| 2024 | SiggraphA | Polar Interpolants for Thin-Shell Microstructure Homogenization. | Antoine Chan-Lock, Miguel A. Otaduy |
| 2023 | SiggraphA | SFLSH: Shape-Dependent Soft-Flesh Avatars. | Pablo Ramn, Cristian Romero, Javier Tapia, Miguel A. Otaduy |
| 2023 | SiggraphA | Learning Contact Deformations with General Collider Descriptors. | Cristian Romero, Dan Casas, Maurizio M. Chiaramonte, Miguel A. Otaduy |
| 2022 | CVPR | SNUG: Self-Supervised Neural Dynamic Garments. | Igor Santesteban, Miguel A. Otaduy, Dan Casas |
| 2021 | CVPR | Self-Supervised Collision Handling via Generative 3D Garment Models for Virtual Try-On. | Igor Santesteban, Nils Thuerey, Miguel A. Otaduy, Dan Casas |
| 2021 | ISMAR | Fine Virtual Manipulation with Hands of Different Sizes. | Suzanne Sorli, Dan Casas, Mickeal Verschoor, Ana Tajadura-Jimnez, Miguel A. Otaduy |
| 2018 | VR | Soft Hand Simulation for Smooth and Robust Natural Interaction. | Mickeal Verschoor, Daniel Lobo, Miguel A. Otaduy |
| 2016 | SIGGRAPH | A fiber-level model for predictive cloth rendering. | Carlos Aliaga, Carlos Castillo, Diego Gutierrez, Miguel A. Otaduy, Jorge Lopez-Moreno, Adrin Jarabo |
| 2016 | SIGGRAPH | Haptic technologies for direct touch in virtual reality. | Miguel A. Otaduy, Allison M. Okamura, Sriram Subramanian |
| 2015 | SCA | Efficient simulation of knitted cloth using persistent contacts. | Gabriel Cirio, Jorge Lopez-Moreno, Miguel A. Otaduy |
| 2014 | EuroPar | Scalable On-Board Multi-GPU Simulation of Long-Range Molecular Dynamics. | Marcos Novalbos, Jaime Gonzalez, Miguel A. Otaduy, Roberto Martinez-Benito, Alberto Snchez |
| 2013 | SCA | Fast deformation of volume data using tetrahedral mesh rasterization. | Jorge Gascn, Jos Miguel Espadero, lvaro G. Prez, Rosell Torres, Miguel A. Otaduy |
| 2012 | SIGGRAPH | Data-driven simulation methods in computer graphics: cloth, tissue and faces. | Miguel A. Otaduy, Bernd Bickel, Derek Bradley, Huamin Wang |
| 2012 | SCA | Efficient Collision Detection for Brittle Fracture. | Loez Glondu, Sara C. Schvartzman, Maud Marchal, Georges Dumont, Miguel A. Otaduy |
| 2011 | SCA | SPH Granular Flow with Friction and Cohesion. | Ivn Aldun, Miguel A. Otaduy |
| 2010 | SCA | Constraint-Based Simulation of Adhesive Contact. | Jorge Gascn, Javier S. Zurdo, Miguel A. Otaduy |
| 2010 | SCA | FASTCD: Fracturing-Aware Stable Collision Detection. | Jae-Pil Heo, Joon-Kyung Seong, Duksu Kim, Miguel A. Otaduy, Jeong-Mo Hong, Min Tang, Sung-Eui Yoon |
| 2009 | ISMAR | Augmented touch without visual obtrusion. | Francesco I. Cosco, Carlos Garre, Fabio Bruno, Maurizio Muzzupappa, Miguel A. Otaduy |
| 2009 | SIGGRAPH | Interaction: interfaces, algorithms, and applications. | Miguel A. Otaduy, Takeo Igarashi, Joseph J. LaViola Jr. |
| 2009 | SCA | Bounded normal trees for reduced deformations of triangulated surfaces. | Sara C. Schvartzman, Jorge Gascn, Miguel A. Otaduy |
| 2008 | SCA | Pose-Space Animation and Transfer of Facial Details. | Bernd Bickel, Manuel Lang, Mario Botsch, Miguel A. Otaduy, Markus H. Gross |
| 2008 | SCA | Fast Adaptive Shape Matching Deformations. | Denis Steinemann, Miguel A. Otaduy, Markus H. Gross |
| 2007 | HCI | Interactive Haptic Rendering of High-Resolution Deformable Objects. | Nico Galoppo, Serhat Tekin, Miguel A. Otaduy, Markus H. Gross, Ming C. Lin |
| 2007 | SIGGRAPH | Dynamic deformation textures: GPU-accelerated simulation of deformable models in contact. | Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin |
| 2007 | VR | Tutorial 3: Integration of Haptics in Virtual Environments - A Perception-Based Approach. | Anatole Lcuyer, Matthias Harders, Gnter Niemeyer, Lynette A. Jones, Miguel A. Otaduy, Dinesh K. Pai |
| 2007 | VR | Balanced Hierarchies for Collision Detection between Fracturing Objects. | Miguel A. Otaduy, Olivier Chassot, Denis Steinemann, Markus H. Gross |
| 2007 | SCA | Adaptive deformations with fast tight bounds. | Miguel A. Otaduy, Daniel Germann, Stephane Redon, Markus H. Gross |
| 2006 | SIGGRAPH | Fast simulation of detailed layered deformable objects in contact. | Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin |
| 2006 | SIGGRAPH | Exploiting perception in high-fidelity virtual environmentsAdditional presentations from the 24th course are available on the citation page. | Mashhuda Glencross, Alan Chalmers, Ming C. Lin, Miguel A. Otaduy, Diego Gutierrez |
| 2006 | SCA | Fast simulation of deformable models in contact using dynamic deformation textures. | Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin |
| 2006 | SCA | Fast arbitrary splitting of deforming objects. | Denis Steinemann, Miguel A. Otaduy, Markus H. Gross |
| 2005 | SIGGRAPH | ArtNova: touch-enabled 3D model design. | Mark Foskey, Miguel A. Otaduy, Ming C. Lin |
| 2005 | SIGGRAPH | Introduction and overview. | Ming C. Lin, Miguel A. Otaduy |
| 2005 | SIGGRAPH | Sensation preserving simplification for 6-DoF haptic display. | Miguel A. Otaduy |
| 2005 | SIGGRAPH | Haptic rendering of textured surfaces. | Miguel A. Otaduy |
| 2005 | SIGGRAPH | Haptic display of interaction between textured models. | Miguel A. Otaduy, Nitin Jain, Avneesh Sud, Ming C. Lin |
| 2005 | SIGGRAPH | Introduction to haptic rendering. | Miguel A. Otaduy, Ming C. Lin |
| 2005 | SIGGRAPH | Sensation preserving simplification for haptic rendering. | Miguel A. Otaduy, Ming C. Lin |
| 2004 | SIGGRAPH | Haptic rendering of interaction between textured models. | Miguel A. Otaduy, Nitin Jain, Avneesh Sud, Ming C. Lin |
| 2003 | SGP | CLODs: Dual Hierarchies for Multiresolution Collision Detection. | Miguel A. Otaduy, Ming C. Lin |
| 2002 | ICRA | Haptic Interaction for Creative Processes with Simulated Media. | Ming C. Lin, William V. Baxter III, Mark Foskey, Miguel A. Otaduy, Vincent Scheib |
| 2002 | VR | ArtNova: Touch-Enabled 3D Model Design. | Mark Foskey, Miguel A. Otaduy, Ming C. Lin |
| 2002 | SCA | Fast penetration depth computation for physically-based animation. | Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dinesh Manocha |