| 2026 | CHI | Designed for Hostility? Toxic Behavior and Ambivalent Game Elements in Online Multiplayer Game Genres. | Bastian Kordyaka |
| 2026 | CHI | The Golden Goose of Toxicity: Turning Hostility into Platform Revenue. | Bastian Kordyaka |
| 2025 | CHI | User Motivations to Participate in Crowdsourcing and Contribute User-generated Content on Location-based Media: A Literature Review. | Samuli Laato, Sara Siqueira, Manuel F. Baer, Konstantinos Papangelis, Bastian Kordyaka, Timo Nummenmaa, Juho Hamari |
| 2024 | CHI | Exploring the association between engagement with location-based game features and getting inspired about environmental issues and nature. | Bastian Kordyaka, Samuli Laato, Sebastian Weber, Juho Hamari, Bjrn Niehaves |
| 2024 | CHI | Traumatizing or Just Annoying? Unveiling the Spectrum of Gamer Toxicity in the StarCraft II Community. | Samuli Laato, Bastian Kordyaka, Juho Hamari |
| 2024 | HCI | How StarCraft II Players Cope with Toxicity: Insights from Player Interviews. | Samuli Laato, Bastian Kordyaka, Velvet Spors, Juho Hamari |
| 2024 | HCI | Designing Inspiration: A Study of the Impact of Gamification in Virtual Try-On Technology. | Sebastian Weber, Bastian Kordyaka, Marc Wyszynski, Bjrn Niehaves |
| 2024 | ICIS | Designing successful Human-AI Collaboration for Creative-Problem Solving in Architectural Design. | Sebastian Weber, Hans Christian Klein, Dominik Siemon, Bastian Kordyaka, Bjrn Niehaves |
| 2021 | ICIS | Self-Fulfilling Prophecies? Using Expectancy Theory to Explain Gender Disparities in eSports. | Bastian Kordyaka, Marlies Brunnhofer |
| 2021 | WI | Curing Toxicity - A Multi-Method Approach. | Bastian Kordyaka, Bjrn Kruse |
| 2019 | DIGRA | The Comparative Self: Understanding the Motivation to Play and the Subsequent Video Game Use. | Bastian Kordyaka, Katharina Jahn, Marius Mller, Bjrn Niehaves |
| 2018 | ICIS | Digital Poison " Approaching a Theory of Toxic Behavior in MOBA games. | Bastian Kordyaka |