| 2025 | FDG | Player Perception Matters: Insights into the Use of Esports Live Companion Tools. | Letian Wang, Claire Dormann, Guenter Wallner |
| 2024 | FDG | HKViz: Map-Based Analytics for Hollow Knight. | Oliver Gstttenbauer, Claire Dormann, Gnter Wallner |
| 2024 | FDG | A Feature Comparison Study of Live Companion Tools for Esports Games. | Letian Wang, Claire Dormann, Gnter Wallner |
| 2023 | DIGRA | A Classification of Video Game Cartographic Maps. | Claire Dormann, Corina Ptscher, Guenter Wallner |
| 2022 | CHIIR | Watch Less and Uncover More: Could Navigation Tools Help Users Search and Explore Videos? | Mara Prez-Ortiz, Sahan Bulathwela, Claire Dormann, Meghana Verma, Stefan Kreitmayer, Richard Noss, John Shawe-Taylor, Yvonne Rogers, Emine Yilmaz |
| 2021 | IUI | X5Learn: A Personalised Learning Companion at the Intersection of AI and HCI. | Mara Prez-Ortiz, Claire Dormann, Yvonne Rogers, Sahan Bulathwela, Stefan Kreitmayer, Emine Yilmaz, Richard Noss, John Shawe-Taylor |
| 2016 | DIGRA | Toward Ludic Gerontechnology: a Review of Games for Dementia Care. | Claire Dormann |
| 2015 | HCI | Laughter as the Best Medicine: Exploring Humour-Mediated Health Applications. | Claire Dormann |
| 2013 | DIGRA | Incongruous Avatars and Hilarious Sidekicks: Design Patterns for Comical Game Characters. | Claire Dormann, Mish Boutet |
| 2006 | SIGGRAPH | Humour theory and videogames: laughter in the slaughter. | Claire Dormann, Pippin Barr, Robert Biddle |
| 1999 | HCI | Information brokerage: GAIA service assessment. | Claire Dormann |
| 1997 | HCI | Web Pages: Designing with Rhetorical Techniques. | Claire Dormann |
| 1994 | CHI | The design of animated signs as help. | Claire Dormann |