Chris Lewis
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
14
Venues
5
Active years
1999–2024
Best venue rank
A*
Where they publish
Papers
14 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2024 | NSDI | Resiliency at Scale: Managing Google's TPUv4 Machine Learning Supercomputer. | Yazhou Zu, Alireza Ghaffarkhah, Hoang-Vu Dang, Brian Towles, Steven Hand, Safeen Huda, Adekunle Bello, Alexander Kolbasov, Arash Rezaei, Dayou Du, Steve Lacy, Hang Wang, Aaron Wisner, Chris Lewis, Henri Bahini |
| 2014 | FDG | Xylem: The Code of Plants. | Heather Logas, Jim Whitehead, Michael Mateas, Richard Vallejos, Lauren Scott, John T. Murray, Kate Compton, Joseph C. Osborn, Orlando Salvatore, Daniel G. Shapiro, Zhongpeng Lin, Huascar Sanchez, Michael Shavlovsky, Chris Lewis, Daniel Cetina, Shayne Clementi |
| 2014 | FDG | Software verification games: Designing Xylem, The Code of Plants. | Heather Logas, Jim Whitehead, Michael Mateas, Richard Vallejos, Lauren Scott, Daniel G. Shapiro, John T. Murray, Kate Compton, Joseph C. Osborn, Orlando Salvatore, Zhongpeng Lin, Huascar Sanchez, Michael Shavlovsky, Daniel Cetina, Shayne Clementi, Chris Lewis |
| 2013 | FDG | Dark patterns in the design of games. | Jos P. Zagal, Staffan Bjrk, Chris Lewis |
| 2013 | ICSE | Does bug prediction support human developers? findings from a google case study. | Chris Lewis, Zhongpeng Lin, Caitlin Sadowski, Xiaoyan Zhu, Rong Ou, E. James Whitehead Jr. |
| 2012 | FDG | Motivational game design patterns of 'ville games. | Chris Lewis, Noah Wardrip-Fruin, Jim Whitehead |
| 2011 | FDG | An inclusive view of player modeling. | Adam M. Smith, Chris Lewis, Kenneth Hullet, Anne Sullivan |
| 2011 | ICSE | Workshop on games and software engineering: (GAS 2011). | Jim Whitehead, Chris Lewis |
| 2011 | MSR | An empirical analysis of the FixCache algorithm. | Caitlin Sadowski, Chris Lewis, Zhongpeng Lin, Xiaoyan Zhu, E. James Whitehead Jr. |
| 2010 | FDG | Mining game statistics from web services: a World of Warcraft armory case study. | Chris Lewis, Noah Wardrip-Fruin |
| 2010 | FDG | What went wrong: a taxonomy of video game bugs. | Chris Lewis, Jim Whitehead, Noah Wardrip-Fruin |
| 2010 | ICSE | Zenet: generating and enforcing real-time temporal invariants. | Chris Lewis |
| 2010 | ICSE | Runtime repair of software faults using event-driven monitoring. | Chris Lewis, Jim Whitehead |
| 1999 | ICRA | Toward Development of a Generalized Contact Algorithm for Polyhedral Objects. | Christopher A. Tenaglia, David E. Orin, Robert A. LaFarge, Chris Lewis |