| 2026 | CHI | Player Discretion is Advised: Designing for Rule-Changing Play. | Doruk Balci, Jo Iacovides, Ben Kirman |
| 2022 | FDG | "The game doesn't judge you": game designers' perspectives on implementing failure in video games. | Charline Foch, Ben Kirman |
| 2021 | FDG | "Slow down and look": Desirable aspects of failure in video games, from the perspective of players. | Charline Foch, Ben Kirman |
| 2021 | IUI | Wait, But Why?: Assessing Behavior Explanation Strategies for Real-Time Strategy Games. | Justus Robertson, Athanasios Vasileios Kokkinakis, Jonathan Hook, Ben Kirman, Florian Block, Marian Florin Ursu, Sagarika Patra, Simon Demediuk, Anders Drachen, Oluseyi Olarewaju |
| 2020 | CHI | What's Your Problem with the Dog Internet? | Ben Kirman, Shaun W. Lawson, Conor Linehan |
| 2020 | ECSCW | Social Icebreakers Everywhere: A Day In The Life. | Robb Mitchell, Enrique Encinas, Ben Kirman |
| 2018 | CHI | "Grand Visions" for Post-Capitalist Human-Computer Interaction. | Tom Feltwell, Shaun W. Lawson, Enrique Encinas, Conor Linehan, Ben Kirman, Deborah Maxwell, Tom Jenkins, Stacey Kuznetsov |
| 2018 | NordiCHI | The futures of computing and wisdom. | Daniel Pargman, Elina Eriksson, Rob Comber, Ben Kirman, Oliver Bates |
| 2017 | CHI | MC Hammer Presents: The Hammer of Transformative Nostalgification - Designing for Engagement at Scale. | Conor Linehan, Ben Kirman |
| 2017 | CHI | "Could You Define That in Bot Terms"?: Requesting, Creating and Using Bots on Reddit. | Kiel Long, John Vines, Selina Jeanne Sutton, Phillip Brooker, Tom Feltwell, Ben Kirman, Julie Barnett, Shaun W. Lawson |
| 2015 | CHI | Problematising Upstream Technology through Speculative Design: The Case of Quantified Cats and Dogs. | Shaun W. Lawson, Ben Kirman, Conor Linehan, Tom Feltwell, Lisa Hopkins |
| 2015 | CHI | Games Against Health: A Player-Centered Design Philosophy. | Conor Linehan, Sabine Harrer, Ben Kirman, Shaun W. Lawson, Marcus Carter |
| 2014 | CHI | Fifty shades of CHI: the perverse and humiliating human-computer relationship. | Laura Buttrick, Conor Linehan, Ben Kirman, Dan O'Hara |
| 2014 | CHI | Never mind the bollocks, i wanna be anarCHI: a manifesto for punk HCI. | Conor Linehan, Ben Kirman |
| 2014 | CHI | Alternate endings: using fiction to explore design futures. | Conor Linehan, Ben Kirman, Stuart Reeves, Mark Blythe, Theresa Jean Tanenbaum, Audrey Desjardins, Ron Wakkary |
| 2013 | CHI | CHI and the future robot enslavement of humankind: a retrospective. | Ben Kirman, Conor Linehan, Shaun W. Lawson, Dan O'Hara |
| 2012 | CHI | Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls. | Ben Kirman, Conor Linehan, Shaun W. Lawson |
| 2012 | CHI | Get lost: facilitating serendipitous exploration in location-sharing services. | Ben Kirman, Conor Linehan, Shaun W. Lawson |
| 2011 | CHI | Power ballads: deploying aversive energy feedback in social media. | Derek Foster, Conor Linehan, Shaun W. Lawson, Ben Kirman |
| 2011 | CHI | Social game studies at CHI 2011. | Ben Kirman, Staffan Bjrk, Sebastian Deterding, Janne Paavilainen, Valentina Rao |
| 2011 | CHI | Practical, appropriate, empirically-validated guidelines for designing educational games. | Conor Linehan, Ben Kirman, Shaun W. Lawson, Gail Chan |
| 2011 | DIGRA | Social Architecture and the Emergence of Power Laws in Online Social Games. | Ben Kirman, Francesco Collova, Fabrizio Davide, Eva Ferrari, Jonathan Freeman, Shaun W. Lawson, Conor Linehan, Niklas Ravaja |
| 2010 | CHI | There's a monster in my kitchen: using aversive feedback to motivate behaviour change. | Ben Kirman, Conor Linehan, Shaun W. Lawson, Derek Foster, Mark Doughty |
| 2010 | CHI | Improving social game engagement on facebook through enhanced socio-contextual information. | Ben Kirman, Shaun W. Lawson, Conor Linehan, Francesco Martino, Luciano Gamberini, Andrea Gaggioli |
| 2010 | CHI | Tagliatelle: social tagging to encourage healthier eating. | Conor Linehan, Mark Doughty, Shaun W. Lawson, Ben Kirman, Patrick Olivier, Paula Moynihan |
| 2010 | CHI | Blowtooth: pervasive gaming in unique and challenging environments. | Conor Linehan, Ben Kirman, Shaun W. Lawson, Mark Doughty |
| 2008 | CHI | Socially respectful enjoyment tracking for tabletop games. | Ben Kirman, Duncan Rowland |