| 2023 | SIGGRAPH | Building Maps on the Web Using RStudio, Leaflet, & Shiny. | Ann McNamara |
| 2023 | SIGGRAPH | Unleashing the Power of Python in Autodesk Maya. | Ann McNamara |
| 2023 | SiggraphA | Automating Animation using Python Scripting in Autodesk Maya. | Ann McNamara |
| 2022 | ISMAR | Glance-Box: Multi-LOD Glanceable Interfaces for Machine Shop Guidance in Augmented Reality using Blink and Hand Interaction. | Grigoris Daskalogrigorakis, Ann McNamara, Angelos Marinakis, Aristomenis Antoniadis, Katerina Mania |
| 2021 | SIGGRAPH | Holo-Box: Level-of-Detail Glanceable Interfaces for Augmented Reality. | Grigoris Daskalogrigorakis, Ann McNamara, Katerina Mania |
| 2021 | SIGGRAPH | Gaze-aware displays and interaction. | Katerina Mania, Ann McNamara, Andreas Polychronakis |
| 2020 | CHI | Additional Insights: Using Eye Tracking and Brain Sensing in Virtual Reality. | Ann McNamara, Ranjana K. Mehta |
| 2019 | VR | Information Placement in Virtual Reality. | Ann McNamara, Katherine Boyd, Joanne George, Weston Jones, Somyung Oh, Annie Suther |
| 2019 | VR | Information Placement in Virtual Reality. | Ann McNamara, Katherine Boyd, Joanne George, Annie Suther, Weston Jones, Somyung Oh |
| 2019 | SiggraphA | Eye tracking and virtual reality. | Ann McNamara, Eakta Jain |
| 2018 | ISMAR | Using Eye Tracking to Improve Information Retrieval in Virtual Reality. | Ann McNamara, Katherine Boyd, David Oh, Ryan Sharpe, Annie Suther |
| 2018 | VR | Gaze Direction in a Virtual Environment Via a Dynamic Full-Image Color Effect. | Mason Smith, Ann McNamara |
| 2016 | ISMAR | Mobile Augmented Reality: Placing Labels Based on Gaze Position. | Ann McNamara, Chethna Kabeerdoss |
| 2015 | Mobisys | Mobile User Interfaces based on User Attention. | Ann McNamara, Chethna Kabeerdoss, Conrad Egan |
| 2015 | SIGGRAPH | Ready, steady...SIGGRAPH. | Ann McNamara |
| 2014 | CHI | AR browser for points of interest in disaster response in UAV imagery. | Danielle Ellyse Crowley, Robin R. Murphy, Ann McNamara, Tim McLaughlin, Brittany A. Duncan |
| 2014 | SIGGRAPH | Ready, steady...SIGGRAPH. | Ann McNamara, Angela Anderson |
| 2014 | SIGGRAPH | Investigating the use of eye-tracking for view management. | Ann McNamara, Laura Murphy, Conrad Egan |
| 2014 | SIGGRAPH | Attention-aware rendering, mobile graphics and games. | Ann McNamara, Katerina Mania, George Alex Koulieris, Laurent Itti |
| 2012 | ETRA | Impact of subtle gaze direction on short-term spatial information recall. | Reynold J. Bailey, Ann McNamara, Aaron Costello, Srinivas Sridharan, Cindy Grimm |
| 2012 | ETRA | Subtle gaze manipulation for improved mammography training. | Srinivas Sridharan, Ann McNamara, Cindy Grimm |
| 2012 | SIGGRAPH | Crowd sourcing memory colors for image enhancement. | Su Xue, Ann McNamara, Holly E. Rushmeier, Julie Dorsey |
| 2011 | SIGGRAPH | Impact of subtle gaze direction on short-term spatial information recall. | Reynold J. Bailey, Ann McNamara, Cindy Grimm, Aaron Costello |
| 2011 | SIGGRAPH | Revolution - evolution: the collaboration forges on. | Ann McNamara, Jose Guinea Montalvo, Dave Walvoord, Marilyn Friedman |
| 2011 | SIGGRAPH | "Seams" to make no difference. | Ann McNamara, Frederic I. Parke, Mat Sanford |
| 2011 | SiggraphA | Perception in graphics, visualization, virtual environments and animation. | Ann McNamara, Katerina Mania, Diego Gutierrez |
| 2011 | SiggraphA | Exploring the effect of tiling on large displays. | Ann McNamara, Frederic I. Parke, Mat Sanford |
| 2010 | ETRA | Using eye tracking to investigate important cues for representative creature motion. | Meredith McLendon, Ann McNamara, Tim McLaughlin, Ravindra Dwivedi |
| 2010 | SIGGRAPH | Evaluating performance in immersive displays. | Megha Davalath, Mat Sanford, Anton Agana, Ann McNamara, Frederic I. Parke |
| 2010 | SIGGRAPH | Lions and tigers and bears: investigating cues for expressive creature motion. | Meredith McLendon, Ann McNamara, Tim McLaughlin, Ravindra Dwivedi |
| 2010 | SIGGRAPH | Perceptually-motivated graphics, visualization and 3D displays. | Ann McNamara, Katerina Mania, Marty Banks, Christopher G. Healey |
| 2010 | VR | The effect of tiled display on performance in multi-screen immersive virtual environments. | Anton Agana, Megha Davalath, Ann McNamara, Frederic I. Parke |
| 2009 | SIGGRAPH | I'm not there: extending the range of human senses to benefit wildlife corridors. | Carol LaFayette, Frederic I. Parke, Ann McNamara, Philip Galanter |
| 2009 | SIGGRAPH | Connecting the dots: discovering what's important for creature motion. | Meredith McLendon, Ann McNamara, Tim McLaughlin, Ravindra Dwivedi |
| 2007 | SIGGRAPH | Subtle gaze direction. | Reynold J. Bailey, Ann McNamara, Nisha Sudarsanam, Cindy Grimm |
| 2007 | SIGGRAPH | Subtle gaze direction. | Reynold J. Bailey, Ann McNamara, Nisha Sudarsanam, Cindy Grimm |