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Anna Lisa Martin-Niedecken

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

7

Venues

2

Active years

2017–2021

Best venue rank

A*

Where they publish

Papers

7 indexed papers, newest first.

YearVenueTitleAuthors
2021CHISpecial Interest Group: The Present and Future of Esports in HCI.Simone Kriglstein, Anna Lisa Martin-Niedecken, Laia Turmo Vidal, Madison Klarkowski, Katja Rogers, Selen Turkay, Magy Seif El-Nasr, Elena Mrquez Segura, Anders Drachen, Perttu Hmlinen
2021CHIExploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games Model.Elena Mrquez Segura, Katja Rogers, Anna Lisa Martin-Niedecken, Stephan Niedecken, Laia Turmo Vidal
2020CHIMotor Memory in HCI.Rakesh Patibanda, Nathan Arthur Semertzidis, Michaela Scary, Joseph Nathan La Delfa, Josh Andres, Mehmet Aydin Baytas, Anna Lisa Martin-Niedecken, Paul Strohmeier, Bruno Fruchard, Sang-won Leigh, Elisa D. Mekler, Suranga Nanayakkara, Josef Wiemeyer, Nadia Berthouze, Kai Kunze, Thanassis Rikakis, Aisling Kelliher, Kevin Warwick, Elise van den Hoven, Florian 'Floyd' Mueller, Steve Mann
2019CHIExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup.Anna Lisa Martin-Niedecken, Katja Rogers, Laia Turmo Vidal, Elisa D. Mekler, Elena Mrquez Segura
2019CHIPlunder Planet: An Adaptive Fitness Game Setup for Children.Anna Lisa Martin-Niedecken
2018CHIPlunder Planet: An Adaptive Single- and Multiplayer Fitness Game Environment for Children and Young Adolescents.Anna Lisa Martin-Niedecken
2017CHIRAExploring Spatial Experiences of Children and Young Adolescents While Playing the Dual Flow-based Fitness Game "Plunder Planet".Anna Lisa Martin-Niedecken