| 2018 | EGVE | BuzzwireVR: An Immersive Game to Supplement Fine-Motor Movement Therapy. | Chris G. Christou, Despina Michael-Grigoriou, Dimitris Sokratous, M. Tsiakoulia |
| 2018 | VR | Virtual Buzzwire: Assessment of a Prototype VR Game for Stroke Rehabilitation. | Chris G. Christou, Despina Michael-Grigoriou, Dimitris Sokratous |
| 2016 | HCI | Studying Children's Navigation in Virtual Reality. | Aimilia Tzanavari, Chris G. Christou, Kyriakos Herakleous, Charalambos Poullis |
| 2015 | ACII | Psychophysiological responses to virtual crowds: Implications for wearable computing. | Chris G. Christou, Kyriakos Herakleous, Aimilia Tzanavari, Charalambos Poullis |
| 2014 | HCI | User Experience Observations on Factors That Affect Performance in a Road-Crossing Training Application for Children Using the CAVE. | Aimilia Tzanavari, Skevi Matsentidou, Chris G. Christou, Charalambos Poullis |
| 2006 | VRST | A versatile large-scale multimodal VR system for cultural heritage visualization. | Chris G. Christou, Cameron Angus, Cline Loscos, Andrea Dettori, Maria Roussou |