| 2025 | CHI | Scaling Analysis of Creative Activity Traces via Fuzzy Linkography. | Amy Smith, Barrett R. Anderson, Jasmine Tan Otto, Isaac Karth, Yuqian Sun, John Joon Young Chung, Melissa Roemmele, Max Kreminski |
| 2024 | CHI | Evaluating Creativity Support Tools via Homogenization Analysis. | Barrett R. Anderson, Jash Hemant Shah, Max Kreminski |
| 2021 | AAAI | The Undergraduate Games Corpus: A Dataset for Machine Perception of Interactive Media. | Barrett R. Anderson, Adam M. Smith |
| 2020 | FDG | We Don't Play As We Think, But We Think As We Play: Evidence for the Psychological Impact of In-Game Actions. | Barrett R. Anderson, Christopher R. Karzmark, Noah Wardrip-Fruin |
| 2019 | FDG | The psychological reality of procedural rhetoric. | Barrett R. Anderson, Christopher R. Karzmark, Noah Wardrip-Fruin |
| 2019 | FDG | Understanding user needs in videogame moment retrieval. | Barrett R. Anderson, Adam M. Smith |
| 2015 | CogSci | The Increased Use of Tablets In Education: Why Physical Learning Is Sometimes Better. | Sara G. Goodman, Travis L. Seymour, Barrett R. Anderson |