| 2025 | CHI | Snap, Sweat, and Sketch: Designing Home Exercise Experiences for Augmented Reality Head-mounted Displays. | Michelle Adiwangsa, Penny Sweetser, Anne Ozdowska |
| 2025 | CHI | One Game, One Experience: Shared-Control Mechanisms for Cross-Platform Multiplayer Games. | Yuechen Liu, Penny Sweetser, Anne Ozdowska |
| 2025 | OZCHI | Weaving Stories with Leaves: Co-Designing a Tangible Interface for Tuvaluan Cultural Continuity. | Anneysha Sarkar, Nikhila Gurusinghe, Anne Ozdowska, Naomi Maheu, Ash Lenton, Josh Andres |
| 2024 | CHI | GameFlow Affordances: Towards a Tool for Designing Gameful Experiences. | Penny Sweetser, Anne Ozdowska |
| 2024 | OZCHI | Mental State Modelling: A Philosophy of Mind Approach to Emergent Believable Behaviour in Non-Player Characters. | Solomon Inyang, Penny Sweetser, Anne Ozdowska |
| 2024 | OZCHI | Beyond Augmented Reality, Towards Augmented Physicality: Gaming with Tangible Embodied Interactions. | Qingxuan Yan, Michelle Adiwangsa, Anne Ozdowska |
| 2023 | FDG | Tutorial Level Design Guidelines for 2D Fighting Games. | Mursyid Ibrahim, Penny Sweetser, Anne Ozdowska |
| 2012 | IE | GameFlow heuristics for designing and evaluating real-time strategy games. | Penelope Sweetser, Daniel M. Johnson, Anne Ozdowska, Peta Wyeth |