| 2024 | HCI | Designing Metaphor-Based Character Archetypes for a Story Authoring Tool. | Ian Kang, Byung-Chull Bae |
| 2024 | IJCAI | A Conflict-Embedded Narrative Generation Using Commonsense Reasoning. | Youngrok Song, Gunhee Cho, Hyunju Kim, Youngjune Kim, Byung-Chull Bae, Yun-Gyung Cheong |
| 2023 | HCI | Toward an AI-Collaborated Authoring Tool for Writing Flash Fiction. | Byung-Chull Bae, Yeji Kim, Mingyeong Yu, Seyoung Park, Youngjune Kim, Yun-Gyung Cheong |
| 2023 | ICIDS | Sentiment Analysis of a Text Story Dataset Collected Using Illustration Cards. | Suji Jang, Chaewon Seo, Byung-Chull Bae |
| 2023 | ICIDS | Designing a Language Model-Based Authoring Tool Prototype for Interactive Storytelling. | Jeongyoon Park, Jumin Shin, Gayeon Kim, Byung-Chull Bae |
| 2021 | ICIDS | A Preliminary Survey on Story Interestingness: Focusing on Cognitive and Emotional Interest. | Byung-Chull Bae, Suji Jang, Youngjune Kim, Seyoung Park |
| 2020 | AAAI | [CL-AFF Shared Task] Multi-label Text Classification Using an Emotion Embedding Model. | Jiwung Hyun, Byung-Chull Bae, Yun-Gyung Cheong |
| 2020 | HCI | A Cooperative Storytelling Card Game for Conflict Resolution and Empathy. | Byung-Chull Bae, Hyun-Jee Kim |
| 2020 | SIGGRAPH | Exploring the Effects of Interactivity on User Experiences in an Interactive VR Fashion Show. | Duck-Ki Ahn, Byung-Chull Bae |
| 2019 | AAAI | Modeling Happiness Using One-Class Autoencoder. | Byung-Chull Bae, Yun-Gyung Cheong, Youngrok Song |
| 2019 | HCI | Design Considerations for Developing a Mobile Storytelling Game Application. | Duck-Ki Ahn, Yun-Gyung Cheong, Byung-Chull Bae |
| 2019 | HCI | Designing a Bulletin Board-Type Art Game for the Collection and Resolution of Conflict. | Hyun-Jee Kim, Byung-Chull Bae |
| 2019 | ICIDS | Emotion-Based Story Event Clustering. | Hye-Yeon Yu, Seohui Park, Yun-Gyung Cheong, Moon-Hyun Kim, Byung-Chull Bae |
| 2019 | VR | A VR Interactive Story Using POV and Flashback for Empathy. | Byung-Chull Bae, Su-ji Jang, Duck-Ki Ahn, Gapyuel Seo |
| 2018 | HCI | Towards the Utilization of Diegetic UI in Virtual Reality Educational Content. | Gapyuel Seo, Byung-Chull Bae |
| 2017 | FDG | A database-centric architecture for interactive storytelling. | Yun-Gyung Cheong, Kinam Park, Woo-Hyun Park, Byung-Chull Bae |
| 2016 | CHI | Untitled record | Joohee Kim, Kwang-Jae Lee, Mankyung Lee, Nahyeon Lee, Byung-Chull Bae, Genehee Lee, Juhee Cho, Young Mog Shim, Jun-Dong Cho |
| 2016 | ICIDS | Towards Procedural Game Story Creation via Designing Story Cubes. | Byung-Chull Bae, Gapyuel Seo, Yun-Gyung Cheong |
| 2015 | CSCW | Experiment on Emotional Exchange Method through Phone Stack Game. | Sanghoo Park, Been Jeon, Jaewon Cho, Byung-Chull Bae, Jun-Dong Cho |
| 2015 | HCI | Preliminary Guidelines to Build a Wearable Health Monitoring System for Patients: Focusing on a Wearable Device with a Wig. | Junwoo Yoo, Nockhwan Kim, Jeongho Keum, Ji Hwan Ryu, Minjae Park, Jihoon Lee, Byung-Chull Bae, Jun-Dong Cho |
| 2015 | ICIDS | Bird Attack: Interactive Story with Variable Focalization. | Irmelin Henriette C. Prehn, Byung-Chull Bae, Yun-Gyung Cheong |
| 2015 | TEI | People's Emotional Responses to a Plant's Emotional Expression. | Jaewon Cho, Sanghoo Park, Been Jeon, Byung-Chull Bae, Jun-Dong Cho |
| 2014 | ICIDS | Comparison of Narrative Comprehension between Players and Spectators in a Story-Driven Game. | Miki Nrgaard Anthony, Byung-Chull Bae, Yun-Gyung Cheong |
| 2014 | ICIDS | A Storytelling Game with Metaphor. | Andreas Magnus Reckweg Kuni, Byung-Chull Bae, Yun-Gyung Cheong |
| 2014 | ICIDS | Telling Stories via the Gameplay Reflecting a Player Character's Inner States. | Achim Wache, Byung-Chull Bae, Yun-Gyung Cheong, Daniel Vella |
| 2013 | ICIDS | Modeling Foreshadowing in Narrative Comprehension for Sentimental Readers. | Byung-Chull Bae, Yun-Gyung Cheong, Daniel Vella |
| 2011 | FDG | Toward a computational model of focalization in narrative. | Byung-Chull Bae, Yun-Gyung Cheong, Robert Michael Young |
| 2009 | ACII | Evaluation of a computational model of surprise arousal in narratives. | Byung-Chull Bae, Robert Michael Young |
| 2009 | ICIDS | Suspense? Surprise! or How to Generate Stories with Surprise Endings by Exploiting the Disparity of Knowledge between a Story's Reader and Its Characters. | Byung-Chull Bae, Robert Michael Young |
| 2008 | ICIDS | A Use of Flashback and Foreshadowing for Surprise Arousal in Narrative Using a Plan-Based Approach. | Byung-Chull Bae, Robert Michael Young |