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Bernhard E. Riecke

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

60

Venues

12

Active years

2005–2026

Best venue rank

A*

Where they publish

Papers

60 indexed papers, newest first.

YearVenueTitleAuthors
2026CHIDiffusing Social Boundaries through Virtual Bodies: How Mixed Reality Embodied Experiences Can Foster Social Connection.Ekaterina R. Stepanova, John Desnoyers-Stewart, Bernhard E. Riecke
2026CHIA Tree's Perspective: Enhancing Nature Connectedness Through Transitional and Multisensory Virtual Reality Experiences.Lisa L. Townsend, Julian Rasch, Amy Grech, Bernhard E. Riecke, Sven Mayer
2025CHIBeing in Virtual Worlds: How Interaction Environment and Touch Shape Embodiment in Immersive Experiences.John Desnoyers-Stewart, Alissa Nicole Antle, Bernhard E. Riecke
2025CHIHemisFear: A Virtual Reality Exposure Therapy Prototype Driven by Cross-Cultural Understanding of Dog Phobia.Jacob Sauer, Bernhard E. Riecke
2025CHIBRieFLY: Mindful Breathing and Playful Interaction to Foster Self-Connection in Mixed Reality.Deniz G. Ural, Rayne Inkster, John Desnoyers-Stewart, Faranak Farzan, Bernhard E. Riecke
2025ISMARSelf-Compassionate Engagement and Cultural Background Explain Gains in Emerging Adults' Temporal Well-Being After a Virtual Reality Experience.Jacob Sauer, Denise T. Quesnel, Noah Miller, Bernhard E. Riecke
2025ISMARBaxter VR: A Scale-Based Prototype for Simulating Human-Dog Interactions in Virtual Reality Exposure Therapy.Jacob Sauer, Bernhard E. Riecke
2025ISMARThe Awe-Some Spectrum: Self-Reported Awe Varies by Eliciting Scenery and Presence in Virtual Reality, and the User's Nationality.Melissa Steininger, Alexander Marquardt, Monica Perusqua-Hernndez, Marvin Lehnort, Hiromu Otsubo, Felix Dollack, Ernst Kruijff, Bjrn Krger, Kiyoshi Kiyokawa, Bernhard E. Riecke
2025SIGGRAPHVR That Doesn't Make You Sick: Understanding & Mitigating Cybersickness.Bernhard E. Riecke, Behrang Keshavarz
2024ACIIUsing Skin Conductance to Predict Awe and Perceived Vastness in Virtual Reality.Melissa Steininger, Monica Perusqua-Hernndez, Alexander Marquardt, Hiromu Otsubo, Marvin Lehnort, Felix Dollack, Kiyoshi Kiyokawa, Ernst Kruijff, Bernhard E. Riecke
2024ICMIFirst-Person Perspective Induces Stronger Feelings of Awe and Presence Compared to Third-Person Perspective in Virtual Reality.Hiromu Otsubo, Alexander Marquardt, Melissa Steininger, Marvin Lehnort, Felix Dollack, Yutaro Hirao, Monica Perusqua-Hernndez, Hideaki Uchiyama, Ernst Kruijff, Bernhard E. Riecke, Kiyoshi Kiyokawa
2024ISMAR1st International Workshop on Standardization in Cybersickness Research: "Establishing Standards for Cybersickness Measurement and Mitigation: A Community-Driven Approach".Bernhard E. Riecke, Ernst Kruijff, Behrang Keshavarz, Rose Rouhani
2024ISMARCybersickness: Understanding the Challenge and Building Solutions with Standardized Benchmarks.Bernhard E. Riecke, Behrang Keshavarz, Rose Rouhani
2023CHIEmbodied Telepresent Connection (ETC): Exploring Virtual Social Touch Through Pseudohaptics.John Desnoyers-Stewart, Ekaterina R. Stepanova, Pinyao Liu, Alexandra Kitson, Patrick Parra Pennefather, Vladislav Ryzhov, Bernhard E. Riecke
2023CHIInExChange: Fostering Genuine Social Connection through Embodied Breath Sharing in Mixed Reality.Caitlin Morris, Pinyao Liu, Bernhard E. Riecke, Pattie Maes
2023TEITangiTeam: Supporting Social Regulation of Learning during Design-Based Learning.Annemiek Veldhuis, Alissa Nicole Antle, Bernhard E. Riecke
2022CHIVirtual Transcendent Dream: Empowering People through Embodied Flying in Virtual Reality.Pinyao Liu, Ekaterina R. Stepanova, Alexandra Kitson, Thecla Schiphorst, Bernhard E. Riecke
2022CHIStrategies for Fostering a Genuine Feeling of Connection in Technologically Mediated Systems.Ekaterina R. Stepanova, John Desnoyers-Stewart, Kristina Hk, Bernhard E. Riecke
2021VRIntegrating Continuous and Teleporting VR Locomotion into a Seamless "HyperJump" Paradigm.Ashu Adhikari, Daniel Zielasko, Alexander Bretin, Markus von der Heyde, Ernst Kruijff, Bernhard E. Riecke
2021VRIs Walking Necessary for Effective Locomotion and Interaction in VR?Abraham M. Hashemian, Ernst Kruijff, Ashu Adhikari, Markus von der Heyde, Ivan Abdo Aguilar, Bernhard E. Riecke
2021VRContinuous vs. Discontinuous (Teleport) Locomotion in VR: How Implications can Provide both Benefits and Disadvantages.Bernhard E. Riecke, Daniel Zielasko
2020CHIInhaling and Exhaling: How Technologies Can Perceptually Extend our Breath Awareness.Mirjana Prpa, Ekaterina R. Stepanova, Thecla Schiphorst, Bernhard E. Riecke, Philippe Pasquier
2020CHIFaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments.Alexander Wilberz, Dominik Leschtschow, Christina Trepkowski, Jens Maiero, Ernst Kruijff, Bernhard E. Riecke
2020ICMIFeetBack: Augmenting Robotic Telepresence with Haptic Feedback on the Feet.Brennan Jones, Jens Maiero, Alireza Mogharrab, Ivan Abdo Aguilar, Ashu Adhikari, Bernhard E. Riecke, Ernst Kruijff, Carman Neustaedter, Robert W. Lindeman
2020VRTowards an Affordance of Embodied Locomotion Interfaces in VR: How to Know How to Move?Bernhard E. Riecke, Daniel Zielasko
2020VRCan We Give Seated Users in Virtual Reality the Sensation of Standing or Even Walking? Do We Want To?Daniel Zielasko, Bernhard E. Riecke
2020VREither Give Me a Reason to Stand or an Opportunity to Sit in VR.Daniel Zielasko, Bernhard E. Riecke
2020VRSitting vs. Standing in VR: Towards a Systematic Classification of Challenges and (Dis)Advantages.Daniel Zielasko, Bernhard E. Riecke
2020VRSTAnalyzing the Trade-off between Selection and Navigation in VR.Morteza Malekmakan, Wolfgang Stuerzlinger, Bernhard E. Riecke
2019CHIJeL: Connecting Through Breath in Virtual Reality.John Desnoyers-Stewart, Ekaterina R. Stepanova, Philippe Pasquier, Bernhard E. Riecke
2019CHITransformative Experience Design: Designing with Interactive Technologies to Support Transformative Experiences.Alexandra Kitson, Elizabeth A. Buie, Ekaterina R. Stepanova, Alice Chirico, Bernhard E. Riecke, Andrea Gaggioli
2019CHILucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice.Alexandra Kitson, Steve DiPaola, Bernhard E. Riecke
2018CHIGeocaching with a Beam: Shared Outdoor Activities through a Telepresence Robot with 360 Degree Viewing.Yasamin Heshmat, Brennan Jones, Xiaoxuan Xiong, Carman Neustaedter, Anthony Tang, Bernhard E. Riecke, Lillian Yang
2018CHIAre You Dreaming?: A Phenomenological Study on Understanding Lucid Dreams as a Tool for Introspection in Virtual Reality.Alexandra Kitson, Thecla Schiphorst, Bernhard E. Riecke
2018CHINavigation Interfaces for Virtual Reality and Gaming: Theory and Practice.Ernst Kruijff, Bernhard E. Riecke
2018SIGGRAPH3D user interfaces for virtual reality and games: 3D selection, manipulation, and spatial navigation.Bernhard E. Riecke, Joseph J. LaViola Jr., Ernst Kruijff
2018VRInvestigating a Sparse Peripheral Display in a Head-Mounted Display for VR Locomotion.Abraham M. Hashemian, Alexandra Kitson, Thinh Nguyen-Vo, Hrvoje Benko, Wolfgang Stuerzlinger, Bernhard E. Riecke
2018VRSimulated Reference Frame: A Cost-Effective Solution to Improve Spatial Orientation in VR.Thinh Nguyen-Vo, Bernhard E. Riecke, Wolfgang Stuerzlinger
2017HCILeaning-Based 360° Interfaces: Investigating Virtual Reality Navigation Interfaces with Leaning-Based-Translation and Full-Rotation.Abraham M. Hashemian, Bernhard E. Riecke
2017HCIThe Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of Virtual Reality.Mirjana Prpa, Kivan Tatar, Bernhard E. Riecke, Philippe Pasquier
2017HCIGathering and Applying Guidelines for Mobile Robot Design for Urban Search and Rescue Application.Ekaterina R. Stepanova, Markus von der Heyde, Alexandra Kitson, Thecla Schiphorst, Bernhard E. Riecke
2017VRDevelopment and evaluation of a hands-free motion cueing interface for ground-based navigation.Jacob Freiberg, Alexandra Kitson, Bernhard E. Riecke
2017VRLean into it: Exploring leaning-based motion cueing interfaces for virtual reality movement.Alexandra Kitson, Abraham M. Hashemian, Ekaterina R. Stepanova, Ernst Kruijff, Bernhard E. Riecke
2017VRNavigation interfaces for virtual reality and gaming: Theory and practice.Ernst Kruijff, Bernhard E. Riecke
2013CHITechnology preferences and routines for sharing health information during the treatment of a chronic illness.Carolyn Pang, Carman Neustaedter, Bernhard E. Riecke, Erick Oduor, Serena Hillman
2013CHIMediated meditation: cultivating mindfulness with sonic cradle.Jay Vidyarthi, Bernhard E. Riecke
2013VRPoster: Do walking motions enhance visually induced self-motion illusions in virtual reality?Jacob Freiberg, Timofey Grechkin, Bernhard E. Riecke
2013VDADoes interactive animation control improve exploratory data analysis of animated trend visualization?Felwa A. Abukhodair, Bernhard E. Riecke, Halil Erhan, Chris D. Shaw
2012VRSelf-motion illusions (vection) in VR - Are they good for anything?Bernhard E. Riecke, Daniel Feuereissen, John J. Rieser, Timothy P. McNamara
2012VRCan physical motions prevent disorientation in naturalistic VR?Salvar Sigurdarson, Andrew P. Milne, Daniel Feuereissen, Bernhard E. Riecke
2012TEIBridging the gap: attribute and spatial metaphors for tangible interface design.Anna Macaranas, Alissa Nicole Antle, Bernhard E. Riecke
2011CHITangible and body-based interaction with auditory maps.Andrew P. Milne, Alissa Nicole Antle, Bernhard E. Riecke
2011CHISpatialized sound enhances biomechanically-induced self-motion illusion (vection).Bernhard E. Riecke, Daniel Feuereissen, John J. Rieser, Timothy P. McNamara
2011CHISympathetic guitar: can a digitally augmented guitar be a social entity?Jay Vidyarthi, Alissa Nicole Antle, Bernhard E. Riecke
2011EGVEPanoramic Video Techniques for Improving Presence in Virtual Environments.Arefe Dalvandi, Bernhard E. Riecke, Tom Calvert
2010NordiCHIComprehending parametric CAD models: an evaluation of two graphical user interfaces.Sinisa Kolaric, Halil Erhan, Robert F. Woodbury, Bernhard E. Riecke
2007VRCan People Not Tell Left from Right in VR? Point-to-origin Studies Revealed Qualitative Errors in Visual Path Integration.Bernhard E. Riecke, Jan Malte Wiener
2006SIGGRAPHPoint-to-origin experiments in VR revealed novel qualitative errors in visual path integration.Bernhard E. Riecke, Jan Malte Wiener
2006VRSTSimple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality.Bernhard E. Riecke
2005VRTowards Lean and Elegant Self-Motion Simulation in Virtual Reality.Bernhard E. Riecke, Jrg Schulte-Pelkum, Franck Caniard, Heinrich H. Blthoff