| 2026 | VR | VIRTOSHA - A VR Training Simulation for Osteosynthesis Procedures with Force Feedback and Tissue Simulation. | Anna Jansen, Kristoffer Waldow, Sebastian Ptter, Turhan Civelek, Melissa Steininger, Jerome Perret, Markus Wellmann, Steffen-Sascha Stein, David Lhner, Kristian Welle, Arnulph Fuhrmann, Bjrn Krger |
| 2026 | VR | Aligning Realities: A Registration Pipeline for Arbitrary Objects in Mixed Reality Using Controller-Based Point Selection. | David Mertens, Steffen-Sascha Stein, Kristoffer Waldow, Arnulph Fuhrmann |
| 2026 | VR | A Scalable and Cost-Effective Multi-View Capture System for Photorealistic Dynamic Human Reconstruction. | Steffen-Sascha Stein, Dennis Amuser, Kai Altwicker, David Mertens, Matthias Bullert, Alisa Ruge, David Martin Karg, Kristoffer Waldow, Arnulph Fuhrmann |
| 2026 | VR | Seeing the Real Me: Experiencing Real-Body Pass-Through Embodiment and Interaction. | Kristoffer Waldow, Arnulph Fuhrmann, Daniel Roth |
| 2025 | VR | DimSplat: A Real-Time Diminished Reality System for Revisiting Environments Using Gaussian Splats in Mobile WebXR. | Kristoffer Waldow, Jonas Scholz, Arnulph Fuhrmann |
| 2024 | VR | Investigating Incoherent Depth Perception Features in Virtual Reality Using Stereoscopic Impostor-Based Rendering. | Kristoffer Waldow, Lukas Decker, Martin Misiak, Arnulph Fuhrmann, Daniel Roth, Marc Erich Latoschik |
| 2024 | VR | Facial Feature Enhancement for Immersive Real-Time Avatar-Based Sign Language Communication Using Personalized CNNs. | Kristoffer Waldow, Arnulph Fuhrmann, Daniel Roth |
| 2024 | VRST | Rendering diffraction Phenomena on rough surfaces in Virtual Reality. | Olaf Clausen, Arnulph Fuhrmann, Martin Misiak, Marc Erich Latoschik, Ricardo Marroquim |
| 2023 | VR | A Subjective Quality Assessment of Temporally Reprojected Specular Reflections in Virtual Reality. | Martin Misiak, Arnulph Fuhrmann, Marc Erich Latoschik |
| 2021 | VR | Investigating the Influence of Sound Source Visualization on the Ventriloquism Effect in an Auralized Virtual Reality Environment. | Nigel Frangenberg, Kristoffer Waldow, Arnulph Fuhrmann |
| 2021 | VRST | A Tangible Haptic Feedback Box for Mixed Reality Billiard in Tight Spaces. | Umut Din, Michelle Grsle, Thomas Neteler, Arnulph Fuhrmann |
| 2021 | VRST | Impostor-based Rendering Acceleration for Virtual, Augmented, and Mixed Reality. | Martin Misiak, Arnulph Fuhrmann, Marc Erich Latoschik |
| 2020 | VR | The influence of text rotation, font and distance on legibility in VR. | Andre Bttner, Stefan M. Grnvogel, Arnulph Fuhrmann |
| 2020 | VR | Addressing Deaf or Hard-of-Hearing People in Avatar-Based Mixed Reality Collaboration Systems. | Kristoffer Waldow, Arnulph Fuhrmann |
| 2020 | VR | Accelerated Stereo Rendering with Hybrid Reprojection-Based Rasterization and Adaptive Ray-Tracing. | Niko Wimann, Martin Misiak, Arnulph Fuhrmann, Marc Erich Latoschik |
| 2020 | VR | A Low-Cost Approach to Fish Tank Virtual Reality with Semi-Automatic Calibration Support. | Niko Wimann, Martin Misiak, Arnulph Fuhrmann, Marc Erich Latoschik |
| 2019 | VRST | The Impact of Stereo Rendering on the Perception of Normal Mapped Geometry in Virtual Reality. | Martin Misiak, Niko Wissmann, Arnulph Fuhrmann, Marc Erich Latoschik |
| 2018 | ISMAR | Localization Service Using Sparse Visual Information Based on Recent Augmented Reality Platforms. | Javier Rodriguez Puigvert, Till Krempel, Arnulph Fuhrmann |
| 2018 | VR | Immersive Exploration of OSGi-Based Software Systems in Virtual Reality. | Martin Misiak, Doreen Seider, Sascha Zur, Arnulph Fuhrmann, Andreas Schreiber |
| 2018 | VR | Do Textures and Global Illumination Influence the Perception of Redirected Walking Based on Translational Gain? | Kristoffer Waldow, Arnulph Fuhrmann, Stefan M. Grnvogel |
| 2018 | VRST | An evaluation of smartphone-based interaction in AR for constrained object manipulation. | Kristoffer Waldow, Martin Misiak, Ursula Derichs, Olaf Clausen, Arnulph Fuhrmann |
| 2018 | VISSOFT | IslandViz: A Tool for Visualizing Modular Software Systems in Virtual Reality. | Martin Misiak, Andreas Schreiber, Arnulph Fuhrmann, Sascha Zur, Doreen Seider, Lisa Nafeie |
| 2017 | SIGGRAPH | Directional occlusion via multi-irradiance mapping. | Martin Misiak, Arnulph Fuhrmann |
| 2017 | VR | Socially immersive avatar-based communication. | Daniel Roth, Kristoffer Waldow, Marc Erich Latoschik, Arnulph Fuhrmann, Gary Bente |
| 2016 | VR | A simplified inverse kinematic approach for embodied VR applications. | Daniel Roth, Jean-Luc Lugrin, Julia Buser, Gary Bente, Arnulph Fuhrmann, Marc Erich Latoschik |
| 2016 | VR | Avatar realism and social interaction quality in virtual reality. | Daniel Roth, Jean-Luc Lugrin, Dmitri Galakhov, Arvid Hofmann, Gary Bente, Marc Erich Latoschik, Arnulph Fuhrmann |
| 2016 | VRST | SIAMC: a socially immersive avatar mediated communication platform. | Daniel Roth, Kristoffer Waldow, Felix Stetter, Gary Bente, Marc Erich Latoschik, Arnulph Fuhrmann |
| 2007 | HCI | Interactive Product Visualization for an In-Store Sales Support System for the Clothing Retail. | Karim Khakzar, Rainer Blum, Jrn Kohlhammer, Arnulph Fuhrmann, Angela Maier, Axel Maier |
| 2005 | VR | Real-Time Collision Detection for Dynamic Virtual Environments. | Gabriel Zachmann, Matthias Teschner, Stefan Kimmerle, Bruno Heidelberger, Laks Raghupathi, Arnulph Fuhrmann |
| 2005 | WSCG | Self-Shadowing of Dynamic Scenes with Environment Maps using the GPU. | Martin Knuth, Arnulph Fuhrmann |
| 2003 | WSCG | Interactive Animation of Cloth Including Self Collision Detection. | Arnulph Fuhrmann, Clemens Gro, Volker Luckas |