| 2019 | CRITIS | Mitigating Escalation of Cascading Effects of a Payment Disruption Across Other Critical Infrastructures: Lessons Learned in 15 Simulation-Games. | Joeri van Laere, Bjrn J. E. Johansson, Leif Olsson, Peter Mtt |
| 2017 | ISAGA | Analyzing the Implications of Design Choices in Existing Simulation-Games for Critical Infrastructure Resilience. | Joeri van Laere, Osama Ibrahim, Aron Larsson, Leif Olsson, Bjrn J. E. Johansson, Per M. Gustavsson |
| 2014 | HCI | Hand-Held Support for Spatial Awareness for the Dismounted Soldier. | Bjrn J. E. Johansson, Charlotte Hellgren, Per-Anders Oskarsson, Jonathan Svensson |
| 2009 | ISMAR | Using AR to support cross-organisational collaboration in dynamic tasks. | Susanna Nilsson, Bjrn J. E. Johansson, Arne Jnsson |
| 2008 | CHI | Acceptance of augmented reality instructions in a real work setting. | Susanna Nilsson, Bjrn J. E. Johansson |
| 2007 | OZCHI | Fun and usable: augmented reality instructions in a hospital setting. | Susanna Nilsson, Bjrn J. E. Johansson |
| 2006 | ISMAR | User experience and acceptance of a mixed reality system in a naturalistic setting - a case study. | Susanna Nilsson, Bjrn J. E. Johansson |
| 2004 | SMC | Functional failures, time and control. | Bjrn J. E. Johansson, Georgios Rigas |