| 2026 | AAAI | CSP4SDG: Constraint and Information-Theory Based Role Identification in Social Deduction Games with LLM-Enhanced Inference. | Kaijie Xu, Fandi Meng, Clark Verbrugge, Simon Mark Lucas |
| 2026 | CHI | Deconstructing Open-World Game Mission Design Formula: A Thematic Analysis Using an Action-Block Framework. | Kaijie Xu, Yiwei Zhang, Brian Yang, Clark Verbrugge |
| 2026 | FDG | How Far Can We Go with Pixels Alone? A Pilot Study on Screen-Only Navigation in Commercial 3D ARPGs. | Kaijie Xu, Mustafa Bugti, Clark Verbrugge |
| 2026 | FDG | High Dimensional Procedural Content Generation. | Kaijie Xu, Clark Verbrugge |
| 2026 | FDG | (Perlin) Noise as AI coordinator. | Kaijie Xu, Clark Verbrugge |
| 2026 | FDG | Generate Diverse Skills with Large Language Models. | Kaijie Xu, Clark Verbrugge |
| 2025 | FDG | Playing RollerCoaster Tycoon with Reinforcement Learning. | Jonathan Campbell, Clark Verbrugge |
| 2025 | FDG | Constraint Is All You Need: Optimization-Based 3D Level Generation with LLMs. | Kaijie Xu, Clark Verbrugge |
| 2025 | TASE | Portability of Optimizations from SC to TSO. | Akshay Gopalakrishnan, Clark Verbrugge |
| 2022 | MIG | Stealthy path planning against dynamic observers. | Wael Al Enezi, Clark Verbrugge |
| 2021 | CGO | r3d3: Optimized Query Compilation on GPUs. | Alexander Krolik, Clark Verbrugge, Laurie J. Hendren |
| 2020 | CC | Improving database query performance with automatic fusion. | Hanfeng Chen, Alexander Krolik, Bettina Kemme, Clark Verbrugge, Laurie J. Hendren |
| 2019 | MODELS | Towards Sketching Interfaces for Multi-paradigm Modeling. | Simon Van Mierlo, Julien Deantoni, Loli Burgueo, Clark Verbrugge, Hans Vangheluwe |
| 2018 | ICIDS | Expressive Range Analysis of a Possible Worlds Driven Emergent Narrative System. | Ben A. Kybartas, Clark Verbrugge, Jonathan Lessard |
| 2018 | MODELS | Debugging of Model Transformations and Contracts in SyVOLT. | Bentley James Oakes, Levi Lucio, Clark Verbrugge, Hans Vangheluwe |
| 2017 | FDG | Exploration in NetHack using occupancy maps. | Jonathan Campbell, Clark Verbrugge |
| 2017 | ICIDS | Subject and Subjectivity: A Conversational Game Using Possible Worlds. | Ben A. Kybartas, Clark Verbrugge, Jonathan Lessard |
| 2017 | MODELS | Transformations Debugging Transformations. | Maris Jukss, Clark Verbrugge, Hans Vangheluwe |
| 2017 | MODELS | Report on the 1st International Workshop on Debugging in Model-Driven Engineering (MDEbug'17). | Simon Van Mierlo, Erwan Bousse, Hans Vangheluwe, Manuel Wimmer, Clark Verbrugge, Martin Gogolla, Matthias Tichy, Arnaud Blouin |
| 2016 | CC | Reducing memory buffering overhead in software thread-level speculation. | Zhen Cao, Clark Verbrugge |
| 2016 | MODELS | Towards Inconsistency Tolerance by Quantification of Semantic Inconsistencies. | Istvn Dvid, Eugene Syriani, Clark Verbrugge, Didier Buchs, Dominique Blouin, Antonio Cicchetti, Ken Vanherpen |
| 2016 | OOPSLA | Exhaustive analysis of thread-level speculation. | Clark Verbrugge, Christopher J. F. Pickett, Alexander Krolik, Allan Kielstra |
| 2015 | FDG | Clustering Player Paths. | Jonathan Campbell, Jonathan Tremblay, Clark Verbrugge |
| 2015 | ICSE | A Game Genre Agnostic Framework for Game-Design. | Jonathan Tremblay, Clark Verbrugge |
| 2015 | MODELS | Towards a Unifying Model Transformation Bus. | Maris Jukss, Bruno Barroca, Clark Verbrugge, Hans Vangheluwe |
| 2014 | FDG | Target selection for AI companions in FPS games. | Jonathan Tremblay, Christopher Dragert, Clark Verbrugge |
| 2014 | FDG | Measuring risk in stealth games. | Jonathan Tremblay, Pedro Andrade Torres, Clark Verbrugge |
| 2014 | SLE | Dynamic Scope Discovery for Model Transformations. | Maris Jukss, Clark Verbrugge, Dniel Varr, Hans Vangheluwe |
| 2013 | FDG | Adaptive companions in FPS games. | Jonathan Tremblay, Clark Verbrugge |
| 2013 | ICPP | Mixed Model Universal Software Thread-Level Speculation. | Zhen Cao, Clark Verbrugge |
| 2013 | PPAM | Adaptive Fork-Heuristics for Software Thread-Level Speculation. | Zhen Cao, Clark Verbrugge |
| 2012 | ICSE | Reusable components for artificial intelligence in computer games. | Christopher Dragert, Jrg Kienzle, Clark Verbrugge |
| 2011 | FDG | Measuring cooperative gameplay pacing in World of Warcraft. | Martin Ashton, Clark Verbrugge |
| 2011 | OOPSLA | McLAB: enabling programming language, compiler and software engineering research for matlab. | Laurie J. Hendren, Jesse Doherty, Anton Dubrau, Rahul Garg, Nurudeen Lameed, Soroush Radpour, Amina Aslam, Toheed Aslam, Andrew Casey, Maxime Chevalier-Boisvert, Jun Li, Clark Verbrugge, Olivier Savary Blanger |
| 2011 | PLDI | There is nothing wrong with out-of-thin-air: compiler optimization and memory models. | Clark Verbrugge, Allan Kielstra, Yi Zhang |
| 2010 | CC | Optimizing Matlab through Just-In-Time Specialization. | Maxime Chevalier-Boisvert, Laurie J. Hendren, Clark Verbrugge |
| 2009 | FDG | Mammoth: a massively multiplayer game research framework. | Jrg Kienzle, Clark Verbrugge, Bettina Kemme, Alexandre Denault, Michael Hawker |
| 2008 | CC | Compiler-Guaranteed Safety in Code-Copying Virtual Machines. | Gregory B. Prokopski, Clark Verbrugge |
| 2008 | CGO | Phase-based adaptive recompilation in a JVM. | Dayong Gu, Clark Verbrugge |
| 2008 | OOPSLA | Analyzing the performance of code-copying virtual machines. | Gregory B. Prokopski, Clark Verbrugge |
| 2006 | VEE | Relative factors in performance analysis of Java virtual machines. | Dayong Gu, Clark Verbrugge, Etienne M. Gagnon |
| 2005 | OOPSLA | abc the aspectBench compiler for aspectJ a workbench for aspect-oriented programming language and compilers research. | Chris Allan, Pavel Avgustinov, Aske Simon Christensen, Bruno Dufour, Christopher Goard, Laurie J. Hendren, Sascha Kuzins, Jennifer Lhotk, Ondrej Lhotk, Oege de Moor, Damien Sereni, Ganesh Sittampalam, Julian Tibble, Clark Verbrugge |
| 2004 | OOPSLA | Measuring the dynamic behaviour of AspectJ programs. | Bruno Dufour, Christopher Goard, Laurie J. Hendren, Oege de Moor, Ganesh Sittampalam, Clark Verbrugge |
| 2003 | OOPSLA | Dynamic metrics for java. | Bruno Dufour, Karel Driesen, Laurie J. Hendren, Clark Verbrugge |
| 2003 | OOPSLA | *J: a tool for dynamic analysis of Java programs. | Bruno Dufour, Laurie J. Hendren, Clark Verbrugge |
| 2002 | CC | A Comprehensive Approach to Array Bounds Check Elimination for Java. | Feng Qian, Laurie J. Hendren, Clark Verbrugge |
| 2001 | CC | A Framework for Optimizing Java Using Attributes. | Patrice Pominville, Feng Qian, Raja Valle-Rai, Laurie J. Hendren, Clark Verbrugge |
| 2000 | OOPSLA | Soot (poster session): a Java bytecode optimization and annotation framework. | Raja Valle-Rai, Patrick Lam, Clark Verbrugge, Patrice Pominville, Feng Qian |
| 1996 | CC | Generalized Constant Propagation: A Study in C. | Clark Verbrugge, Phong Co, Laurie J. Hendren |