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Chang Yun

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

6

Venues

5

Active years

2007–2019

Best venue rank

A*

Where they publish

Papers

6 indexed papers, newest first.

YearVenueTitleAuthors
2019FDGEnhancing subject matter assessments utilizing augmented reality and serious game techniques.Brian Holtkamp, Mohammed Alshair, Daniel Biediger, Michael Wilson, Chang Yun, Kyungki Kim
2016SIGCSEA Multidisciplinary, Multifaceted Approach to Improve the Computer Science based Game Design Education: Methodology and Assessment.Chang Yun, Hesam Panahi, Zhigang Deng
2010SIGGRAPHPADS: enhancing gaming experience using profile-based adaptive difficulty system.Chang Yun, Philip Trevino, William Holtkamp, Zhigang Deng
2010VRSTPerceiving motion transitions in pedestrian crowds.Qin Gu, Chang Yun, Zhigang Deng
2009CHIO' game, can you feel my frustration?: improving user's gaming experience via stresscam.Chang Yun, Dvijesh J. Shastri, Ioannis T. Pavlidis, Zhigang Deng
2007SIGCSETablet PC video based hybrid coursework in computer science: report from a pilot project.Jaspal Subhlok, Olin G. Johnson, Venkat Subramaniam, Ricardo Vilalta, Chang Yun