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Brent Burley

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

17

Venues

1

Active years

2006–2024

Best venue rank

A*

Where they publish

Papers

17 indexed papers, newest first.

YearVenueTitleAuthors
2024SIGGRAPHDynamic Screen Space Textures for Coherent Stylization.Brent Burley, Brian Green, Daniel Teece
2023SIGGRAPHSplat: Developing a "Strange" Shader.Kendall Litaker, Brent Burley, Dan Lipson, Mason Khoo
2023SIGGRAPHProgressive null-tracking for volumetric rendering.Zackary Misso, Yining Karl Li, Brent Burley, Daniel Teece, Wojciech Jarosz
2019SIGGRAPHTaming the shadow Terminator.Matt Jen-Yuan Chiang, Yining Karl Li, Brent Burley
2018SIGGRAPHPlausible iris caustics and limbal arc rendering.Matt Jen-Yuan Chiang, Brent Burley
2018SIGGRAPHDesign and implementation of modern production renderers.Matt Pharr, Brent Burley, Per H. Christensen, Marcos Fajardo, Luca Fascione, Christopher D. Kulla
2017SIGGRAPHPath tracing in production - part 1: production renderers.Luca Fascione, Johannes Hanika, Marcos Fajardo, Per H. Christensen, Brent Burley, Brian Green
2016SIGGRAPHWhat makes a production renderer in 2016.Brent Burley, Marcos Fajardo, Alexander Keller, Philippe Leprince, Maurice van Swaaij, Eric Tabellion, Michael Reed
2016SIGGRAPHPractical and controllable subsurface scattering for production path tracing.Matt Jen-Yuan Chiang, Peter Kutz, Brent Burley
2015SIGGRAPHA practical and controllable hair and fur model for production path tracing.Matt Jen-Yuan Chiang, Benedikt Bitterli, Chuck Tappan, Brent Burley
2015SIGGRAPHPhysically based shading in theory and practice.Stephen Hill, Stephen McAuley, Brent Burley, Danny Chan, Luca Fascione, Michal Iwanicki, Naty Hoffman, Wenzel Jakob, David Neubelt, Angelo Pesce, Matt Pettineo
2012SIGGRAPHPractical physically-based shading in film and game production.Stephen McAuley, Stephen Hill, Naty Hoffman, Yoshiharu Gotanda, Brian E. Smits, Brent Burley, Adam Martinez
2011SIGGRAPHPer-face texture mapping for real-time rendering.John McDonald Jr., Brent Burley
2011SIGGRAPHPer-face texture mapping for real-time rendering.John McDonald Jr., Brent Burley
2010SIGGRAPHExample-based texture synthesis on Disney'sChristian Eisenacher, Chuck Tappan, Brent Burley, Daniel Teece, Arthur Shek
2006SIGGRAPHShadow map bias cone and improved soft shadows: Disney bonus section.Brent Burley
2006SIGGRAPHComputing dP/ds accurately in PRMan: Disney bonus section.Tal Lancaster, Brent Burley