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Naty Hoffman

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

12

Venues

1

Active years

2006–2025

Best venue rank

A*

Where they publish

Papers

12 indexed papers, newest first.

YearVenueTitleAuthors
2025SIGGRAPHPhysically Based Shading in Theory and Practice.Stephen Hill, Stephen McAuley, Laurent Belcour, Naty Hoffman, Alain Hostettler, Peter Kutz, Kentaro Suzuki, Hajime Uchimura, Andrea Weidlich, Kenichiro Yasutomi, Pascal Barla, Alban Fichet, Jamie Portsmouth
2020SIGGRAPHPhysically based shading in theory and practice.Stephen Hill, Stephen McAuley, Laurent Belcour, Will Earl, Niklas Harrysson, Sbastien Hillaire, Naty Hoffman, Lee Kerley, Jasmin Patry, Rob Piek, Igor Skliar, Jonathan Stone, Pascal Barla, Mgane Bati, Iliyan Georgiev
2015SIGGRAPHPhysically based shading in theory and practice.Stephen Hill, Stephen McAuley, Brent Burley, Danny Chan, Luca Fascione, Michal Iwanicki, Naty Hoffman, Wenzel Jakob, David Neubelt, Angelo Pesce, Matt Pettineo
2015SIGGRAPHJust keep digging, and other principles for videogame R&D.Naty Hoffman
2014SIGGRAPHPhysically based shading in theory and practice.Stephen Hill, Stephen McAuley, Jonathan Dupuy, Yoshiharu Gotanda, Eric Heitz, Naty Hoffman, Sbastien Lagarde, Anders Langlands, Ian Megibben, Farhez Rayani, Charles de Rousiers
2013SIGGRAPHPhysically based shading in theory and practice.Stephen McAuley, Stephen Hill, Adam Martinez, Ryusuke Villemin, Matt Pettineo, Dimitar Lazarov, David Neubelt, Brian Karis, Christophe Hery, Naty Hoffman, Hakan Zap Andersson
2012SIGGRAPHPractical physically-based shading in film and game production.Stephen McAuley, Stephen Hill, Naty Hoffman, Yoshiharu Gotanda, Brian E. Smits, Brent Burley, Adam Martinez
2006SIGGRAPHGame development.Dan Baker, Naty Hoffman
2006SIGGRAPHIntroduction.Naty Hoffman
2006SIGGRAPHReflectance.Naty Hoffman
2006SIGGRAPHReflectance rendering with point lights.Naty Hoffman, Dan Baker
2006SIGGRAPHConclusions/summary.Naty Hoffman, Dan Baker, Jan Kautz