| 2026 | ENASE | A Trace-Based Assurance Framework for Agentic AI Orchestration: Contracts, Testing, and Governance. | Ciprian Paduraru, Petru-Liviu Bouruc, Alin Stefanescu |
| 2026 | ENASE | A Guardrail-Driven Multi-Agent Architecture for AI-Assisted Public Administration Workflows. | Ciprian Paduraru, Bogdan Dumitru, Alin Stefanescu |
| 2026 | ENASE | Trace-to-Logic Assurance for Agentic AI: Mining Probabilistic Rules from Message-Action Traces. | Ciprian Paduraru, Bogdan Macovei, Alin Stefanescu |
| 2026 | ICAART | A Variational Text-to-Motion Model for Emotion-Aware 3D Human Movement. | Ciprian Paduraru, Monica Girbea, Alin Stefanescu |
| 2026 | ICAART | LLM Guided Low Code/No Code Synthesis: Visual Scripting for Games. | Ciprian Paduraru, Razvan Mutu, Alin Stefanescu |
| 2026 | ICAART | Emotion-Conditioned 3D Human Motion from Monocular Video: A Mocap-Free Diffusion Pipeline. | Ciprian Paduraru, Alexandru Sasu, Alin Stefanescu |
| 2025 | EASE | Hierarchical deep learning framework for continuous, state-aware visual glitch detection in games. | Ciprian Paduraru, Miruna Gabriela Paduraru, Alin Stefanescu |
| 2025 | ENASE | MODE: A Customizable Open-Source Testing Framework for IoT Systems and Methodologies. | Rares Cristea, Ciprian Paduraru, Alin Stefanescu |
| 2025 | ENASE | CyberGuardian 2: Integrating LLMs and Agentic AI Assistants for Securing Distributed Networks. | Ciprian Paduraru, Catalina Camelia Patilea, Alin Stefanescu |
| 2025 | ICAART | Generative Approaches to Emotion Expression in 3D Human Pose Modeling. | Petru-Liviu Bouruc, Ciprian Paduraru, Alin Stefanescu |
| 2025 | ICAART | Generative AI for Human 3D Body Emotions: A Dataset and Baseline Methods. | Ciprian Paduraru, Petru-Liviu Bouruc, Alin Stefanescu |
| 2025 | ICAART | Agentic AI for Behavior-Driven Development Testing Using Large Language Models. | Ciprian Paduraru, Miruna Zavelca, Alin Stefanescu |
| 2025 | ICAART | Behavior-Driven Test Generation from Natural Language Using Agents and Large Language Models. | Ciprian Paduraru, Miruna Zavelca, Alin Stefanescu |
| 2025 | ICAART | Collision Avoidance and Return Manoeuvre Optimisation for Low-Thrust Satellites Using Reinforcement Learning. | Alexandru Solomon, Ciprian Paduraru |
| 2025 | ICAART | Autonomous Manoeuvre Planning for Low-Thrust Satellites via Reinforcement Learning. | Alexandru Solomon, Ciprian Paduraru |
| 2025 | KES | Automated Generation of Cybersecurity Response Playbooks via Large Language Models. | Ciprian Paduraru, Bogdan Dumitru, Alin Stefanescu |
| 2025 | KES | Semantic Feedback Processing with LLMs: Automating Issue Detection and Prioritization in DevOps. | Ciprian Paduraru, Miruna Zavelca, Alin Stefanescu |
| 2024 | EASE | Automated evaluation of game content display using deep learning. | Ciprian Paduraru, Marina Cernat, Alin Stefanescu |
| 2024 | ICAART | Adaptive Questionnaire Design Using AI Agents for People Profiling. | Ciprian Paduraru, Rares Cristea, Alin Stefanescu |
| 2024 | ICAART | Deep Reinforcement Learning and Transfer Learning Methods Used in Autonomous Financial Trading Agents. | Ciprian Paduraru, Catalina Camelia Patilea, Stefan Iordache |
| 2024 | ICSoft | Enhancing User Experience in Games with Large Language Models. | Ciprian Paduraru, Marina Cernat, Alin Stefanescu |
| 2024 | ICSoft | RLHR: A Framework for Driving Dynamically Adaptable Questionnaires and Profiling People Using Reinforcement Learning. | Ciprian Paduraru, Catalina Camelia Patilea, Alin Stefanescu |
| 2024 | ICSoft | CyberGuardian: An Interactive Assistant for Cybersecurity Specialists Using Large Language Models. | Ciprian Paduraru, Catalina Camelia Patilea, Alin Stefanescu |
| 2024 | ICST | End-to-End RPA-Like Testing Using Reinforcement Learning. | Ciprian Paduraru, Rares Cristea, Alin Stefanescu |
| 2024 | KES | LLM-based methods for the creation of unit tests in game development. | Ciprian Paduraru, Adelina-Nicoleta Staicu, Alin Stefanescu |
| 2023 | ICAART | Task Scheduling: A Reinforcement Learning Based Approach. | Ciprian Paduraru, Catalina Camelia Patilea, Stefan Iordache |
| 2023 | ICECCS | Concolic execution for RPA testing. | Ciprian Paduraru, Marina Cernat, Adelina-Nicoleta Staicu |
| 2023 | ICSoft | Conversational Agents for Simulation Applications and Video Games. | Ciprian Paduraru, Marina Cernat, Alin Stefanescu |
| 2023 | ICSoft | Automatic Fuzz Testing and Tuning Tools for Software Blueprints. | Ciprian Paduraru, Rares Cristea, Alin Stefanescu |
| 2023 | ICSoft | RPA Testing Using Symbolic Execution. | Ciprian Paduraru, Marina Cernat, Adelina-Nicoleta Staicu |
| 2023 | ICSoft | Blockchain for Artificial Intelligence: An Industry and Literature Survey. | Ciprian Paduraru, Augustin Jianu, Alin Stefanescu |
| 2023 | ICSoft | Robotic Process Automation for the Gaming Industry. | Ciprian Paduraru, Adelina-Nicoleta Staicu, Alin Stefanescu |
| 2022 | ICSoft | Advancing Security and Data Protection for Smart Home Systems through Blockchain Technologies. | Ciprian Paduraru, Rares Cristea, Alin Stefanescu |
| 2022 | ICSoft | Using Deep Reinforcement Learning to Build Intelligent Tutoring Systems. | Ciprian Paduraru, Miruna Paduraru, Stefan Iordache |
| 2022 | ICSoft | Continuous Procedural Network of Roads Generation using L-Systems and Reinforcement Learning. | Ciprian Paduraru, Miruna Paduraru, Stefan Iordache |
| 2022 | ICST | RiverGame - a game testing tool using artificial intelligence. | Ciprian Paduraru, Miruna Paduraru, Alin Stefanescu |
| 2022 | VEHITS | Traffic Light Control using Reinforcement Learning: A Survey and an Open Source Implementation. | Ciprian Paduraru, Miruna Paduraru, Alin Stefanescu |
| 2021 | CoRL | Generating Scenarios with Diverse Pedestrian Behaviors for Autonomous Vehicle Testing. | Maria Priisalu, Aleksis Pirinen, Ciprian Paduraru, Cristian Sminchisescu |
| 2021 | ICST | RiverFuzzRL - an open-source tool to experiment with reinforcement learning for fuzzing. | Ciprian Paduraru, Miruna Paduraru, Alin Stefanescu |
| 2020 | ACCV | Semantic Synthesis of Pedestrian Locomotion. | Maria Priisalu, Ciprian Paduraru, Aleksis Pirinen, Cristian Sminchisescu |
| 2020 | ICSoft | RiverConc: An Open-source Concolic Execution Engine for x86 Binaries. | Ciprian Paduraru, Bogdan Ghimis, Alin Stefanescu |
| 2020 | ICST | Optimizing decision making in concolic execution using reinforcement learning. | Ciprian Paduraru, Miruna Paduraru, Alin Stefanescu |
| 2019 | ICECCS | Automatic Difficulty Management and Testing in Games using a Framework Based on Behavior Trees and Genetic Algorithms. | Ciprian Paduraru, Miruna Paduraru |
| 2019 | ICSoft | Fuzz Testing with Dynamic Taint Analysis based Tools for Faster Code Coverage. | Ciprian Paduraru, Marius-Constantin Melemciuc, Bogdan Ghimis |
| 2019 | SYNASC | Implementation of Publisher-Subscriber Paradigm Using Virtual Organisms. | Ciprian Paduraru, Bogdan Ghimis, Miruna Paduraru |
| 2018 | ICSoft | An Automatic Test Data Generation Tool using Machine Learning. | Ciprian Paduraru, Marius-Constantin Melemciuc |
| 2018 | ICSoft | Automatic Test Data Generation for a Given Set of Applications Using Recurrent Neural Networks. | Ciprian Paduraru, Marius-Constantin Melemciuc, Miruna Paduraru |
| 2018 | ISPDC | Parallelism in C++ Using Sequential Communicating Processes. | Ciprian Paduraru, Marius-Constantin Melemciuc |
| 2017 | GECCO | A distributed implementation using apache spark of a genetic algorithm applied to test data generation. | Ciprian Paduraru, Marius-Constantin Melemciuc, Alin Stefanescu |
| 2017 | ICSoft | A Selection of Development Processes, Tools, and Methods for Organizations that Share a Software Framework between Internal Projects. | Ciprian Paduraru |
| 2014 | ISPDC | Dataflow Programming Using AGAPIA. | Ciprian Paduraru |
| 2012 | SYNASC | A New Online Load Balancing Algorithm in Distributed Systems. | Ciprian Paduraru |