| 2010 | EGVE | A Further Assessment of Factors Correlating with Presence in Immersive Virtual Environments. | Lane Phillips, Victoria Interrante, Michael Kaeding, Brian Ries, Lee Anderson |
| 2010 | VR | Avatar self-embodiment enhances distance perception accuracy in non-photorealistic immersive virtual environments. | Lane Phillips, Brian Ries, Michael Kaeding, Victoria Interrante |
| 2009 | VRST | Analyzing the effect of a virtual avatar's geometric and motion fidelity on ego-centric spatial perception in immersive virtual environments. | Brian Ries, Victoria Interrante, Michael Kaeding, Lane Phillips |
| 2008 | VRST | The effect of self-embodiment on distance perception in immersive virtual environments. | Brian Ries, Victoria Interrante, Michael Kaeding, Lee Anderson |
| 2007 | EGVE | A Quantitative Assessment of the Impact on Spatial Understanding of Exploring a Complex Immersive Virtual Environment using Augmented Real Walking versus Flying. | Victoria Interrante, Eleanor O'Rourke, Leanne Gray, Lee Anderson, Brian Ries |
| 2007 | VR | Elucidating Factors that can Facilitate Veridical Spatial Perception in Immersive Virtual Environments. | Victoria Interrante, Brian Ries, Jason Lindquist, Lee Anderson |
| 2006 | SIGGRAPH | Presence, rather than prior exposure, is the more strongly indicated factor in the accurate perception of egocentric distances in real world co-located immersive virtual environments. | Brian Ries, Victoria Interrante, Lee Anderson, Jason Lindquist |
| 2006 | VR | Distance Perception in Immersive Virtual Environments, Revisited. | Victoria Interrante, Brian Ries, Lee Anderson |