Antonios Liapis
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
66
Venues
11
Active years
2013–2025
Best venue rank
A*
Where they publish
Papers
66 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2025 | EvoMUSART | The Importance of Context in Image Generation: A Case Study for Video Game Sprites. | Roberto Gallotta, Antonios Liapis, Georgios N. Yannakakis |
| 2025 | FDG | The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games. | Ahmed Khalifa, Roberto Gallotta, Matthew Barthet, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis |
| 2025 | FDG | Diverse Level Generation via Machine Learning of Quality Diversity. | Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis |
| 2024 | ACII | Affectively Framework: Towards Human-Like Affect-Based Agents. | Matthew Barthet, Roberto Gallotta, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis |
| 2024 | ACII | Varying the Context to Advance Affect Modelling: A Study on Game Engagement Prediction. | Kosmas Pinitas, Nemanja Rasajski, Matthew Barthet, Maria Kaselimi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis |
| 2024 | ACII | The Scream Stream: Multimodal Affect Analysis of Horror Game Spaces. | Emmanouil Xylakis, Antonios Liapis, Georgios N. Yannakakis |
| 2024 | ECCV | BehAVE: Behaviour Alignment of Video Game Encodings. | Nemanja Rasajski, Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis |
| 2024 | EvoMUSART | MAP-Elites with Transverse Assessment for Multimodal Problems in Creative Domains. | Marvin Zammit, Antonios Liapis, Georgios N. Yannakakis |
| 2024 | GECCO | Dynamic Quality-Diversity Search. | Roberto Gallotta, Antonios Liapis, Georgios N. Yannakakis |
| 2023 | ACII | Knowing Your Annotator: Rapidly Testing the Reliability of Affect Annotation. | Matthew Barthet, Chintan Trivedi, Kosmas Pinitas, Emmanouil Xylakis, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis |
| 2023 | BMVC | Towards General Game Representations: Decomposing Games Pixels into Content and Style. | Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis |
| 2023 | FDG | Multiplayer Tension In the Wild: A Hearthstone Case. | Paris Mavromoustakos Blom, Dvid Melhrt, Antonios Liapis, Georgios N. Yannakakis, Sander Bakkes, Pieter Spronck |
| 2023 | FDG | The Challenge of Evaluating Player Experience in Tabletop Role-Playing Games. | Antonios Liapis, Alena Denisova |
| 2023 | FDG | Designing for Playfulness in Human-AI Authoring Tools. | Antonios Liapis, Christian Guckelsberger, Jichen Zhu, Casper Harteveld, Simone Kriglstein, Alena Denisova, Jeremy Gow, Mike Preuss |
| 2023 | GECCO | Controllable Exploration of a Design Space via Interactive Quality Diversity. | Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis |
| 2023 | ICMI | Predicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad Actions. | Kosmas Pinitas, David Renaudie, Mike Thomsen, Matthew Barthet, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis |
| 2022 | ACII | Play with Emotion: Affect-Driven Reinforcement Learning. | Matthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis |
| 2022 | ACII | The Invariant Ground Truth of Affect. | Konstantinos Makantasis, Kosmas Pinitas, Antonios Liapis, Georgios N. Yannakakis |
| 2022 | FDG | Generative Personas That Behave and Experience Like Humans. | Matthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis |
| 2022 | FDG | A General-Purpose Expressive Algorithm for Room-Based Environments. | Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis |
| 2022 | FDG | Game State Learning via Game Scene Augmentation. | Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis |
| 2022 | GECCO | RankNEAT: outperforming stochastic gradient search in preference learning tasks. | Kosmas Pinitas, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis |
| 2022 | ICMI | Supervised Contrastive Learning for Affect Modelling. | Kosmas Pinitas, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis |
| 2021 | ACII | Go-Blend Behavior and Affect. | Matthew Barthet, Antonios Liapis, Georgios N. Yannakakis |
| 2021 | ACII | AffectGAN: Affect-Based Generative Art Driven by Semantics. | Theodoros Galanos, Antonios Liapis, Georgios N. Yannakakis |
| 2021 | ACII | Privileged Information for Modeling Affect In The Wild. | Konstantinos Makantasis, David Melhart, Antonios Liapis, Georgios N. Yannakakis |
| 2021 | ACII | Trace It Like You Believe It: Time-Continuous Believability Prediction. | Cristiana Pacheco, David Melhart, Antonios Liapis, Georgios N. Yannakakis, Diego Perez Liebana |
| 2021 | ACII | Discrete versus Ordinal Time-Continuous Believability Assessment. | Cristiana Pacheco, David Melhart, Antonios Liapis, Georgios N. Yannakakis, Diego Perez Liebana |
| 2021 | ACII | Architectural Form and Affect: A Spatiotemporal Study of Arousal. | Emmanouil Xylakis, Antonios Liapis, Georgios N. Yannakakis |
| 2021 | GECCO | ARCH-Elites: quality-diversity for urban design. | Theodoros Galanos, Antonios Liapis, Georgios N. Yannakakis, Reinhard Koenig |
| 2021 | GECCO | Monte Carlo elites: quality-diversity selection as a multi-armed bandit problem. | Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis |
| 2020 | FDG | Tabletop Roleplaying Games as Procedural Content Generators. | Matthew Guzdial, Devi Acharya, Max Kreminski, Michael Cook, Mirjam Eladhari, Antonios Liapis, Anne Sullivan |
| 2020 | FDG | Reliving the Experience of Visiting a Gallery: Methods for Evaluating Informal Learning in Games for Cultural Heritage. | Kalliopi Kontiza, Antonios Liapis, Catherine Emma Jones |
| 2020 | FDG | 10 Years of the PCG workshop: Past and Future Trends. | Antonios Liapis |
| 2020 | FDG | Djehuty: A Mixed-Initiative Handwriting Game for Preschoolers. | Jean Michel A. Sarr, Georgios N. Yannakakis, Antonios Liapis, Alassane Bah, Christophe Cambier |
| 2020 | FDG | Collaborative Agent Gameplay in the Pandemic Board Game. | Konstantinos Sfikas, Antonios Liapis |
| 2020 | NordiCHI | Invisible AI-driven HCI Systems - When, Why and How. | Cecilia Ovesdotter Alm, Alberto Alvarez, Jos Mara Font, Antonios Liapis, Thomas Pederson, Johan Salo |
| 2019 | ACII | PyPLT: Python Preference Learning Toolbox. | Elizabeth Camilleri, Georgios N. Yannakakis, David Melhart, Antonios Liapis |
| 2019 | ACII | From Pixels to Affect: A Study on Games and Player Experience. | Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis |
| 2019 | ACII | PAGAN: Video Affect Annotation Made Easy. | David Melhart, Antonios Liapis, Georgios N. Yannakakis |
| 2019 | ACII | PAGAN: Platform for Audiovisual General-purpose ANnotation. | David Melhart, Antonios Liapis, Georgios N. Yannakakis |
| 2019 | FDG | Two-step constructive approaches for dungeon generation. | Michael Cerny Green, Ahmed Khalifa, Athoug Alsoughayer, Divyesh Surana, Antonios Liapis, Julian Togelius |
| 2019 | GECCO | Blending notions of diversity for MAP-elites. | Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis |
| 2019 | GECCO | Creative evolutionary computation. | Antonios Liapis, Georgios N. Yannakakis |
| 2018 | FDG | DATA agent. | Michael Cerny Green, Gabriella A. B. Barros, Antonios Liapis, Julian Togelius |
| 2018 | FDG | Pairing character classes in a deathmatch shooter game via a deep-learning surrogate model. | Daniel Karavolos, Antonios Liapis, Georgios N. Yannakakis |
| 2018 | GECCO | Fusing novelty and surprise for evolving robot morphologies. | Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis |
| 2018 | IJCAI | A Study on Affect Model Validity: Nominal vs Ordinal Labels. | David Melhart, Konstantinos Sfikas, Giorgos A. Giannakakis, Georgios N. Yannakakis, Antonios Liapis |
| 2017 | ACII | Towards general models of player affect. | Elizabeth Camilleri, Georgios N. Yannakakis, Antonios Liapis |
| 2017 | ACII | RankTrace: Relative and unbounded affect annotation. | Philip L. Lopes, Georgios N. Yannakakis, Antonios Liapis |
| 2017 | CHI | Mixed-Initiative Creative Interfaces. | Sebastian Deterding, Jonathan Hook, Rebecca Fiebrink, Marco Gillies, Jeremy Gow, Memo Akten, Gillian Smith, Antonios Liapis, Kate Compton |
| 2017 | CHI | Board Game Prototyping to Co-Design a Better Location-Based Digital Game. | Catherine Emma Jones, Antonios Liapis, Ioanna Lykourentzou, Daniele Guido |
| 2017 | FDG | Learning the patterns of balance in a multi-player shooter game. | Daniel Karavolos, Antonios Liapis, Georgios N. Yannakakis |
| 2017 | GECCO | Coupling novelty and surprise for evolutionary divergence. | Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis |
| 2017 | GECCO | Exploring divergence in soft robot evolution. | Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis |
| 2017 | GECCO | Multi-segment evolution of dungeon game levels. | Antonios Liapis |
| 2016 | DIGRA | Playing with Data: Procedural Generation of Adventures from Open Data. | Gabriella A. B. Barros, Antonios Liapis, Julian Togelius |
| 2016 | DIGRA | Discovering Social and Aesthetic Categories of Avatars: A Bottom-Up Artificial Intelligence Approach Using Image Clustering. | Chong-U Lim, Antonios Liapis, D. Fox Harrell |
| 2016 | GECCO | Surprise Search: Beyond Objectives and Novelty. | Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis |
| 2015 | FDG | The Coralize Tool for Creating Underwater Environments. | Ryan Abela, Antonios Liapis, Georgios N. Yannakakis |
| 2015 | FDG | MiniDungeons 2: An Experimental Game for Capturing and Modeling Player Decisions. | Christoffer Holmgrd, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis |
| 2015 | FDG | Iconoscope: Designing a Game for Fostering Creativity. | Antonios Liapis, Amy K. Hoover, Georgios N. Yannakakis, Constantine Alexopoulos, Evangelia V. Dimaraki |
| 2014 | FDG | Generative agents for player decision modeling in games. | Christoffer Holmgrd, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis |
| 2014 | FDG | Mixed-initiative co-creativity. | Georgios N. Yannakakis, Antonios Liapis, Constantine Alexopoulos |
| 2013 | FDG | Sentient Sketchbook: Computer-aided game level authoring. | Antonios Liapis, Georgios N. Yannakakis, Julian Togelius |
| 2013 | GECCO | Enhancements to constrained novelty search: two-population novelty search for generating game content. | Antonios Liapis, Georgios N. Yannakakis, Julian Togelius |