| 2015 | HCI | Using Wearable and Contextual Computing to Optimize Field Engineering Work Practices. | Roberto S. Silva Filho, Ching-Ling Huang, Anuj Tewari, James Jobin, Piyush Modi |
| 2014 | CHI | What did spot hide?: a question-answering game for preschool children. | Anuj Tewari, John F. Canny |
| 2013 | IVA | A Question-answering Agent Using Speech Driven Non-linear Machinima. | Anuj Tewari, Timothy Brown, John F. Canny |
| 2012 | CHI | Improving literacy in developing countries using speech recognition-supported games on mobile devices. | Anuj Kumar, Pooja Reddy, Anuj Tewari, Rajat Agrawal, Matthew Kam |
| 2012 | IVA | An Analysis of the Dialogic Complexities in Designing a Question/Answering Based Conversational Agent for Preschoolers. | Anuj Tewari, Ingrid Liu, Carrie J. Cai, John F. Canny |
| 2012 | NordiCHI | Combating rural child malnutrition through inexpensive mobile phones. | Indrani Medhi, Mohit Jain, Anuj Tewari, Mohini Bhavsar, Michael Matheke-Fischer, Edward Cutrell |
| 2010 | CHI | An exploratory study of unsupervised mobile learning in rural India. | Anuj Kumar, Anuj Tewari, Geeta Shroff, Deepti Chittamuru, Matthew Kam, John F. Canny |
| 2010 | ICTD | SPRING: speech and pronunciation improvement through games, for Hispanic children. | Anuj Tewari, Nitesh Goyal, Matthew K. Chan, Tina Yau, John F. Canny, Ulrik Schroeder |
| 2010 | SIGGRAPH | GPS comics: | zge Samanci, Anuj Tewari |
| 2007 | CHI | Localized iterative design for language learning in underdeveloped regions: the PACE framework. | Matthew Kam, Divya Ramachandran, Varun Devanathan, Anuj Tewari, John F. Canny |
| 2007 | DIGRA | Mobile Gaming with Children in Rural India: Contextual Factors in the Use of Game Design Patterns. | Matthew Kam, Vijay Rudraraju, Anuj Tewari, John F. Canny |
| 2007 | ICTD | The social complexities of user-centered design in ICTD: Experiences from four schools in India's villages and slums. | Matthew Kam, Siddharth Bhagwani, Anuj Kumar, Siddhartha Lal, Akhil Mathur, Anuj Tewari, John F. Canny |