Anna Lisa Martin-Niedecken
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
7
Venues
2
Active years
2017–2021
Best venue rank
A*
Where they publish
Papers
7 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2021 | CHI | Special Interest Group: The Present and Future of Esports in HCI. | Simone Kriglstein, Anna Lisa Martin-Niedecken, Laia Turmo Vidal, Madison Klarkowski, Katja Rogers, Selen Turkay, Magy Seif El-Nasr, Elena Mrquez Segura, Anders Drachen, Perttu Hmlinen |
| 2021 | CHI | Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games Model. | Elena Mrquez Segura, Katja Rogers, Anna Lisa Martin-Niedecken, Stephan Niedecken, Laia Turmo Vidal |
| 2020 | CHI | Motor Memory in HCI. | Rakesh Patibanda, Nathan Arthur Semertzidis, Michaela Scary, Joseph Nathan La Delfa, Josh Andres, Mehmet Aydin Baytas, Anna Lisa Martin-Niedecken, Paul Strohmeier, Bruno Fruchard, Sang-won Leigh, Elisa D. Mekler, Suranga Nanayakkara, Josef Wiemeyer, Nadia Berthouze, Kai Kunze, Thanassis Rikakis, Aisling Kelliher, Kevin Warwick, Elise van den Hoven, Florian 'Floyd' Mueller, Steve Mann |
| 2019 | CHI | ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup. | Anna Lisa Martin-Niedecken, Katja Rogers, Laia Turmo Vidal, Elisa D. Mekler, Elena Mrquez Segura |
| 2019 | CHI | Plunder Planet: An Adaptive Fitness Game Setup for Children. | Anna Lisa Martin-Niedecken |
| 2018 | CHI | Plunder Planet: An Adaptive Single- and Multiplayer Fitness Game Environment for Children and Young Adolescents. | Anna Lisa Martin-Niedecken |
| 2017 | CHIRA | Exploring Spatial Experiences of Children and Young Adolescents While Playing the Dual Flow-based Fitness Game "Plunder Planet". | Anna Lisa Martin-Niedecken |