Brent Burley
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
17
Venues
1
Active years
2006–2024
Best venue rank
A*
Where they publish
Papers
17 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2024 | SIGGRAPH | Dynamic Screen Space Textures for Coherent Stylization. | Brent Burley, Brian Green, Daniel Teece |
| 2023 | SIGGRAPH | Splat: Developing a "Strange" Shader. | Kendall Litaker, Brent Burley, Dan Lipson, Mason Khoo |
| 2023 | SIGGRAPH | Progressive null-tracking for volumetric rendering. | Zackary Misso, Yining Karl Li, Brent Burley, Daniel Teece, Wojciech Jarosz |
| 2019 | SIGGRAPH | Taming the shadow Terminator. | Matt Jen-Yuan Chiang, Yining Karl Li, Brent Burley |
| 2018 | SIGGRAPH | Plausible iris caustics and limbal arc rendering. | Matt Jen-Yuan Chiang, Brent Burley |
| 2018 | SIGGRAPH | Design and implementation of modern production renderers. | Matt Pharr, Brent Burley, Per H. Christensen, Marcos Fajardo, Luca Fascione, Christopher D. Kulla |
| 2017 | SIGGRAPH | Path tracing in production - part 1: production renderers. | Luca Fascione, Johannes Hanika, Marcos Fajardo, Per H. Christensen, Brent Burley, Brian Green |
| 2016 | SIGGRAPH | What makes a production renderer in 2016. | Brent Burley, Marcos Fajardo, Alexander Keller, Philippe Leprince, Maurice van Swaaij, Eric Tabellion, Michael Reed |
| 2016 | SIGGRAPH | Practical and controllable subsurface scattering for production path tracing. | Matt Jen-Yuan Chiang, Peter Kutz, Brent Burley |
| 2015 | SIGGRAPH | A practical and controllable hair and fur model for production path tracing. | Matt Jen-Yuan Chiang, Benedikt Bitterli, Chuck Tappan, Brent Burley |
| 2015 | SIGGRAPH | Physically based shading in theory and practice. | Stephen Hill, Stephen McAuley, Brent Burley, Danny Chan, Luca Fascione, Michal Iwanicki, Naty Hoffman, Wenzel Jakob, David Neubelt, Angelo Pesce, Matt Pettineo |
| 2012 | SIGGRAPH | Practical physically-based shading in film and game production. | Stephen McAuley, Stephen Hill, Naty Hoffman, Yoshiharu Gotanda, Brian E. Smits, Brent Burley, Adam Martinez |
| 2011 | SIGGRAPH | Per-face texture mapping for real-time rendering. | John McDonald Jr., Brent Burley |
| 2011 | SIGGRAPH | Per-face texture mapping for real-time rendering. | John McDonald Jr., Brent Burley |
| 2010 | SIGGRAPH | Example-based texture synthesis on Disney's | Christian Eisenacher, Chuck Tappan, Brent Burley, Daniel Teece, Arthur Shek |
| 2006 | SIGGRAPH | Shadow map bias cone and improved soft shadows: Disney bonus section. | Brent Burley |
| 2006 | SIGGRAPH | Computing dP/ds accurately in PRMan: Disney bonus section. | Tal Lancaster, Brent Burley |