| 2026 | CHI | Diffusing Social Boundaries through Virtual Bodies: How Mixed Reality Embodied Experiences Can Foster Social Connection. | Ekaterina R. Stepanova, John Desnoyers-Stewart, Bernhard E. Riecke |
| 2026 | CHI | A Tree's Perspective: Enhancing Nature Connectedness Through Transitional and Multisensory Virtual Reality Experiences. | Lisa L. Townsend, Julian Rasch, Amy Grech, Bernhard E. Riecke, Sven Mayer |
| 2025 | CHI | Being in Virtual Worlds: How Interaction Environment and Touch Shape Embodiment in Immersive Experiences. | John Desnoyers-Stewart, Alissa Nicole Antle, Bernhard E. Riecke |
| 2025 | CHI | HemisFear: A Virtual Reality Exposure Therapy Prototype Driven by Cross-Cultural Understanding of Dog Phobia. | Jacob Sauer, Bernhard E. Riecke |
| 2025 | CHI | BRieFLY: Mindful Breathing and Playful Interaction to Foster Self-Connection in Mixed Reality. | Deniz G. Ural, Rayne Inkster, John Desnoyers-Stewart, Faranak Farzan, Bernhard E. Riecke |
| 2025 | ISMAR | Self-Compassionate Engagement and Cultural Background Explain Gains in Emerging Adults' Temporal Well-Being After a Virtual Reality Experience. | Jacob Sauer, Denise T. Quesnel, Noah Miller, Bernhard E. Riecke |
| 2025 | ISMAR | Baxter VR: A Scale-Based Prototype for Simulating Human-Dog Interactions in Virtual Reality Exposure Therapy. | Jacob Sauer, Bernhard E. Riecke |
| 2025 | ISMAR | The Awe-Some Spectrum: Self-Reported Awe Varies by Eliciting Scenery and Presence in Virtual Reality, and the User's Nationality. | Melissa Steininger, Alexander Marquardt, Monica Perusqua-Hernndez, Marvin Lehnort, Hiromu Otsubo, Felix Dollack, Ernst Kruijff, Bjrn Krger, Kiyoshi Kiyokawa, Bernhard E. Riecke |
| 2025 | SIGGRAPH | VR That Doesn't Make You Sick: Understanding & Mitigating Cybersickness. | Bernhard E. Riecke, Behrang Keshavarz |
| 2024 | ACII | Using Skin Conductance to Predict Awe and Perceived Vastness in Virtual Reality. | Melissa Steininger, Monica Perusqua-Hernndez, Alexander Marquardt, Hiromu Otsubo, Marvin Lehnort, Felix Dollack, Kiyoshi Kiyokawa, Ernst Kruijff, Bernhard E. Riecke |
| 2024 | ICMI | First-Person Perspective Induces Stronger Feelings of Awe and Presence Compared to Third-Person Perspective in Virtual Reality. | Hiromu Otsubo, Alexander Marquardt, Melissa Steininger, Marvin Lehnort, Felix Dollack, Yutaro Hirao, Monica Perusqua-Hernndez, Hideaki Uchiyama, Ernst Kruijff, Bernhard E. Riecke, Kiyoshi Kiyokawa |
| 2024 | ISMAR | 1st International Workshop on Standardization in Cybersickness Research: "Establishing Standards for Cybersickness Measurement and Mitigation: A Community-Driven Approach". | Bernhard E. Riecke, Ernst Kruijff, Behrang Keshavarz, Rose Rouhani |
| 2024 | ISMAR | Cybersickness: Understanding the Challenge and Building Solutions with Standardized Benchmarks. | Bernhard E. Riecke, Behrang Keshavarz, Rose Rouhani |
| 2023 | CHI | Embodied Telepresent Connection (ETC): Exploring Virtual Social Touch Through Pseudohaptics. | John Desnoyers-Stewart, Ekaterina R. Stepanova, Pinyao Liu, Alexandra Kitson, Patrick Parra Pennefather, Vladislav Ryzhov, Bernhard E. Riecke |
| 2023 | CHI | InExChange: Fostering Genuine Social Connection through Embodied Breath Sharing in Mixed Reality. | Caitlin Morris, Pinyao Liu, Bernhard E. Riecke, Pattie Maes |
| 2023 | TEI | TangiTeam: Supporting Social Regulation of Learning during Design-Based Learning. | Annemiek Veldhuis, Alissa Nicole Antle, Bernhard E. Riecke |
| 2022 | CHI | Virtual Transcendent Dream: Empowering People through Embodied Flying in Virtual Reality. | Pinyao Liu, Ekaterina R. Stepanova, Alexandra Kitson, Thecla Schiphorst, Bernhard E. Riecke |
| 2022 | CHI | Strategies for Fostering a Genuine Feeling of Connection in Technologically Mediated Systems. | Ekaterina R. Stepanova, John Desnoyers-Stewart, Kristina Hk, Bernhard E. Riecke |
| 2021 | VR | Integrating Continuous and Teleporting VR Locomotion into a Seamless "HyperJump" Paradigm. | Ashu Adhikari, Daniel Zielasko, Alexander Bretin, Markus von der Heyde, Ernst Kruijff, Bernhard E. Riecke |
| 2021 | VR | Is Walking Necessary for Effective Locomotion and Interaction in VR? | Abraham M. Hashemian, Ernst Kruijff, Ashu Adhikari, Markus von der Heyde, Ivan Abdo Aguilar, Bernhard E. Riecke |
| 2021 | VR | Continuous vs. Discontinuous (Teleport) Locomotion in VR: How Implications can Provide both Benefits and Disadvantages. | Bernhard E. Riecke, Daniel Zielasko |
| 2020 | CHI | Inhaling and Exhaling: How Technologies Can Perceptually Extend our Breath Awareness. | Mirjana Prpa, Ekaterina R. Stepanova, Thecla Schiphorst, Bernhard E. Riecke, Philippe Pasquier |
| 2020 | CHI | FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments. | Alexander Wilberz, Dominik Leschtschow, Christina Trepkowski, Jens Maiero, Ernst Kruijff, Bernhard E. Riecke |
| 2020 | ICMI | FeetBack: Augmenting Robotic Telepresence with Haptic Feedback on the Feet. | Brennan Jones, Jens Maiero, Alireza Mogharrab, Ivan Abdo Aguilar, Ashu Adhikari, Bernhard E. Riecke, Ernst Kruijff, Carman Neustaedter, Robert W. Lindeman |
| 2020 | VR | Towards an Affordance of Embodied Locomotion Interfaces in VR: How to Know How to Move? | Bernhard E. Riecke, Daniel Zielasko |
| 2020 | VR | Can We Give Seated Users in Virtual Reality the Sensation of Standing or Even Walking? Do We Want To? | Daniel Zielasko, Bernhard E. Riecke |
| 2020 | VR | Either Give Me a Reason to Stand or an Opportunity to Sit in VR. | Daniel Zielasko, Bernhard E. Riecke |
| 2020 | VR | Sitting vs. Standing in VR: Towards a Systematic Classification of Challenges and (Dis)Advantages. | Daniel Zielasko, Bernhard E. Riecke |
| 2020 | VRST | Analyzing the Trade-off between Selection and Navigation in VR. | Morteza Malekmakan, Wolfgang Stuerzlinger, Bernhard E. Riecke |
| 2019 | CHI | JeL: Connecting Through Breath in Virtual Reality. | John Desnoyers-Stewart, Ekaterina R. Stepanova, Philippe Pasquier, Bernhard E. Riecke |
| 2019 | CHI | Transformative Experience Design: Designing with Interactive Technologies to Support Transformative Experiences. | Alexandra Kitson, Elizabeth A. Buie, Ekaterina R. Stepanova, Alice Chirico, Bernhard E. Riecke, Andrea Gaggioli |
| 2019 | CHI | Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice. | Alexandra Kitson, Steve DiPaola, Bernhard E. Riecke |
| 2018 | CHI | Geocaching with a Beam: Shared Outdoor Activities through a Telepresence Robot with 360 Degree Viewing. | Yasamin Heshmat, Brennan Jones, Xiaoxuan Xiong, Carman Neustaedter, Anthony Tang, Bernhard E. Riecke, Lillian Yang |
| 2018 | CHI | Are You Dreaming?: A Phenomenological Study on Understanding Lucid Dreams as a Tool for Introspection in Virtual Reality. | Alexandra Kitson, Thecla Schiphorst, Bernhard E. Riecke |
| 2018 | CHI | Navigation Interfaces for Virtual Reality and Gaming: Theory and Practice. | Ernst Kruijff, Bernhard E. Riecke |
| 2018 | SIGGRAPH | 3D user interfaces for virtual reality and games: 3D selection, manipulation, and spatial navigation. | Bernhard E. Riecke, Joseph J. LaViola Jr., Ernst Kruijff |
| 2018 | VR | Investigating a Sparse Peripheral Display in a Head-Mounted Display for VR Locomotion. | Abraham M. Hashemian, Alexandra Kitson, Thinh Nguyen-Vo, Hrvoje Benko, Wolfgang Stuerzlinger, Bernhard E. Riecke |
| 2018 | VR | Simulated Reference Frame: A Cost-Effective Solution to Improve Spatial Orientation in VR. | Thinh Nguyen-Vo, Bernhard E. Riecke, Wolfgang Stuerzlinger |
| 2017 | HCI | Leaning-Based 360° Interfaces: Investigating Virtual Reality Navigation Interfaces with Leaning-Based-Translation and Full-Rotation. | Abraham M. Hashemian, Bernhard E. Riecke |
| 2017 | HCI | The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of Virtual Reality. | Mirjana Prpa, Kivan Tatar, Bernhard E. Riecke, Philippe Pasquier |
| 2017 | HCI | Gathering and Applying Guidelines for Mobile Robot Design for Urban Search and Rescue Application. | Ekaterina R. Stepanova, Markus von der Heyde, Alexandra Kitson, Thecla Schiphorst, Bernhard E. Riecke |
| 2017 | VR | Development and evaluation of a hands-free motion cueing interface for ground-based navigation. | Jacob Freiberg, Alexandra Kitson, Bernhard E. Riecke |
| 2017 | VR | Lean into it: Exploring leaning-based motion cueing interfaces for virtual reality movement. | Alexandra Kitson, Abraham M. Hashemian, Ekaterina R. Stepanova, Ernst Kruijff, Bernhard E. Riecke |
| 2017 | VR | Navigation interfaces for virtual reality and gaming: Theory and practice. | Ernst Kruijff, Bernhard E. Riecke |
| 2013 | CHI | Technology preferences and routines for sharing health information during the treatment of a chronic illness. | Carolyn Pang, Carman Neustaedter, Bernhard E. Riecke, Erick Oduor, Serena Hillman |
| 2013 | CHI | Mediated meditation: cultivating mindfulness with sonic cradle. | Jay Vidyarthi, Bernhard E. Riecke |
| 2013 | VR | Poster: Do walking motions enhance visually induced self-motion illusions in virtual reality? | Jacob Freiberg, Timofey Grechkin, Bernhard E. Riecke |
| 2013 | VDA | Does interactive animation control improve exploratory data analysis of animated trend visualization? | Felwa A. Abukhodair, Bernhard E. Riecke, Halil Erhan, Chris D. Shaw |
| 2012 | VR | Self-motion illusions (vection) in VR - Are they good for anything? | Bernhard E. Riecke, Daniel Feuereissen, John J. Rieser, Timothy P. McNamara |
| 2012 | VR | Can physical motions prevent disorientation in naturalistic VR? | Salvar Sigurdarson, Andrew P. Milne, Daniel Feuereissen, Bernhard E. Riecke |
| 2012 | TEI | Bridging the gap: attribute and spatial metaphors for tangible interface design. | Anna Macaranas, Alissa Nicole Antle, Bernhard E. Riecke |
| 2011 | CHI | Tangible and body-based interaction with auditory maps. | Andrew P. Milne, Alissa Nicole Antle, Bernhard E. Riecke |
| 2011 | CHI | Spatialized sound enhances biomechanically-induced self-motion illusion (vection). | Bernhard E. Riecke, Daniel Feuereissen, John J. Rieser, Timothy P. McNamara |
| 2011 | CHI | Sympathetic guitar: can a digitally augmented guitar be a social entity? | Jay Vidyarthi, Alissa Nicole Antle, Bernhard E. Riecke |
| 2011 | EGVE | Panoramic Video Techniques for Improving Presence in Virtual Environments. | Arefe Dalvandi, Bernhard E. Riecke, Tom Calvert |
| 2010 | NordiCHI | Comprehending parametric CAD models: an evaluation of two graphical user interfaces. | Sinisa Kolaric, Halil Erhan, Robert F. Woodbury, Bernhard E. Riecke |
| 2007 | VR | Can People Not Tell Left from Right in VR? Point-to-origin Studies Revealed Qualitative Errors in Visual Path Integration. | Bernhard E. Riecke, Jan Malte Wiener |
| 2006 | SIGGRAPH | Point-to-origin experiments in VR revealed novel qualitative errors in visual path integration. | Bernhard E. Riecke, Jan Malte Wiener |
| 2006 | VRST | Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality. | Bernhard E. Riecke |
| 2005 | VR | Towards Lean and Elegant Self-Motion Simulation in Virtual Reality. | Bernhard E. Riecke, Jrg Schulte-Pelkum, Franck Caniard, Heinrich H. Blthoff |