| 2026 | FDG | Copresence in the CAVE: A Bibliometric Gap Analysis of Immersive Display Research and VR/XR Gameplay. | Yue Liu, Pengze Zheng, Silvia Ruzanka, Benjamin Chang |
| 2025 | ECIR | mFollowIR: A Multilingual Benchmark for Instruction Following in Retrieval. | Orion Weller, Benjamin Chang, Eugene Yang, Mahsa Yarmohammadi, Samuel Barham, Sean MacAvaney, Arman Cohan, Luca Soldaini, Benjamin Van Durme, Dawn J. Lawrie |
| 2025 | NAACL | FollowIR: Evaluating and Teaching Information Retrieval Models to Follow Instructions. | Orion Weller, Benjamin Chang, Sean MacAvaney, Kyle Lo, Arman Cohan, Benjamin Van Durme, Dawn J. Lawrie, Luca Soldaini |
| 2017 | VR | Diving into the multiplicity: Liberating your design process from a convention-centered approach. | Rebecca Rouse, Benjamin Chang, Silvia Ruzanka |
| 2011 | CW | Avatar Impotence: On 'User Will, ' 'Avatar Agency, ' and 'System Control' in Second Life. | Silvia Ruzanka, Benjamin Chang, Katherine Behar |
| 2002 | SIGGRAPH | Ben Chang, Mary Lucking, Silvia Ruzanka, Andrew Sempere, Dmitry Strakovsky. | Benjamin Chang |