| 2017 | FDG | Designing | Isabella Carlsson, Jeanie Choi, Celia Pearce, Gillian Smith |
| 2016 | CHI | eBee: Merging Quilting, Electronics & Board Game Design. | Celia Pearce, Gillian Smith, Jeanie Choi, Isabella Carlsson |
| 2015 | SIGGRAPH | eBee: an electronics quilting bee and game. | Isabella Carlsson, Jeanie Choi, Gillian Smith, Celia Pearce |
| 2013 | DIGRA | Foreword - Proceedings of DiGRA 2013 : DeFragging Game Studies. | Celia Pearce, Helen W. Kennedy, John Sharp |
| 2013 | DIGRA | Fusing Quantitative and Qualitative Methods in Virtual Worlds Behavioral Research. | Carl Symborski, Gary M. Jackson, Meg Barton, Geoffrey Cranmer, Byron Raines, Mary Magee Quinn, Celia Pearce |
| 2009 | DIGRA | "Some Assembly Required": Starting and Growing a Game Lab [Abstracts]. | Mary Flanagan, Celia Pearce |
| 2009 | DIGRA | Collaboration, Creativity and Learning in a Play Community: A Study of The University of There. | Celia Pearce |
| 2007 | DIGRA | The Hegemony of Play. | Janine Fron, Tracy Fullerton, Jacquelyn Ford Morie, Celia Pearce |
| 2007 | SIGGRAPH | Principles of emergent design in online games: | Celia Pearce, Calvin Ashmore |
| 2005 | DIGRA | The Y Factor: Gender and Games (Panel/Workshop). | Jacquelyn Ford Morie, Celia Pearce |
| 2005 | DIGRA | Theory Wars: An Argument Against Arguments in the so-called Ludology/Narratology Debate. | Celia Pearce |
| 2005 | DIGRA | Game Innovation Workshop (A Weeklong Atelier). | Celia Pearce, Tracy Fullerton, Janine Fron |
| 1998 | SIGGRAPH | Characters on the Internet (panel): the next generation. | Steve DiPaola, Barnett Fox, Athomas Goldberg, Mark S. Meadows, Celia Pearce |
| 1998 | SIGGRAPH | The year of the human. | Celia Pearce |
| 1997 | SIGGRAPH | Narrative environments: virtual reality as a storytelling medium (panel). | Celia Pearce, Jim Ludtke, C. Scott Young, Brad deGraf, Athomas Goldberg |
| 1996 | SIGGRAPH | The Soul of the Machine: The Search for Spirituality in Cyberspace (Panel). | Celia Pearce, Erik Davis |