Christian Eichhorn
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
48
Venues
13
Active years
2008–2026
Best venue rank
A*
Where they publish
Papers
48 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | HCI | ArthroTour: A Serious Game to Educate About Osteoarthritis. | Georg Henning, Johanna Pirker, David A. Plecher, Christian Eichhorn |
| 2026 | VR | Hydra - a Hybrid Controller for Multi-Haptic Feedback to Mimic Impulsive Forces in Virtual Reality. | Christian Eichhorn, Jonas M. Weigand, Janna Elghabaty, Stephan G. Lukosch, Gudrun Klinker, Johanna Pirker, David A. Plecher |
| 2026 | VR | HapticServant - Delivering Haptic Products in a Virtual Reality Supermarket. | Valentin Lampelsdorfer, Jonas M. Weigand, Gudrun Klinker, Johanna Pirker, David A. Plecher, Christian Eichhorn |
| 2026 | VR | Combining Retrieval-Augmented Generation and Augmented Reality for Automatic Assembly Instructions. | Fabian Seiler, Altug Emiroglu, Johanna Pirker, Gudrun Klinker, David A. Plecher, Christian Eichhorn |
| 2026 | VR | Giving a Humanoid Robot a Face - 3D Avatar Generation for Remote Hospital Visits via Telepresence. | Tim Simecek, Alisa Buetikofer, Alona Pammer, Rafael Hostettler, Martina Steinbck, Carmen Krewer, Klaus Jahn, Abhijit Chandrakant, Himangshu Sarma, Gudrun Klinker, Johanna Pirker, David A. Plecher, Christian Eichhorn |
| 2025 | HCI | Javora - A Serious Game about the Fundamentals of Java Programming. | Rebecca Ahmed, Christian Eichhorn, David A. Plecher |
| 2025 | HCI | Artificial Intelligence and Pose Tracking to Realize Serious Games and Exergames for Healthcare Workers in the Clinic. | Bjorn Kuehne, Christian Eichhorn, Gudrun Klinker, David A. Plecher |
| 2025 | ISMAR | Seamlessly Integrating Forces into the Environment: A Flying Augmented Drone Ball for Superhuman Sport. | Christian Eichhorn, Yixuan Liu, Min T. Luong, Julie Vernet, Hossameldien Abdalaleem, Mohamed B. Jazia, Henrik D. Flemmen, Yuri Mikawa, Yuta Itoh, Johanna Pirker, David A. Plecher |
| 2025 | ISMAR | Lights-out Factories - Hands-on Control: Haptic Teleoperation of a Robotic Arm through Virtual Reality. | Sebastian Mlder, Christian Eichhorn, Theodoros Papadopoulos, David A. Plecher |
| 2025 | ISMAR | Xstudio - a Collaborative Metaverse-Based Tool for Automotive Design and Engineering. | Liudongnan Yang, Christian Eichhorn, Markus Herbig, David A. Plecher |
| 2025 | ISMAR | DriveQuest - Enhancing In-Car Navigation through the Use of Gamification and Augmented Reality. | Houssein M. Zaghdane, Johanna Pirker, David A. Plecher, Christian Eichhorn |
| 2024 | HCI | Tommi - A Web-Based Serious Game for Children Incentivizing a Healthy Lifestyle Combined with Environmental Awareness. | Christian Eichhorn, Christian Schepers, David A. Plecher, Atsushi Hiyama, Andreas Butz, Gudrun Klinker |
| 2024 | HCI | Z3VR - An Interactive VR Learning Environment for One of the First Computers (Konrad Zuse's Z3). | Lukas Moersler, David A. Plecher, Christian Eichhorn, Gudrun Klinker |
| 2023 | GI | Generating an Environment for Socializing Between Older Adults in a VR Supermarket. | Sebastian Walchshusl, Christian Eichhorn, David A. Plecher, Tim Simecek, Gudrun Klinker, Atsushi Hiyama, Matsuko Inami |
| 2023 | HCI | A Framework to Incentivize the Use of Augmented Reality in Daily Lives of Older Adults. | Christian Eichhorn, David A. Plecher, Daniel Bamberger, Fabian von Thun, Zong-Lin Yang, Mingyang Li, Atsushi Hiyama, Gudrun Klinker |
| 2023 | HCI | Orpheus' Journey. | David A. Plecher, Leonie Wargitsch, Christian Eichhorn, Gudrun Klinker |
| 2023 | ISMAR | Shopping in between Realities-Using an Augmented Virtuality Smartphone in a Virtual Supermarket. | Christian Eichhorn, David A. Plecher, Tobias Mesmer, Lucas Leder, Tim Simecek, Nassim Boukadida, Gudrun Klinker |
| 2023 | VR | IEEE VR 2023 Workshops: Workshop: ARES - Augmented Reality Enabling Superhuman Sports & Serious Games (2nd Annual Workshop). | Christian Eichhorn, David A. Plecher, Gudrun Klinker |
| 2023 | VR | Multi-color LED Marker for Dynamic Target Tracking in Wide Area. | Yuri Mikawa, Christian Eichhorn, Gudrun Klinker |
| 2023 | VR | Bonkers Borders - A Serious AR Game of Boundaries Unfitting and Consequences Unwitting. | Shyam Rangarajan, Christian Eichhorn, David A. Plecher, Gudrun Klinker |
| 2022 | HCI | GuessingCarbs - A Serious Game About Healthy Nutrition in Old Age Combining Virtual and Tangible Components. | Christian Eichhorn, David A. Plecher, Annabel Trilk, Atsushi Hiyama, Gudrun Klinker |
| 2022 | HCI | LegionARius - Beyond Limes. | David A. Plecher, Andreas Wohlschlger, Christian Eichhorn, Gudrun Klinker |
| 2022 | ISMAR | Augmented Virtuality Training for Special Education Teachers. | Valentin Antoni, Felix Maurer, Odile Cesari, Christian Eichhorn, Hannes Hgni Vilhjlmsson |
| 2022 | ISMAR | Serious VR Simulation: J. Forrester's Beer Game in Virtual Reality. | David A. Wuttke, Mrunal Manohar Mohadikar, Christian Eichhorn |
| 2022 | VR | Cloud-Based Cross-Platform Collaborative AR in Flutter. | Lars Carius, Christian Eichhorn, David A. Plecher, Gudrun Klinker |
| 2021 | HCI | Tangible Chess for Dementia Patients - Playing with Conductive 3D Printed Figures on a Touchscreen. | Christian Eichhorn, David A. Plecher, Oleksandr Golovnya, Dorothee Volkert, Atsushi Hiyama, Gudrun Klinker |
| 2021 | HCI | Ludus Magnus - A Serious Game for Learning the Latin Language. | David A. Plecher, Christian Eichhorn, Moritz Naser, Gudrun Klinker |
| 2021 | VR | Inspiring healthy Food Choices in a Virtual Reality Supermarket by adding a tangible Dimension in the Form of an Augmented Virtuality Smartphone. | Christian Eichhorn, Martin Lurz, David A. Plecher, Sandro Weber, Monika Wintergerst, Birgit Kaiser, Sophie L. Holzmann, Christina Holzapfel, Hans Hauner, Kurt Gedrich, Georg Groh, Markus Bhm, Helmut Krcmar, Gudrun Klinker |
| 2020 | HCI | Combining Motivating Strategies with Design Concepts for Mobile Apps to Increase Usability for the Elderly and Alzheimer Patients. | Christian Eichhorn, David A. Plecher, Martin Lurz, Nadja Leipold, Markus Bhm, Helmut Krcmar, Angela Ott, Dorothee Volkert, Atsushi Hiyama, Gudrun Klinker |
| 2020 | HCI | TrackSugAR. | David A. Plecher, Christian Eichhorn, Conrad Steinmetz, Gudrun Klinker |
| 2020 | ISMAR | Catching the Drone - A Tangible Augmented Reality Game in Superhuman Sports. | Christian Eichhorn, Adnane Jadid, David A. Plecher, Sandro Weber, Gudrun Klinker, Yuta Itoh |
| 2020 | ISMAR | ARsino - Learning Egyptian Hieroglyphs with Augmented Reality and Machine Learning. | David A. Plecher, Christian Eichhorn, Khaled M. Seyam, Gudrun Klinker |
| 2019 | HCI | THe Innovative Reminder in Senior-Focused Technology (THIRST) - Evaluation of Serious Games and Gadgets for Alzheimer Patients. | Christian Eichhorn, David A. Plecher, Martin Lurz, Nadja Leipold, Markus Bhm, Helmut Krcmar, Angela Ott, Dorothee Volkert, Atsushi Hiyama, Gudrun Klinker |
| 2019 | HCI | Interactive Drinking Gadget for the Elderly and Alzheimer Patients. | David A. Plecher, Christian Eichhorn, Martin Lurz, Nadja Leipold, Markus Bhm, Helmut Krcmar, Angela Ott, Dorothee Volkert, Gudrun Klinker |
| 2019 | VR | Physical Objects in AR Games - Offering a Tangible Experience. | Christian Eichhorn, David A. Plecher, Masahiko Inami, Gudrun Klinker |
| 2018 | AAAI | Rational Inference Patterns Based on Conditional Logic. | Christian Eichhorn, Gabriele Kern-Isberner, Marco Ragni |
| 2018 | FlAIRS | Comparing Approaches to Qualitative Data Mining. | Richard Niland, Christian Eichhorn, Gabriele Kern-Isberner |
| 2018 | HCI | Innovative Game Concepts for Alzheimer Patients. | Christian Eichhorn, David A. Plecher, Gudrun Klinker, Martin Lurz, Nadja Leipold, Markus Bhm, Helmut Krcmar, Angela Ott, Dorothee Volkert, Atsushi Hiyama |
| 2017 | CBMS | On the Ontological Modelling of Co-medication and Drug Interactions in Medical Cancer Therapy Regimens for a Clinical Decision Support System. | Christoph Beierle, Bettina Sader, Christian Eichhorn, Gabriele Kern-Isberner, Ralf Georg Meyer, Mathias Nietzke |
| 2017 | ECSQARU | A Transformation System for Unique Minimal Normal Forms of Conditional Knowledge Bases. | Christoph Beierle, Christian Eichhorn, Gabriele Kern-Isberner |
| 2017 | ECSQARU | A Semantics for Conditionals with Default Negation. | Marco Wilhelm, Christian Eichhorn, Richard Niland, Gabriele Kern-Isberner |
| 2017 | KI | A Vision on Analysing Approaches for Knowledge Representation and Reasoning Using Computer Games. | Christian Eichhorn, Vanessa Volz, Richard Niland, Tim Schendekehl |
| 2016 | ECAI | Skeptical, Weakly Skeptical, and Credulous Inference Based on Preferred Ranking Functions. | Christoph Beierle, Christian Eichhorn, Gabriele Kern-Isberner, Steven Kutsch |
| 2016 | IJCAI | Simulating Human Inferences in the Light of New Information: A Formal Analysis. | Marco Ragni, Christian Eichhorn, Gabriele Kern-Isberner |
| 2015 | KI | Qualitative Probabilistic Inference with Default Inheritance. | Paul D. Thorn, Christian Eichhorn, Gabriele Kern-Isberner, Gerhard Schurz |
| 2014 | JELIA | LEG Networks for Ranking Functions. | Christian Eichhorn, Gabriele Kern-Isberner |
| 2013 | FlAIRS | Intensional Combination of Rankings for OCF-Networks. | Gabriele Kern-Isberner, Christian Eichhorn |
| 2008 | CEC | Measuring flow as concept for detecting game fun in the Pac-Man game. | Nicola Beume, Holger Danielsiek, Christian Eichhorn, Boris Naujoks, Mike Preuss, Klaus D. Stiller, Simon Wessing |