Chang Yun
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
6
Venues
5
Active years
2007–2019
Best venue rank
A*
Where they publish
Papers
6 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2019 | FDG | Enhancing subject matter assessments utilizing augmented reality and serious game techniques. | Brian Holtkamp, Mohammed Alshair, Daniel Biediger, Michael Wilson, Chang Yun, Kyungki Kim |
| 2016 | SIGCSE | A Multidisciplinary, Multifaceted Approach to Improve the Computer Science based Game Design Education: Methodology and Assessment. | Chang Yun, Hesam Panahi, Zhigang Deng |
| 2010 | SIGGRAPH | PADS: enhancing gaming experience using profile-based adaptive difficulty system. | Chang Yun, Philip Trevino, William Holtkamp, Zhigang Deng |
| 2010 | VRST | Perceiving motion transitions in pedestrian crowds. | Qin Gu, Chang Yun, Zhigang Deng |
| 2009 | CHI | O' game, can you feel my frustration?: improving user's gaming experience via stresscam. | Chang Yun, Dvijesh J. Shastri, Ioannis T. Pavlidis, Zhigang Deng |
| 2007 | SIGCSE | Tablet PC video based hybrid coursework in computer science: report from a pilot project. | Jaspal Subhlok, Olin G. Johnson, Venkat Subramaniam, Ricardo Vilalta, Chang Yun |