Skip to content

Antonios Liapis

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

66

Venues

11

Active years

2013–2025

Best venue rank

A*

Where they publish

Papers

66 indexed papers, newest first.

YearVenueTitleAuthors
2025EvoMUSARTThe Importance of Context in Image Generation: A Case Study for Video Game Sprites.Roberto Gallotta, Antonios Liapis, Georgios N. Yannakakis
2025FDGThe Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games.Ahmed Khalifa, Roberto Gallotta, Matthew Barthet, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis
2025FDGDiverse Level Generation via Machine Learning of Quality Diversity.Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis
2024ACIIAffectively Framework: Towards Human-Like Affect-Based Agents.Matthew Barthet, Roberto Gallotta, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis
2024ACIIVarying the Context to Advance Affect Modelling: A Study on Game Engagement Prediction.Kosmas Pinitas, Nemanja Rasajski, Matthew Barthet, Maria Kaselimi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis
2024ACIIThe Scream Stream: Multimodal Affect Analysis of Horror Game Spaces.Emmanouil Xylakis, Antonios Liapis, Georgios N. Yannakakis
2024ECCVBehAVE: Behaviour Alignment of Video Game Encodings.Nemanja Rasajski, Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis
2024EvoMUSARTMAP-Elites with Transverse Assessment for Multimodal Problems in Creative Domains.Marvin Zammit, Antonios Liapis, Georgios N. Yannakakis
2024GECCODynamic Quality-Diversity Search.Roberto Gallotta, Antonios Liapis, Georgios N. Yannakakis
2023ACIIKnowing Your Annotator: Rapidly Testing the Reliability of Affect Annotation.Matthew Barthet, Chintan Trivedi, Kosmas Pinitas, Emmanouil Xylakis, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis
2023BMVCTowards General Game Representations: Decomposing Games Pixels into Content and Style.Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis
2023FDGMultiplayer Tension In the Wild: A Hearthstone Case.Paris Mavromoustakos Blom, Dvid Melhrt, Antonios Liapis, Georgios N. Yannakakis, Sander Bakkes, Pieter Spronck
2023FDGThe Challenge of Evaluating Player Experience in Tabletop Role-Playing Games.Antonios Liapis, Alena Denisova
2023FDGDesigning for Playfulness in Human-AI Authoring Tools.Antonios Liapis, Christian Guckelsberger, Jichen Zhu, Casper Harteveld, Simone Kriglstein, Alena Denisova, Jeremy Gow, Mike Preuss
2023GECCOControllable Exploration of a Design Space via Interactive Quality Diversity.Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis
2023ICMIPredicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad Actions.Kosmas Pinitas, David Renaudie, Mike Thomsen, Matthew Barthet, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis
2022ACIIPlay with Emotion: Affect-Driven Reinforcement Learning.Matthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis
2022ACIIThe Invariant Ground Truth of Affect.Konstantinos Makantasis, Kosmas Pinitas, Antonios Liapis, Georgios N. Yannakakis
2022FDGGenerative Personas That Behave and Experience Like Humans.Matthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis
2022FDGA General-Purpose Expressive Algorithm for Room-Based Environments.Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis
2022FDGGame State Learning via Game Scene Augmentation.Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis
2022GECCORankNEAT: outperforming stochastic gradient search in preference learning tasks.Kosmas Pinitas, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis
2022ICMISupervised Contrastive Learning for Affect Modelling.Kosmas Pinitas, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis
2021ACIIGo-Blend Behavior and Affect.Matthew Barthet, Antonios Liapis, Georgios N. Yannakakis
2021ACIIAffectGAN: Affect-Based Generative Art Driven by Semantics.Theodoros Galanos, Antonios Liapis, Georgios N. Yannakakis
2021ACIIPrivileged Information for Modeling Affect In The Wild.Konstantinos Makantasis, David Melhart, Antonios Liapis, Georgios N. Yannakakis
2021ACIITrace It Like You Believe It: Time-Continuous Believability Prediction.Cristiana Pacheco, David Melhart, Antonios Liapis, Georgios N. Yannakakis, Diego Perez Liebana
2021ACIIDiscrete versus Ordinal Time-Continuous Believability Assessment.Cristiana Pacheco, David Melhart, Antonios Liapis, Georgios N. Yannakakis, Diego Perez Liebana
2021ACIIArchitectural Form and Affect: A Spatiotemporal Study of Arousal.Emmanouil Xylakis, Antonios Liapis, Georgios N. Yannakakis
2021GECCOARCH-Elites: quality-diversity for urban design.Theodoros Galanos, Antonios Liapis, Georgios N. Yannakakis, Reinhard Koenig
2021GECCOMonte Carlo elites: quality-diversity selection as a multi-armed bandit problem.Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis
2020FDGTabletop Roleplaying Games as Procedural Content Generators.Matthew Guzdial, Devi Acharya, Max Kreminski, Michael Cook, Mirjam Eladhari, Antonios Liapis, Anne Sullivan
2020FDGReliving the Experience of Visiting a Gallery: Methods for Evaluating Informal Learning in Games for Cultural Heritage.Kalliopi Kontiza, Antonios Liapis, Catherine Emma Jones
2020FDG10 Years of the PCG workshop: Past and Future Trends.Antonios Liapis
2020FDGDjehuty: A Mixed-Initiative Handwriting Game for Preschoolers.Jean Michel A. Sarr, Georgios N. Yannakakis, Antonios Liapis, Alassane Bah, Christophe Cambier
2020FDGCollaborative Agent Gameplay in the Pandemic Board Game.Konstantinos Sfikas, Antonios Liapis
2020NordiCHIInvisible AI-driven HCI Systems - When, Why and How.Cecilia Ovesdotter Alm, Alberto Alvarez, Jos Mara Font, Antonios Liapis, Thomas Pederson, Johan Salo
2019ACIIPyPLT: Python Preference Learning Toolbox.Elizabeth Camilleri, Georgios N. Yannakakis, David Melhart, Antonios Liapis
2019ACIIFrom Pixels to Affect: A Study on Games and Player Experience.Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis
2019ACIIPAGAN: Video Affect Annotation Made Easy.David Melhart, Antonios Liapis, Georgios N. Yannakakis
2019ACIIPAGAN: Platform for Audiovisual General-purpose ANnotation.David Melhart, Antonios Liapis, Georgios N. Yannakakis
2019FDGTwo-step constructive approaches for dungeon generation.Michael Cerny Green, Ahmed Khalifa, Athoug Alsoughayer, Divyesh Surana, Antonios Liapis, Julian Togelius
2019GECCOBlending notions of diversity for MAP-elites.Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis
2019GECCOCreative evolutionary computation.Antonios Liapis, Georgios N. Yannakakis
2018FDGDATA agent.Michael Cerny Green, Gabriella A. B. Barros, Antonios Liapis, Julian Togelius
2018FDGPairing character classes in a deathmatch shooter game via a deep-learning surrogate model.Daniel Karavolos, Antonios Liapis, Georgios N. Yannakakis
2018GECCOFusing novelty and surprise for evolving robot morphologies.Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis
2018IJCAIA Study on Affect Model Validity: Nominal vs Ordinal Labels.David Melhart, Konstantinos Sfikas, Giorgos A. Giannakakis, Georgios N. Yannakakis, Antonios Liapis
2017ACIITowards general models of player affect.Elizabeth Camilleri, Georgios N. Yannakakis, Antonios Liapis
2017ACIIRankTrace: Relative and unbounded affect annotation.Philip L. Lopes, Georgios N. Yannakakis, Antonios Liapis
2017CHIMixed-Initiative Creative Interfaces.Sebastian Deterding, Jonathan Hook, Rebecca Fiebrink, Marco Gillies, Jeremy Gow, Memo Akten, Gillian Smith, Antonios Liapis, Kate Compton
2017CHIBoard Game Prototyping to Co-Design a Better Location-Based Digital Game.Catherine Emma Jones, Antonios Liapis, Ioanna Lykourentzou, Daniele Guido
2017FDGLearning the patterns of balance in a multi-player shooter game.Daniel Karavolos, Antonios Liapis, Georgios N. Yannakakis
2017GECCOCoupling novelty and surprise for evolutionary divergence.Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis
2017GECCOExploring divergence in soft robot evolution.Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis
2017GECCOMulti-segment evolution of dungeon game levels.Antonios Liapis
2016DIGRAPlaying with Data: Procedural Generation of Adventures from Open Data.Gabriella A. B. Barros, Antonios Liapis, Julian Togelius
2016DIGRADiscovering Social and Aesthetic Categories of Avatars: A Bottom-Up Artificial Intelligence Approach Using Image Clustering.Chong-U Lim, Antonios Liapis, D. Fox Harrell
2016GECCOSurprise Search: Beyond Objectives and Novelty.Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis
2015FDGThe Coralize Tool for Creating Underwater Environments.Ryan Abela, Antonios Liapis, Georgios N. Yannakakis
2015FDGMiniDungeons 2: An Experimental Game for Capturing and Modeling Player Decisions.Christoffer Holmgrd, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis
2015FDGIconoscope: Designing a Game for Fostering Creativity.Antonios Liapis, Amy K. Hoover, Georgios N. Yannakakis, Constantine Alexopoulos, Evangelia V. Dimaraki
2014FDGGenerative agents for player decision modeling in games.Christoffer Holmgrd, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis
2014FDGMixed-initiative co-creativity.Georgios N. Yannakakis, Antonios Liapis, Constantine Alexopoulos
2013FDGSentient Sketchbook: Computer-aided game level authoring.Antonios Liapis, Georgios N. Yannakakis, Julian Togelius
2013GECCOEnhancements to constrained novelty search: two-population novelty search for generating game content.Antonios Liapis, Georgios N. Yannakakis, Julian Togelius