| 2025 | ISMAR | Physiological Stress Signal Validation Across Desktop and Immersive VR Using the Stroop Task. | Nicholas P. Fisher, Blake Hargrave, Arun K. Kulshreshth |
| 2025 | ISMAR | Multimodal Classification of Student Distractions in Educational VR Environments: A Foundation for Real-Time Adaptation. | Nicholas P. Fisher, Arun K. Kulshreshth |
| 2024 | ISMAR | Comparing Distractions in Immersive Virtual Reality Learning Environments. | Nicholas Fisher, Arun K. Kulshreshth |
| 2024 | ISMAR | Filmmaking Meets VR: A Tool for Scouting Locations in Virtual Reality for Film Production. | Roberto E. Salazar, Arun K. Kulshreshth |
| 2024 | VR | Effectiveness of Visual Acuity Tests in VR vs the Real-World. | Sarker Monojit Asish, Roberto E. Salazar, Arun K. Kulshreshth |
| 2024 | VR | Attention Guidance In The Wild: An Experiment Testing Visual Guidance Cues for VR Field Trips at High Schools. | Jason W. Woodworth, Adil Khokhar, Yitoshee Rahman, Arun K. Kulshreshth, Christoph W. Borst |
| 2023 | ISMAR | Comparing Visualizations to Help a Teacher Effectively Monitor Students in a VR Classroom. | Yitoshee Rahman, Arun K. Kulshreshth, Christoph W. Borst |
| 2023 | VR | Detecting Distracted Students in an Educational VR Environment Utilizing Machine Learning on EEG and Eye-Gaze Data. | Sarker Monojit Asish, Arun K. Kulshreshth, Christoph W. Borst |
| 2023 | VR | Exploring the Usefulness of Visual Indicators for Monitoring Students in a VR-based Teaching Interface. | Yitoshee Rahman, Arun K. Kulshreshth, Christoph W. Borst |
| 2023 | VRST | Study of Visual Guidance Cues in VR Field Trips at High Schools. | Jason Wolfgang Woodworth, Christoph W. Borst, Yitoshee Rahman, Arun K. Kulshreshth |
| 2021 | EGVE | Deep Learning on Eye Gaze Data to Classify Student Distraction Level in an Educational VR Environment. | Sarker Monojit Asish, Ekram Hossain, Arun K. Kulshreshth, Christoph W. Borst |
| 2021 | VR | An Interface for Enhanced Teacher Awareness of Student Actions and Attention in a VR Classroom. | David M. Broussard, Yitoshee Rahman, Arun K. Kulshreshth, Christoph W. Borst |
| 2021 | VR | Visual Indicators for Monitoring Students in a VR class. | David M. Broussard, Yitoshee Rahman, Arun K. Kulshreshth, Christoph W. Borst |
| 2020 | VR | Exploring Eye Gaze Visualization Techniques for Identifying Distracted Students in Educational VR. | Yitoshee Rahman, Sarker Monojit Asish, Nicholas P. Fisher, Ethan C. Bruce, Arun K. Kulshreshth, Christoph W. Borst |
| 2016 | CHI | Dynamic Stereoscopic 3D Parameter Adjustment for Enhanced Depth Discrimination. | Arun K. Kulshreshth, Joseph J. LaViola Jr. |
| 2016 | IUI | AnalyticalInk: An Interactive Learning Environment for Math Word Problem Solving. | Bo Kang, Arun K. Kulshreshth, Joseph J. LaViola Jr. |
| 2015 | CHI | Exploring 3D User Interface Technologies for Improving the Gaming Experience. | Arun K. Kulshreshth, Joseph J. LaViola Jr. |
| 2015 | CHI | Enhanced Depth Discrimination Using Dynamic Stereoscopic 3D Parameters. | Arun K. Kulshreshth, Joseph J. LaViola Jr. |
| 2014 | CHI | Exploring the usefulness of finger-based 3D gesture menu selection. | Arun K. Kulshreshth, Joseph J. LaViola Jr. |
| 2012 | FDG | Evaluating user performance in 3D stereo and motion enabled video games. | Arun K. Kulshreshth, Jonas Schild, Joseph J. LaViola Jr. |