| 2024 | RAID | How to Train your Antivirus: RL-based Hardening through the Problem Space. | Ilias Tsingenopoulos, Jacopo Cortellazzi, Branislav Bosansk, Simone Aonzo, Davy Preuveneers, Wouter Joosen, Fabio Pierazzi, Lorenzo Cavallaro |
| 2021 | AAAI | Computing Quantal Stackelberg Equilibrium in Extensive-Form Games. | Jakub Cern, Viliam Lis, Branislav Bosansk, Bo An |
| 2021 | IJCAI | Solving Partially Observable Stochastic Shortest-Path Games. | Petr Tomsek, Karel Hork, Aditya Aradhye, Branislav Bosansk, Krishnendu Chatterjee |
| 2020 | IJCAI | Automated Construction of Bounded-Loss Imperfect-Recall Abstractions in Extensive-Form Games (Extended Abstract). | Jir Cermk, Viliam Lis, Branislav Bosansk |
| 2020 | IJCAI | Dinkelbach-Type Algorithm for Computing Quantal Stackelberg Equilibrium. | Jakub Cern, Viliam Lis, Branislav Bosansk, Bo An |
| 2019 | AAAI | Solving Partially Observable Stochastic Games with Public Observations. | Karel Hork, Branislav Bosansk |
| 2019 | CogSci | Evaluating Models of Human Behavior in an Adversarial Multi-Armed Bandit Problem. | Marcus Gutierrez, Jakub Cern, Noam Ben-Asher, Efrat Aharonov-Majar, Branislav Bosansk, Christopher Kiekintveld, Cleotilde Gonzalez |
| 2019 | IJCAI | Compact Representation of Value Function in Partially Observable Stochastic Games. | Karel Hork, Branislav Bosansk, Christopher Kiekintveld, Charles A. Kamhoua |
| 2019 | ICTAI | Using Classical Planning in Adversarial Problems. | Pavel Rytr, Luks Chrpa, Branislav Bosansk |
| 2018 | IJCAI | Goal-HSVI: Heuristic Search Value Iteration for Goal POMDPs. | Karel Hork, Branislav Bosansk, Krishnendu Chatterjee |
| 2017 | AAAI | Towards Solving Imperfect Recall Games. | Jiri Cermak, Branislav Bosansk |
| 2017 | AAAI | Combining Incremental Strategy Generation and Branch and Bound Search for Computing Maxmin Strategies in Imperfect Recall Games. | Jiri Cermak, Branislav Bosansk, Michal Pechoucek |
| 2017 | AAAI | Strategic Information Revelation and Commitment in Security Games. | Qingyu Guo, Bo An, Branislav Bosansk, Christopher Kiekintveld |
| 2017 | AAAI | Heuristic Search Value Iteration for One-Sided Partially Observable Stochastic Games. | Karel Hork, Branislav Bosansk, Michal Pechoucek |
| 2017 | ICAART | Computing Maxmin Strategies in Extensive-form Zero-sum Games with Imperfect Recall. | Branislav Bosansk, Jiri Cermak, Karel Hork, Michal Pechoucek |
| 2017 | ICAART | Dynamic Programming for One-sided Partially Observable Pursuit-evasion Games. | Karel Hork, Branislav Bosansk |
| 2017 | IJCAI | An Algorithm for Constructing and Solving Imperfect Recall Abstractions of Large Extensive-Form Games. | Jiri Cermak, Branislav Bosansk, Viliam Lis |
| 2017 | IJCAI | Comparing Strategic Secrecy and Stackelberg Commitment in Security Games. | Qingyu Guo, Bo An, Branislav Bosansk, Christopher Kiekintveld |
| 2016 | AAAI | Using Correlated Strategies for Computing Stackelberg Equilibria in Extensive-Form Games. | Jiri Cermak, Branislav Bosansk, Karel Durkota, Viliam Lis, Christopher Kiekintveld |
| 2015 | AAAI | Sequence-Form Algorithm for Computing Stackelberg Equilibria in Extensive-Form Games. | Branislav Bosansk, Jiri Cermak |
| 2015 | AAAI | Combining Compact Representation and Incremental Generation in Large Games with Sequential Strategies. | Branislav Bosansk, Albert Xin Jiang, Milind Tambe, Christopher Kiekintveld |
| 2015 | IJCAI | Optimal Network Security Hardening Using Attack Graph Games. | Karel Durkota, Viliam Lis, Branislav Bosansk, Christopher Kiekintveld |
| 2014 | ECAI | Practical Performance of Refinements of Nash Equilibria in Extensive-Form Zero-Sum Games. | Jir Cermk, Branislav Bosansk, Viliam Lis |
| 2013 | IJCAI | Using Double-Oracle Method and Serialized Alpha-Beta Search for Pruning in Simultaneous Move Games. | Branislav Bosansk, Viliam Lis, Jiri Cermak, Roman Vitek, Michal Pechoucek |
| 2012 | AAMAS | Anytime algorithms for multi-agent visibility-based pursuit-evasion games. | Viliam Lis, Branislav Bosansk, Michal Pechoucek |
| 2012 | AAMAS | Tactical operations of multi-robot teams in urban warfare (demonstration). | Peter Novk, Antonn Komenda, Viliam Lis, Branislav Bosansk, Michal Cp, Michal Pechoucek |
| 2012 | AAMAS | Game-theoretic resource allocation for malicious packet detection in computer networks. | Ondrej Vanek, Zhengyu Yin, Manish Jain, Branislav Bosansk, Milind Tambe, Michal Pechoucek |
| 2012 | ECAI | Iterative Algorithm for Solving Two-player Zero-sum Extensive-form Games with Imperfect Information. | Branislav Bosansk, Christopher Kiekintveld, Viliam Lis, Michal Pechoucek |
| 2012 | ECAI | Game-theoretic Approach to Adversarial Plan Recognition. | Viliam Lis, Radek Pbil, Jan Stiborek, Branislav Bosansk, Michal Pechoucek |
| 2009 | ICAART | Goal-based Adversarial Search - Searching Game Trees in Complex Domains using Goal-based Heuristic. | Viliam Lis, Branislav Bosansk, Michal Jakob, Michal Pechoucek |
| 2009 | ICAART | Goal-Based Game Tree Search for Complex Domains. | Viliam Lis, Branislav Bosansk, Michal Jakob, Michal Pechoucek |
| 2008 | HAIS | Agent-Based Simulation of Business Processes in a Virtual World. | Branislav Bosansk, Cyril Brom |