Bernhard Maurer
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
19
Venues
7
Active years
2015–2026
Best venue rank
A*
Where they publish
Papers
19 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | CHI | Playful Frictional Design: A Design Space Grounded in Playfulness, Friction, and the Everyday. | Nathalia Campreguer Frana, Alina Itzlinger, Bernhard Maurer, Christopher Frauenberger |
| 2025 | Interact | Potentials for Friction: Exploring the Design Space Between Playfulness and Agonism. | Nathalia Campreguer Frana, Alina Itzlinger, Bernhard Maurer, Christopher Frauenberger |
| 2024 | CHI | Towards Lenses for Reviewing Playfulness in HCI. | Nathalia Campreguer Frana, Bernhard Maurer, Ferran Altarriba Bertran |
| 2023 | CHI | Phygital Samples: Enhancing Retail Experiences with Digital Augmentations of Physical Materials. | Vincent van Rheden, Bernhard Maurer, Martin Murer |
| 2023 | TEI | "Hey, can we talk?": Exploring How Revealing Implicit Emotional Responses Tangibly Could Foster Empathy During Mobile Texting. | Mieke Fimpel, Nathan Flach, Mats Reckzgel, Bernhard Maurer |
| 2021 | Interact | Tales from the Materialverse: Comic-Based Narratives and Character Cut-Outs for Co-Design Fiction. | Elni Economidou, Susanna Vogel, Nathalia Campreguer Frana, Bernhard Maurer, Manfred Tscheligi |
| 2021 | TEI | Experiencing Distance: Wearable Engagements with Remote Relationships. | Janne Mascha Beuthel, Philippe Bentegeac, Verena Fuchsberger, Bernhard Maurer, Manfred Tscheligi |
| 2019 | TEI | Be the Meeple: New Perspectives on Traditional Board Games. | Doroth Smit, Bernhard Maurer, Martin Murer, Jens Reinhardt, Katrin Wolf |
| 2018 | FDG | Socialeyes: social gaze in collaborative 3D games. | Michael Lankes, Matej Rajtr, Oleg Denisov, Bernhard Maurer |
| 2017 | MUM | Reign in blood: exploring blood as a material for game interaction design. | Bernhard Maurer, Vincent van Rheden, Martin Murer, Alina Krischkowsky, Manfred Tscheligi |
| 2017 | TEI | LaserViz: Shared Gaze in the Co-Located Physical World. | Vincent van Rheden, Bernhard Maurer, Doroth Smit, Martin Murer, Manfred Tscheligi |
| 2016 | CHI | Game-based HCI Methods: Workshop on Playfully Engaging Users in Design. | Karin Slegers, Bernhard Maurer, Lizzy Bleumers, Alina Krischkowsky, Pieter Duysburgh, Mark Blythe |
| 2016 | Group | The Impact of Spatial Properties on Collaboration: An Exploratory Study in the Automotive Domain. | Alina Krischkowsky, Sandra Trsterer, Ulrike Bruckenberger, Bernhard Maurer, Katja Neureiter, Nicole Perterer, Axel Baumgartner, Alexander Meschtscherjakov, Manfred Tscheligi |
| 2016 | Persuasive | Captology and Technology Appropriation: Unintended Use as a Source for Designing Persuasive Technologies. | Alina Krischkowsky, Bernhard Maurer, Manfred Tscheligi |
| 2016 | Persuasive | Utilizing a Digital Game as a Mediatory Artifact for Social Persuasion to Prevent Speeding. | Bernhard Maurer, Magdalena Grtner, Martin Wuchse, Alexander Meschtscherjakov, Manfred Tscheligi |
| 2015 | CHI | Sounds Like it Works: Music-based Navigation to Improve the Cleanroom Experience. | Ilhan Aslan, Barbara Weixelbaumer, Bernhard Maurer, Daniela Wurhofer, Alexander Meschtscherjakov, Manfred Tscheligi |
| 2015 | Interact | Actuated Shear: Enabling Haptic Feedback on Rich Touch Interfaces. | Bernhard Maurer, Roland Buchner, Martin Murer, Manfred Tscheligi |
| 2015 | Interact | Four Eyes See More Than Two: Shared Gaze in the Car. | Sandra Trsterer, Magdalena Grtner, Martin Wuchse, Bernhard Maurer, Axel Baumgartner, Alexander Meschtscherjakov, Manfred Tscheligi |
| 2015 | TEI | TorqueScreen: Actuated Flywheels for Ungrounded Kinaesthetic Feedback in Handheld Devices. | Martin Murer, Bernhard Maurer, Hermann Huber, Ilhan Aslan, Manfred Tscheligi |