, Peter Kaufmann, Markus H. Gross |
| 2006 | VR | Hybrid Cutting of Deformable Solids. | Denis Steinemann, Matthias Harders, Markus H. Gross, Gbor Szkely |
| 2006 | UIST | Interactive environment-aware display bubbles. | Daniel Cotting, Markus H. Gross |
| 2006 | SCA | Fast simulation of deformable models in contact using dynamic deformation textures. | Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin |
| 2006 | SCA | Fast arbitrary splitting of deforming objects. | Denis Steinemann, Miguel A. Otaduy, Markus H. Gross |
| 2006 | SGP | PriMo: coupled prisms for intuitive surface modeling. | Mario Botsch, Mark Pauly, Markus H. Gross, Leif Kobbelt |
| 2005 | MICCAI | A Hybrid Cutting Approach for Hysteroscopy Simulation. | Matthias Harders, Denis Steinemann, Markus H. Gross, Gbor Szkely |
| 2005 | SCA | Particle-based fluid-fluid interaction. | Matthias Mller, Barbara Solenthaler, Richard Keiser, Markus H. Gross |
| 2005 | SGP | Example-Based 3D Scan Completion. | Mark Pauly, Niloy J. Mitra, Joachim Giesen, Markus H. Gross, Leonidas J. Guibas |
| 2004 | CGI | Physically-Based Simulation of Objects Represented by Surface Meshes. | Matthias Mller, Matthias Teschner, Markus H. Gross |
| 2004 | CGI | Generic Path Planning for Real-Time Applications. | Christoph Niederberger, Dejan Radovic, Markus H. Gross |
| 2004 | CGI | A Versatile and Robust Model for Geometrically Complex Deformable Solids. | Matthias Teschner, Bruno Heidelberger, Matthias Mller, Markus H. Gross |
| 2004 | ICIP | Unconstrained free-viewpoint video coding. | Edouard Lamboray, Stephan Wrmlin, Michael Waschbsch, Markus H. Gross, Hanspeter Pfister |
| 2004 | ISMAR | Embedding Imperceptible Patterns into Projected Images for Simultaneous Acquisition and Display. | Daniel Cotting, Martin Nf, Markus H. Gross, Henry Fuchs |
| 2004 | IUI | TUISTER: a tangible UI for hierarchical structures. | Andreas Butz, Markus H. Gross, Antonio Krger |
| 2004 | PG | CSG Tree Rendering for Point-Sampled Objects. | Martin Wicke, Matthias Teschner, Markus H. Gross |
| 2004 | SIGGRAPH | Point-based computer graphics. | Marc Alexa, Markus H. Gross, Mark Pauly, Hanspeter Pfister, Marc Stamminger, Matthias Zwicker |
| 2004 | VR | Real-Time Streaming of Point-Based 3D Video. | Edouard Lamboray, Stephan Wrmlin, Markus H. Gross |
| 2004 | VR | Colorplate: Real-Time Streaming of Point-Based 3D Video. | Edouard Lamboray, Stephan Wrmlin, Markus H. Gross |
| 2004 | SCA | Point based animation of elastic, plastic and melting objects. | Matthias Mller, Richard Keiser, Andrew Nealen, Mark Pauly, Markus H. Gross, Marc Alexa |
| 2004 | VDA | Visualizing abstract information using motion properties of data-driven infoticles. | Andrew Vande Moere, Kuk Hwan Mieusset, Markus H. Gross |
| 2004 | WSCG | Detection of Collisions and Self-collisions Using Image-space Techniques. | Bruno Heidelberger, Matthias Teschner, Markus H. Gross |
| 2003 | EGVE | The blue-c Distributed Scene Graph. | Martin Naef, Edouard Lamboray, Oliver G. Staadt, Markus H. Gross |
| 2003 | PG | A State Machine for Real-Time Cutting of Tetrahedral Meshes. | Daniel Bielser, Pascal Glardon, Matthias Teschner, Markus H. Gross |
| 2003 | VR | The blue-c Distributed Scene Graph. | Martin Nf, Edouard Lamboray, Oliver G. Staadt, Markus H. Gross |
| 2003 | SCA | Particle-based fluid simulation for interactive applications. | Matthias Mller, David Charypar, Markus H. Gross |
| 2002 | PG | The Light Field Oracle. | Reto Ltolf, Bernt Schiele, Markus H. Gross |
| 2002 | PG | 3D Video Recorder. | Stephan Wrmlin, Edouard Lamboray, Oliver G. Staadt, Markus H. Gross |
| 2002 | VRST | Spatialized audio rendering for immersive virtual environments. | Martin Nf, Oliver G. Staadt, Markus H. Gross |
| 2001 | SIGGRAPH | Spectral processing of point-sampled geometry. | Mark Pauly, Markus H. Gross |
| 2001 | SIGGRAPH | Surface splatting. | Matthias Zwicker, Hanspeter Pfister, Jeroen van Baar, Markus H. Gross |
| 2000 | PG | Interactive Simulation of Surgical Cuts. | Daniel Bielser, Markus H. Gross |
| 2000 | PG | Triangular Bzier Clippin. | Samuel Hans Martin Roth, Patrick Diezi, Markus H. Gross |
| 2000 | SIGGRAPH | Surfels: surface elements as rendering primitives. | Hanspeter Pfister, Matthias Zwicker, Jeroen van Baar, Markus H. Gross |
| 1999 | SIGGRAPH | Facial surgery - today and tomorrow. | Yogi Parish, Markus H. Gross, Daniel F. von Bren, Rolf M. Koch |
| 1998 | CGI | Multiresolution Triangular B-Spline Surfaces. | A. Dreger, Markus H. Gross, J. Schlegel |
| 1996 | SIGGRAPH | Simulating Facial Surgery Using Finite Element Models. | Rolf M. Koch, Markus H. Gross, Friedrich R. Carls, Daniel F. von Bren, George Fankhauser, Yoav I. H. Parish |
| 1994 | ICIP | Multiscale Image Texture Analysis in Wavelet Spaces. | Markus H. Gross, Rolf M. Koch, Lars Lippert, A. Dreger |