Practical physically-based shading in film and game production.
Stephen McAuley, Stephen Hill, Naty Hoffman, Yoshiharu Gotanda, Brian E. Smits, Brent Burley, Adam Martinez
Browse the full SIGGRAPH paper archive.
Stephen McAuley, Stephen Hill, Naty Hoffman, Yoshiharu Gotanda, Brian E. Smits, Brent Burley, Adam Martinez
Browse the full SIGGRAPH paper archive.