| 2026 | CHI | HaRing: A Haptic Ring Interface for One-Handed Interaction with High-Dimensional Spatial Information. | Suheon Nam, Juhyung Son, Seungmoon Choi, Chaeyong Park |
| 2026 | CHI | Effects of Haptic Feedback on Gaming Experiences: A Case Study Comparing Players and Spectators in FPS Games. | Heeji Sohn, Chaeyong Park, Seungmoon Choi |
| 2026 | VR | Implicit and Explicit Visual Framing Effects on Illusory Relative Weight Perception in Virtual Reality. | Mingyu Kim, Gerard Jounghyun Kim, Chaeyong Park |
| 2024 | CHI | Augmenting Perceived Length of Handheld Controllers: Effects of Object Handle Properties. | Chaeyong Park, Seungmoon Choi |
| 2023 | CHI | Visuo-haptic Crossmodal Shape Perception Model for Shape-Changing Handheld Controllers Bridged by Inertial Tensor. | Chaeyong Park, Jeongwoo Kim, Seungmoon Choi |
| 2022 | CHI | Vibration-Augmented Buttons: Information Transmission Capacity and Application to Interaction Design. | Chaeyong Park, Jeongwoo Kim, Dong-Geun Kim, Seungjae Oh, Seungmoon Choi |
| 2021 | UIST | Identifying Contact Fingers on Touch Sensitive Surfaces by Ring-Based Vibratory Communication. | Seungjae Oh, Chaeyong Park, Yo-Seb Jeon, Seungmoon Choi |
| 2020 | CHI | Body-Penetrating Tactile Phantom Sensations. | Jinsoo Kim, Seungjae Oh, Chaeyong Park, Seungmoon Choi |
| 2020 | UIST | Augmenting Physical Buttons with Vibrotactile Feedback for Programmable Feels. | Chaeyong Park, Jinhyuk Yoon, Seungjae Oh, Seungmoon Choi |
| 2019 | CHI | VibEye: Vibration-Mediated Object Recognition for Tangible Interactive Applications. | Seungjae Oh, Gyeore Yun, Chaeyong Park, Jinsoo Kim, Seungmoon Choi |